Well, seeing that I may not get time to vote later, I'll go ahead and give my votes:
Single Player Level Pack
Dangerous Volcano Zone by Internet Explorer - 3/10
Eh, I am wondering if this is your first 1P level, because there is quite a few flaws. First off, the start needs to be made MUCH shorter and less boring. Second, add some shadows in the caves, it will not only help the player find the caves in the wall but it will also show them where the lava is and ain't. Also, in one of the rooms I couldn't get out of the lava pit, I can't remember where though.
Buzzards Bay Zone, Act 1 by WEREHOG - 3/10
Okay, a bit better then your other tries, but it still needs ALOT of work. Like the first split path at the start of the level, I wound up going in a loop. Also, it is VERY cramped and the textures are "meh". But be sides that, I don't really care for the level for some reason. :E
Canyon Operation Zone by ComRante -8/10
VERY good, I like the theme of the level, but the texture set needs some work, and the music choice could have been better. also,the one rapid fire turret room needs to go. other then that, good job!
Starlit City by Brawl - 2/10
Ew, all death pit level.. :<
Anyways, the start of the level was being and ugly, but when I got to the grassy area it started to LOOK better, but the game play was still boring. also, What's with the sky? it almost looks like it is day ainstead of night. Also, the song was cool, but unfitting.
Metropolis Sprint Zone by Whackjood - 7/10
Cool level, but there are a few things that I think should be changed.
First of all, NEVER make two paths join like this:
]V[
>----
It makes people go in loops, and that's n good. :<
Second, the turret room is VERY annoying and needs to go.
Thirdly, Dark City Zone textures and Doomship textures DON'T mix well at all, use on or the other, or better yet, custom! :D
Also, a little side note, the Cliff textures look out of place. :E
Cyber Gauntlet by verifiaman - 5/10
Cool idea, but you should make it be differant for Sonic, Tails and Knuckles, and not make it Sonic Only stage, and maybe make it have a coop mode?
Anyways, I do agree it shouldn't be in a Special Stage like mode, I find it sorta odd that it is one TBH.
Multiplayer Level Pack
Match:
MAPM1 - Diamond Blizzard Zone by Spherallic - 7/10
Cool level(har de har har), But it is a bit to big. I like the looks and the textures, and the item placement was good. But the music choice was odd IMO.
MAPM2 - Coastal Cavern by RedEchidna - 5/10
This was a "meh" map to me. I really dislike your texture choice, JNGLE textures don't look well when all of there colors are mixed into one stage.It also felt a bit small or something, cuz I kept going in loops.
MAPM3 - Citrus Foyer Zone by Brawl - 1/10
AAAAAAAAAAAAAAAAAAAAA.....
It seems you have learned NOTHING from last time, that or you tried to learn and made even more of a mess. First of all, it is a bad idea to make you level totally over... what ever that orange stuff is. seccond off, the level is WAY to small, I thing you last match stage size was better TBH. Also, last time you didn't have enough rings, now you have TO MANY rings. So yeah, my advise is to look at official maps or something to see what you should make your levels like.
MAPM4 - Lost Paradise Zone by Neo Chaotikal - 5/10
Eh, this level was pretty boring. alot of it was just wide open rooms, save for the middle tower thingy, and that was a maze. :<
Anyways, I liked the lighting effect in the one water room with the auto ring, but really I think the level is a bit to big, and it needs more detail.
CTF:
MAPF1 - Freezing Flame Zone by RedEchidna - 4/10
Ugly map is ugly. :<
With that said, I really didn't like this level much. the whole Ice vs Fire thing is over used for red and blue. Also, I really dislike CTF stages with a lot of hurting water.
MAPF2 - Wellspring Keep Zone by SpiritCrusher/Cinefast - 5/10
Eh, this map was "OK", The bases was sorta boring though, and the out side needs something, maybe some more detail, idk. And as for the laval gimmick thing, I REALLY don't see why it is needed, I think it is just a waste of time. not to mention the buttons don't work all the time, did you use the "Each time" lindef, if so then you should have used the other one that makes it trigger rapidly.
MAPF3 - Radiant Cavern by Spherallic/KO.T.E - Thanks/Sphere! - lolvideo -
http://www.youtube.com/watch?v=ReVbevzNlrg
Wheeeeee, rush job levels~ Anyways, for those of you who cry about the darkness, learn to use the crystal's light it will show where your enemies are. As for the color map, I think that it got messed up sometime during the making, it wasn't as bright in the Blue base from whet I remember. Also, the center was sorta a rush job, and may need to be made larger or something.
[ing]http://img401.imageshack.us/img401/6505/srb20340.png[/ing]
I fail to see how you can't tell red from blue. :<
MAPF4 - Climate Chaos Zone by Scizor300 - 3/10
Un-symetricalness, AAAAAAAAAAAAAAAaaaaaa.....
Yeah, the unsymetricalness costed a few points, that and the center part was flat and wide open and boring. I also dislike how you have a small corners near the flag again, they are a pain to get out of in big games.
Circuit:
MAPR1 - Grassy Cliffs Zone by AndyMan123 4/10
Okay, this level shows some hope, but it needs some work. First off, I REALLY dislike the use of invisible FOFs, I found my self messing up ALOT because of it. Also, as CK showed, there is that one checkpoint error. Also, you might need a better song, but idk.
MAPR2 - Tidal Cave by RedEchidna/darkbob1713 - 5/10
Eh, this level was okay, but the textures set was ugly. But I do like some of the ideas you have, aka the water slides and the falling bridges. I'll give you more comments when I replay it though.
MAPR3 - Iron Aquarium Zone by Zap610 - 7/10
Wow, I am really sad this ain't a 1P stage, It would have been REAL awesome if it was one. But since it is race, it has a few flaws. First off, it is really wide open at some parts, making it a easy thokfest. Second, it takes to long to do one lap, try make some parts shorter maybe? But other then that, GREAT job!
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I may need to replay some of the levels later.