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Old 10-09-2016   #5341
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We don't really take public submissions for game content. Sometimes we'll ask to use a thing, but that's pretty rare and is either multiplayer or secret content. We definitely wouldn't outsource a boss, mini as it may be.

Also, nah. We probably won't cut the game shorter actwise.
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Old 10-10-2016   #5342
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So, no made act 1 bosses then? I was going to make some, but that kinda shuts me down.
Also, is there going to be a super sonic fight? Something like Egg Rock Core Act 2 as the super sonic fight?
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Old 10-10-2016   #5343
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Quote:
Originally Posted by SANICBOOM644 View Post
While we're at it why not add secondcolor as well.
...please don't.

I don't want to have to force people to double up the number of frames in their character wad. thats my job.


Anyway, I have a suggestion myself
  • Add support for level designers to use personalized colormap lumps.
You know, instead of using the Hex Codes that don't really give a huge amount of variation when it comes to making colormaps in the level. An example of what this could be used for is a false color colormap for use with things like infrared cameras with wall portals.
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Old 10-10-2016   #5344
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You can still make them and distribute them as custom stuff to fight, but making something in this community with the direct expectation that we'd ship it with a future update is a fool's errand. We'll come to you if we think it's good and relevant.

Also, heck yes Nomekop, that's actually how it worked back in BooM... I wonder how difficult it'd be to re-implement these days.
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Old 10-10-2016   #5345
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Will there be more cutscenes? like, cutscenes between the zones.
This was way back in, I think, 1998, but the original 2D version of SRB2 was intended to have short cutscenes. I believe they've been scrapped for the sake of brevity.
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Old 10-10-2016   #5346
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Can you guys at least add some kind of setting to SOC that allows us to set Lighting effect manually with RGB Value (similar to ZDoom's GLDEFS) if you don't want them to be used for default game ?
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Old 10-10-2016   #5347
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Originally Posted by CobaltBW View Post
This was way back in, I think, 1998, but the original 2D version of SRB2 was intended to have short cutscenes. I believe they've been scrapped for the sake of brevity.
All the cutscenes can be found online if you just Google them
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Old 10-10-2016   #5348
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Originally Posted by Lilac View Post
So, no made act 1 bosses then? I was going to make some, but that kinda shuts me down.
Also, is there going to be a super sonic fight? Something like Egg Rock Core Act 2 as the super sonic fight?
Anyone want my idea?
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Old 10-11-2016   #5349
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Anyone want my idea?
I actually thought about something like this...
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Old 10-11-2016   #5350
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Honestly if anything, I'd rather have the final boss as a fitting NiGHTS type fight, though... I don't think the devs will ever have that in mind until they finish the rest of the game.
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Old 10-12-2016   #5351
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Originally Posted by RomioTheBadass View Post
Can you guys at least add some kind of setting to SOC that allows us to set Lighting effect manually with RGB Value (similar to ZDoom's GLDEFS) if you don't want them to be used for default game ?
Are you talking about dynamic lights? Those aren't in a state to be re-enabled in the game right now; chiri seems to get a lot of crashes with them and they're really flickery and kind of ugly anyway.
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Old 10-12-2016   #5352
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Honestly if anything, I'd rather have the final boss as a fitting NiGHTS type fight, though... I don't think the devs will ever have that in mind until they finish the rest of the game.
Thats exactly what the final boss fight for S3K was like.
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Old 10-16-2016   #5353
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Mind If I could use that sprite? (Or the one you made in sugoi.)
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Old 10-16-2016   #5354
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Mind If I could use that sprite? (Or the one you made in sugoi.)
(Next time PM me...)

Um, it's fine, but remember to credit me...
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Old 10-19-2016   #5355
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Maybe a New game+ where you have all the Chaos Emeralds, and can go for the Super Emeralds?
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Old 10-19-2016   #5356
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Originally Posted by RedEnchilada View Post
they're really flickery and kind of ugly anyway.
I Still would like to at least be able to use them, It would be really cool for some OpenGL Exclusive mods, Besides 3D Models are worse lol .
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Old 10-19-2016   #5357
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Cough PNG Image support pls cough
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Old 10-20-2016   #5358
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Quote:
Originally Posted by Lilac View Post
Mind If I could use that sprite? (Or the one you made in sugoi.)
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Um, it's fine, but remember to credit me...
But it's just the ship from Doomsday Zone.

Why take/request credit for a sprite Sonic Team made 20 years ago?
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Old 10-20-2016   #5359
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Originally Posted by RomioTheBadass View Post
I Still would like to at least be able to use them, It would be really cool for some OpenGL Exclusive mods, Besides 3D Models are worse lol .
How so? At least they actually work to some extent. =V Dynamic lights didn't work on walls or so last I remember? Or they were broken in some other way, I forget now.

The code for dynamic lights is still there, so if anyone wants to compile the game with them for some reason there you go. But it's not likely they're coming back to SRB2 vanilla. (I also found them ugly anyway)
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Old 10-20-2016   #5360
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Can you give an example of this "dynamic lighting" in SRB2(it doesn't matter{SA2 reference} if it's outdated)
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