I have to vote for ALL the levels? Bah, then I'd have to do an awful lot of looking around to remember what each level was like... x__X;
Oh, all right. *grumble*
MAP01, Florid Crater Zone by FuriousFox: 7/10
Basic, but functional. Not terribly anything that stands out, though.
MAP02, Sandy Beach Zone by Some guy: 7/10
The glitch really ruins the feel, IMO. What's with the Koopa shell? Otherwise, it'd have been great.
MAP03, Diamond Duel Zone by Sonicandtails218: 6/10
It works, but those corners are just TOO easy to fall in.
MAP04, Wrecked Satellite Zone by Shadow Hog: XX/10
It's nothing special anymore. If it'd had Space Countdown it'd be neat and original. As-is it's bland and boring. I'll work on it for a v1.09 version, though, when the glitches should be fixed.
MAP05, Meadow Conflict Zone by hotdog003: 7/10
Not much that stands out. Feels too bland.
MAP06, Floating Factory by Firekid: 5/10
The Armageddon sheilds and small, cramped quarters really kill it.
MAP07, Sonichero's Palace Zone by Joe: 3/10
It's pretty ugly, and very un-streamlined. The result just doesn't feel that good at all.
MAP08, Fluff Fight Zone by SRB2-Playah: 6/10
It's pretty as heck, but Infinite and Automatic shouldn't be placed so close.
MAP09, Lunar Facility Zone by FuriousFox: 8/10
Feels like what my stage should have been done like. It's just great, all-around. The pits are too deep, though.
MAP10, Thunder Citadel Zone by Mystic: 8/10
The only flaw is those crushers, and how they really make getting Sonic higher nearly impossible. It's just great.
MAP11, Verdant Valley Zone by Shuffle: 7/10
It works okay, but let's face it, this is a CTF stage, not a Match.
MAP12, Winter Wonderland by Snort: 4/10
The level design's nice, but the Thing placement kills it dead. Too few rings in some areas, while other areas treat you to Infinite Automatic Homing Rail Bombs galore. That's BAD design, you should NEVER put so many rings so close together.
MAP13, Winter Valley Zone by Some guy: 7/10
It was good, but it didn't strike me as something all that special. What's with the ring-sucking ice?
MAP14, Barrel Barrage Zone by Blue_Blur: 6/10
Too small! Turrets! Ack!
MAP15, Ruined Fortress Zone by SRB2-Playah: 7/10
Pretty good. ...that's all I wrote. Eh.
MAP16, Fusion Reef Zone by a441 & SSNTails: 6/10
Those pits of inescapaple DOOM suck. Otherwise this'd have been pretty cool.
MAP17, Emerald Beach Zone by Senku: 4/10
Too bland, and it's a bit small.
MAP18, Illustrion Zone by Jason_the_Echidna: 7/10
I don't think it's all that special, but it works well. Why place an armageddon shield that you can't reach thanks to water that pushes you up? That's cruel.
MAP19, Green Patch Zone by Linkman90: 6/10
It's a bit TOO big... the Rail was a good choice considering that, though.
MAP20, Colorpool Arena by Ex_Sonic: 6/10
A bit too uniform? Either way, it doesn't strike me as all that snazzy.
MAP21, Ex Arena by Ex_Sonic: 6/10
Interesting design, but the gold sheild kills it. Should've been hidden in the secret area; the Green Sheild and an Infinite Ring just don't make up for the effort when you get the reward you SHOULD get just outside it.
MAP22, Space Fight Zone by Some guy: 5/10
Only one way in? A spring leading outside that kills you thanks to the fact its floor is tagged as a death pit? A level whose warps are confusing as heck? Not terribly grand, frankly.
MAP23, MI by Some guy: 0/10
Unplayable. You can never see who's coming and you're too busy running away to do anything if you DO see them, anyway.
There. Satisfied? Probably too late, but I don't really care at this point...
Oh, all right. *grumble*
MAP01, Florid Crater Zone by FuriousFox: 7/10
Basic, but functional. Not terribly anything that stands out, though.
MAP02, Sandy Beach Zone by Some guy: 7/10
The glitch really ruins the feel, IMO. What's with the Koopa shell? Otherwise, it'd have been great.
MAP03, Diamond Duel Zone by Sonicandtails218: 6/10
It works, but those corners are just TOO easy to fall in.
MAP04, Wrecked Satellite Zone by Shadow Hog: XX/10
It's nothing special anymore. If it'd had Space Countdown it'd be neat and original. As-is it's bland and boring. I'll work on it for a v1.09 version, though, when the glitches should be fixed.
MAP05, Meadow Conflict Zone by hotdog003: 7/10
Not much that stands out. Feels too bland.
MAP06, Floating Factory by Firekid: 5/10
The Armageddon sheilds and small, cramped quarters really kill it.
MAP07, Sonichero's Palace Zone by Joe: 3/10
It's pretty ugly, and very un-streamlined. The result just doesn't feel that good at all.
MAP08, Fluff Fight Zone by SRB2-Playah: 6/10
It's pretty as heck, but Infinite and Automatic shouldn't be placed so close.
MAP09, Lunar Facility Zone by FuriousFox: 8/10
Feels like what my stage should have been done like. It's just great, all-around. The pits are too deep, though.
MAP10, Thunder Citadel Zone by Mystic: 8/10
The only flaw is those crushers, and how they really make getting Sonic higher nearly impossible. It's just great.
MAP11, Verdant Valley Zone by Shuffle: 7/10
It works okay, but let's face it, this is a CTF stage, not a Match.
MAP12, Winter Wonderland by Snort: 4/10
The level design's nice, but the Thing placement kills it dead. Too few rings in some areas, while other areas treat you to Infinite Automatic Homing Rail Bombs galore. That's BAD design, you should NEVER put so many rings so close together.
MAP13, Winter Valley Zone by Some guy: 7/10
It was good, but it didn't strike me as something all that special. What's with the ring-sucking ice?
MAP14, Barrel Barrage Zone by Blue_Blur: 6/10
Too small! Turrets! Ack!
MAP15, Ruined Fortress Zone by SRB2-Playah: 7/10
Pretty good. ...that's all I wrote. Eh.
MAP16, Fusion Reef Zone by a441 & SSNTails: 6/10
Those pits of inescapaple DOOM suck. Otherwise this'd have been pretty cool.
MAP17, Emerald Beach Zone by Senku: 4/10
Too bland, and it's a bit small.
MAP18, Illustrion Zone by Jason_the_Echidna: 7/10
I don't think it's all that special, but it works well. Why place an armageddon shield that you can't reach thanks to water that pushes you up? That's cruel.
MAP19, Green Patch Zone by Linkman90: 6/10
It's a bit TOO big... the Rail was a good choice considering that, though.
MAP20, Colorpool Arena by Ex_Sonic: 6/10
A bit too uniform? Either way, it doesn't strike me as all that snazzy.
MAP21, Ex Arena by Ex_Sonic: 6/10
Interesting design, but the gold sheild kills it. Should've been hidden in the secret area; the Green Sheild and an Infinite Ring just don't make up for the effort when you get the reward you SHOULD get just outside it.
MAP22, Space Fight Zone by Some guy: 5/10
Only one way in? A spring leading outside that kills you thanks to the fact its floor is tagged as a death pit? A level whose warps are confusing as heck? Not terribly grand, frankly.
MAP23, MI by Some guy: 0/10
Unplayable. You can never see who's coming and you're too busy running away to do anything if you DO see them, anyway.
There. Satisfied? Probably too late, but I don't really care at this point...