SRB2 Riders OpenGL

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Virt

Trollerskates
How do you get OpenGL to work in SRB2 Riders? I have all the models and such, and MD2.dat, but I still have no way to play SRB2Riders with OpenGL. And if you say, "Use da netgaim launchar", the Launcher isn't working. ._.
 
Yes, and you could also do a batch file for it too.

In fact, I'd recommend using the SRB2 Riders launcher exclusively, even for regular SRB2. In many ways it is much more powerful.
 
Didn't SRB2 Riders have its own launcher? You can set it to use OpenGL using that launcher, IIRC.

That's true but you can try another way.

Open Notepad and write:
Code:
srb2riders.exe -openGL
(if this exe has this name) and click File --> Save As
name it SRB2RidersGL.bat and select and in "select type" change to All types, save it in SRB2 Riders folder. And you will get Batch file. Launch it and It will work.
 
Okay, I've got it up and running, but now, when I type in the console,
Code:
gr_md2 on
Sonic just turns invisible. What happened?
 
Maybe the SonicRider's MD2 or PNG doesn't exists or it's tiny tiny tiny.
Put the models' picture on the folder MD2 and the MD2 files as well. Then put then in the size of your request on RMD2.dat.
For me it was quite difficult.
 
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What size did you put yours at? Mine is 70.0 and still nothing. ._.
EDIT: nevermind, got it working.
 
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There's no need to change the size. I already did that.

Make sure you already downloaded my 3dmodels.zip and put them on SRB2/MD2. You can't use a different Sonic model since it won't be compatible. SRB2 models use Sonic's PLAY sprites, while Riders uses RIDR sprites. So since it didn't find any, it's invisible.
 
I can't believe no one noticed this...
Did you, by chance, use the RMD2.dat instead?

Either that, or you haven't added wizardrider.ridr.
 
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