MAP01 - Greenery Hills 2 - JJames19119 - 6/10
Well, this was certainly an okay map. But I felt crowded due to the small landmass size, and the huge pit of death occupied most of what is a relatively small map. I never noticed any problem with the weapon ring layout, but it is not a good thing to have all five on the same map. It's decent.
MAP02 - Cynicism - RedFox34 - N/A
Okay, well to be honest, this is my first map (ever) and I basically went back and redid it, since nobody had ever played it before and it had not been released (it was under the name Hue at the time). I think I did a decent job on it, I realize it's small, but I hardly ever play match games, and so if I make another match map it won't be until I get DSL. I appreciate the positive comments though.
MAP03 - Insanity Planet - SRB2-Playah - 3/10
This map disappointed me to say the least. Some cool concepts but ultimately flawed presentation and horrible balance. There were hardly any rings on the map that I could tell and I basically ended up trying to stay in the shuttle so I wouldn't drown.
MAP04 - Amphitheatre - Oogaland - 4/10
An interesting concept, but it doesn't play so well, at least in my opinion. I personally think that a sniper's paradise kind of level doesn't work well in SRB2, due the fast moving characters. I also despise levels where I have to hop up sets of stairs and slow down to get the rings, which are far spread apart. But it's much more polished than the majority of the other maps.
MAP05 - Peach's Castle - Chaos Zero 64 - 3/10
Not much to say about this one: The level looks awesome, but the balance is bad and the NiGHTS is terribly noobish, though I give you props for getting it to work in the first place.
MAP06 - Diving Meadows - Sonicandtails218 - 2/10
Ugh. I do not like this level AT ALL. The Special Stage textures are horrible on any level, and this one seems an ugly hodge-podge of those, the XMAS textures, and metal. The level is so big that it's impossible to find anyone, and it's just generally bad design. The top FOF is a good example of this, with boxes and and an Auto ring haphazardly scattered around.
MAP07 - Up and Down - Sonicandtails218 - 3/10
Well, not much to say. Tons of rings, but the ones on the top level were too high to reach for the player without jumping, and generally nobody killed each other and just ended up falling in pits.
MAP08 - Koth - Hotdog003 & Spazz - 1/10
Look at other people's comments about this map, mine are the same. It plays horribly.
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Wed - Arf - 3/10
Narrow passages, cramped spaces, starpost glitches, extremely dark impossible maze=no fun. I applaud you for the size, though.
Dark Palisades Zone - Tets - 6/10
I was not that impressed by this level, actually. The music was very annoying, and the design was okay, but there were lots of open spaces and dead ends. The scenery was absolutely fantastic though. Points for that.
Aerial Factory Zone - Sonicandtails218 - 4/10
Annoying, cliff based level. The beginning part annoyed me, as I had absolutely no control whatsoever. The laser part was a nice touch but the level felt sloppy and the death pit at the end was cheap.
Storm Ruins Zone - FuriousFox - 6/10
The level was okay. It felt rushed to me (which it was) and the textures were pretty bland. The air boxes were unique, but they weren't that great, or useful. I'm not going to lie and say that the boxes were great just because you know SOC editing. I felt the level was average, but props for getting the first water level out. Just polish it some, add some things here and there, and you'll have a winner.
I'll be working on my own water level...(evil laughter, crickets as everyone leaves)