Starlit City Zone
--Theme--
A calm city near the edge of a green valley, taking place at night. A faint blue color map could help make it feel more darkish.
Act 1:
You start out on a countryside road next to some grassy cliffs, from time to time the player will be forced off into the valley thanks to road blocks. While in the valley the player must climb trees and explore caves. After making their way out of the countryside they finish the level at the city's small tourist square.
Act 2:
You start off in a small residential area, and quickly work you way through the streets, going into some scenic areas for some more tree-based platforming. From the tops of the trees you make it onto a large building through a ladder, and start to work your way back down from the inside. Afterwards, you find yourself on the city's streets. You must now make your way through the city, using the objects on the streets to help you get past some blockaids that try to stop you. You clear the act by reaching the city's plaza, with a fountain in the center.
--Gimmicks--
Speed pads: these will be used in some areas to help give the player a boost by sending them into ball mode, useful for breaking objects that are in your way. They can also be used to send the player the WRONG way, and breaking open a trap!
Water slides: While in the valley, the waterfalls will sometimes be connected to a stream that the player can ride down. Watch out for the debris on them though, it will hurt if you slam into them!
Water geysers: These are found in the valleys and city, you can use these to get to higher areas, they can also be holding up platforms!
Thick grass: The grass in the valley can get thick causing, the player's movement and jump height to be hindered. This can lead to some tricky platforming, and also hide some nasty traps.
Fans: While in the city, there will be fans placed about on the roads that will blow you back if you try to walk towards them. They can also be used on the floor to blow you upwards!
Escalators: When inside buildings, escalators can be used to quickly travel up to higher floors!... IF they are going that way, sometimes you will need to switch the directions to get higher up!
--Badniks--
Unidus Type A: This one moves at the player with it's spiked balls spinning horizontally.
Unidus Type B: This one moves at the player with it's spiked balls spinning vertically.
Molebot: Stays in it's little hole, pops up with a mushroom when the player gets close and throws it at them, if it hits it will knock the player back as if they hit a spring.
Bomb Bot: Dat bomb from Sonic 1, only this time it chases you once lit.
Cattakiller: Slowly moves at the player, can only be killed by spinning into him. Trying to jump on him will only make you look stupid by having yourself impaled by spikes.
--Boss--
The boss takes place in the plaza at the end of act 2, the boss being the Eggmobile with monster truck wheels added on.
Attack 1: Dashes at the player at a extremely high speed, if the player is hit they will be knocked back as if they was hit by a bomb ring.
Attack 2: Pulls a wheelie while moving forward a bit and then jumps into the air, when it lands it will send out a shock wave that will knock the player upwards if they do not jump.
Pain: When hit, Eggman pulls into reverse and backs a good distance away while firing missiles at the player.
Panic: Dashes at the player 3 times, right before dashing he will fire out 2 missiles.
The only way to attack Eggman is to get up higher with the help of objects in the arena, like the fountain or some boxes. Attacking from below will only get yourself into first-class roadkill.
--Music--
Act 1:
http://www.youtube.com/watch?v=ICw1fflWf2U
Act 2:
http://www.youtube.com/watch?v=xsrRQLET4ew
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That's all I have for now, not that it matters since the deadline is coming fast.