• Do not use Works in Progress as a way of avoiding the releases system! Works in Progress can be used for sharing early betas and for getting suggestions for improvement. Releases of finished content are not allowed in this forum! If you would like to submit a finished addon, click here for instructions on how to do so.

Battle Tree BETA (TM)

Do you like this?

  • It ROCKS!

    Votes: 0 0.0%
  • I Can't wait to see how this is when it's finished!

    Votes: 0 0.0%
  • I kinda like it!

    Votes: 0 0.0%
  • HRRRRR... I can't decide.

    Votes: 0 0.0%
  • This Piece of crap Needs to go in the trash!

    Votes: 0 0.0%
  • It SUCKS ON ICE!

    Votes: 0 0.0%
  • I FLAME FOR ALL ETERNITY!

    Votes: 0 0.0%

  • Total voters
    0
Status
Not open for further replies.

WAD master

Member
[The poll is Getting good!
[Good points: 7
[Bad points: 4

:eek: ZOMG IT'S A BETA! :eek:

Weeeeeeeelll, This is my first wad. It's not finished. Enjoy!

PS: there is a secret on ground floor. can you find it? :twisted: I'll give you a hint, 64X64X64 BLOCK... I WILL NEVER TELL! :twisted: Tell me when you find it! :twisted:

Beta 0.5
http://www.sendspace.com/file/3mk94h

Beta 0.5.5 (fixed a small bug)
http://www.sendspace.com/file/rjc5wp

Beta 0.5.9 (secret room taken out)
http://www.sendspace.com/file/6tbz2c

Beta 0.6 (Less rings and bigger FOF2)
http://www.sendspace.com/file/l4epxs

Version 1.0! (canopy added, And FOF2 is bugged on purpose, so you can't get those rings easily :twisted: )
http://www.sendspace.com/file/6e5gyt

Version 1.1 (canopy holes Enlarged and teleport spot more aparrent.)
http://www.sendspace.com/file/iuaaki

Version 1.2 (added treetop)
http://www.sendspace.com/file/qyxbo5

Version 1.2.5 (made teleport to top anywhere in sector)
http://www.sendspace.com/file/7c9891

Version 1.3 (teleports now work in multiplayer mode! WOOHOO!)
http://www.sendspace.com/file/dxrcpp

Oh, and, how do i make an FOF over another FOF without putting a hole in the one on bottom?

Tell me how or this will never get finished. :(

FYI Bunghole flamers, This place may be small, but I guarantee you, it will get TALL.

EDIT: man, i ask a question and you guys get all spazzed up about it.
 
Crazy person, we need the screens.

Oh, and make a sector with a tag with two FOFs pointing to it.
 
BlueZero4 said:
1.Photobucket.
2.Simple, two FOF's should have the same tag.

1. I'm Not a member.

2. So i create a sector (nothing special) outside the thok barrier and point two FOFs to it?? :? but to make any linedef work i have to point the affected sectors to themselves. I use doombuilder.... A LITTLE HELP??? :eek:
 
No no no, the linedefs that contain the sector tag of the control sector should match, to say.......10. Now tag your sector 10.
 
BlueZero4 said:
No no no, the linedefs that contain the sector tag of the control sector should match, to say.......10. Now tag your sector 10.

Will that do anything to sector 10?... are you saying,

control sector tag: 10
sector 10 tag: 10

or are you saying

control sector tag: 10
sector 10 tag: number of control sector

help me out here. :(

Better idea, just download it, pull it up on your level making program and tell me what's wrong.

sector 20 is the below FOF, and sector 46 is the above FOF. they have different heights, but there is a big hole in sector 20 right below sector 46.
So tell me from there. OK?
 
And you call yourself "WAD Master". Quick Question: do you know how to use linedef 15? I do. finally
 
glaber said:
And you call yourself "WAD Master". Quick Question: do you know how to use linedef 15? I do. finally

FYI idiot, I DON'T call myself WAD master, i couldn't think of another username. PS: linedef 15? it says unknown on doombuilder

EDIT: Screenies are here!
Ground floor.
srb20001.png

FOF 1
srb20000.png

The Hole in FOF 1
srb20002.png

FOF 1 & 2
srb20004.png

FOF 2
srb20003.png


There you go! Keep in mind that this is not finished so any flames will be put out by my Trusty aqua shield. *rubs shield*

Oh and BlueZero4, can you tell me whats wrong now?

I have a screenie of the sercret room :twisted:
 
To make a floor over floor over floor; make a sector and tag it X. Then make 2 control FOF sectors tagged to the original sector, and that shoud do it.
 
Cory the Hedgehog said:
... That's really old. Don't double post and stay on topic. So many n00bs. :roll:
NOTE, Off topic; Cory your not alone I see noobs every 10 or 15 feet: END off topic.
This looks OK but... closer inspection must be used.
 
WAD master said:
FYI Bunghole flamers,
WAD master said:
FYI idiot,
Irony. <_<

Anyway, I tried the map, and yes, it is small. Seeing apparently you attempted to cram everything in there at the moment, I'm assuming that area won't be like that in the final version - and I haven't yet played this in a netgame - so I won't bother to make too much of a long review. I would advise, however, NOT to keep in the emeralds; it could be interesting at first, but it's going to get old after a minute.

Also, just a tip for future reference, ring placement is everything. Plan the locations for all your rings carefully so that there aren't too many or too little. A bomb ring in the middle of nowhere is not going to be a good place to keep it.
 
Ok wad master, i think what there trying to say is, a sector wich is, any number example 8, and make another sector over and make that 8
 
Blue Warrior said:
WAD master said:
FYI Bunghole flamers,
WAD master said:
FYI idiot,
Irony. <_<

Anyway, I tried the map, and yes, it is small. Seeing apparently you attempted to cram everything in there at the moment, I'm assuming that area won't be like that in the final version - and I haven't yet played this in a netgame - so I won't bother to make too much of a long review. I would advise, however, NOT to keep in the emeralds; it could be interesting at first, but it's going to get old after a minute.

Also, just a tip for future reference, ring placement is everything. Plan the locations for all your rings carefully so that there aren't too many or too little. A ring in the middle of nowhere is not going to be a good place to keep it.

I'm not trying to cram everything in there. As i mentioned in the first post, it will be TALL.
 
1-Up said:
To make a floor over floor over floor; make a sector and tag it X. Then make 2 control FOF sectors tagged to the original sector, and that should do it.

WHAT'S THE ORIGINAL SECTOR?

PS: I don't want the ground floor sector to be really high up

EDIT1: Ack lightdasher it's not working! When i tag the above FOF to the below FOF it makes them in the same spot!

EDIT2: Screenies from Beta 0.6

Ground floor
srb20000-1.png


FOF 1 (might use for overview)
srb20001-2.png


FOF 2
srb20002-1.png

Level from top.
srb20003-1.png
verview)
 
IT'S DONE! :mrgreen: but i will continue to work on it. :mrgreen:

EDIT: screenies from V1.2

second floor
srb20006.png

The purposely bugged FOF :twisted:
srb20005.png

The canopy
srb20007.png

the treetop
srb20008.png

That sand area has something special to it. :twisted:
 
Status
Not open for further replies.

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top