SOC help! Seriously... Look before you dismiss this as crap.

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Chaofanatic

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Ok... Now to start out I will put some screenshots and tell whats wrong as I go. Ok? Good.

srb20001.png

Now... This part came out perfectly here! A flaming trail that follows the bomb ring after you throw it.

srb20005.png

srb20006.png

srb20007.png

They also explode the way that they should.

BUT!
srb20002.png

Once thay land.
srb20004.png

They dont disappear!

If you need to know more than that just tell me.
Also if you want to take a look at it yourself then here is the link http://srb2ffh.supersanctuary.net/309awesomeness.soc

If anyone knows anything about how to fix this please tell.
 
Try checking the state that has A_RingExplode. Make sure it's spawning something that can dissapear.

From the looks of it, it seems like you have it spawning a Mobj thing of a MT_ROCKET. That thing that Eggman throws. It constantly repeats itself and never dissapears.
 
In order to die as soon as they hit something, the debri objects would need to not have MF_SCENERY. However, the second that flag is unchecked (Even in the middle of the game, via A_SetObjectFlags, which was my original solution) the objects all die, as part of A_RingExplode.

I'm afraid this looks like an impossible situation to me, sorry.
 
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