Secluded Woodland Zone - 8/10
Something strange happened: You have not made the best Match map. It's certainly not for lack of trying, since what you have there is quite ambitious. I kinda like the gimmick of extreme vertical contrast, and I had a lot of fun with sudden stealth attacks from above. The visuals are very competent, as we've come to expect of you, and I like how you made every room distinct from each other. That made it very easy to get familiar with the map, despite being so large. I also thought that for being so huge, it was quite easy to find your opponents, because there were some obvious focal points like the Scatter room. We played this with three people, and it worked remarkably well.
The biggest problem is how you distributed your monitors. The SRM was insanely hard to get as Sonic, so our one Tails player was always equipped with a shield with the others weren't. The WRM locations, on the other hand, were too memorize, because they were virtually indistinguishable from the normal Super Ring monitors. This is the main reason why Neo's map is better than yours: it's entirely clear where the powerups are. Here, I had a hard time finding monitors, and right now, I could only name two WRM locations from the top of my head.
Apart from that one (rather glaring) flaw, your map is as competent as usual. Weapon and ammo distribution is thought-out as usual, the amount of rings is fitting (I do think there should be more regular rings and less monitors though), Tails can stand a chance both because of extra Tails stuff and because the map itself is rather vertical. I do think the map could be a tad smaller though, because especially in the main room, a lot of space winds up unused. Also, you might wanna move another weapon tile into the upper area, so the players have more incentive to travel upwards.
Random Valley Zone - 4/10
I see that a lot of effort went into this, but it's way too large. The Match system simply cannot handle stages of this size, because it takes ages to even get any items. Also, you need to make the separate areas of your map actually look distinct from each other. Currently, a lot of it looks very similar, which makes it even harder to find your way around.
The item placement was for the most part good, although the Explosion Ring cave had too much Explosion ammo, and I didn't quite like how you hid a lot of items in the river. I shouldn't be searching for powerups, I should rather be picking them up along the way. The visuals were quite nice, although I second the statement that the trees looked like obese mushrooms. If it wasn't for the impractical size, this would've probably gotten quite a high score.
Cold Canyon Zone - 5/10
You just can't do decent visuals, can you? The whole layout feels like some random formation of rocks with random ice textures on them. It's not so much a level as it is a bunch of areas. The fact that you always make sectors with really, simple, squarish shapes makes matters worse. Your levels always feel very boring and plain, because there is absolutely no detail. In a good Match map, all rooms or areas should be distinct from each other and easily discernible, and that is not really the case in your map. It could be much worse, but it also could be much better. That requires exactly the sense for detail and texturing that you seem to lack. See, visuals are not just important for making your map pretty, they also serve a gameplay purpose.
The layout is for the most part well done, and the rooms are connected enough so you can travel around without having to stop much. There are some problems with the layout however: The first is the pool where the SRM is. That round structure it stands on has very awkward collision detection, and it's annoyingly hard to not overshoot when trying to get up. In first-person modes, you should never use steps that are so large that you need a ramp sector. The second problem is the Grenade location. That room is an integral part of the layout, and since your layout is circular, you're bound to come across it every now and then. The problem is the death pit which isn't all that easy too see, it makes the room much too hard in comparison to the rest. You can't even really avoid that room, because once you're in front of it, you have to go there or make a 180 degree turn. The Grenade Ring is also sorta picked up along the way, which is all but ideal for such a powerful weapon.
The by far worst problem is that idiotic corkscrew though. I mean, I can barely see what's going on when I'm on it, and it also looks stupidly unrealistic. Also, once you're on top of it, you have easy access to the Scatter Ring, the Rail Ring and a WRM. That is way too much stuff in one spot. So, in general, you have a very average map that is pulled down by some layout issues but redeemed by the fact that it's actually kinda fun.
Sparkling City Zone - 9/10
Hands down best map in the contest, and one of the best Match maps I've played for SRB2. I like your effective use of small eyecatchers, such as the garage or the Sonic wallpaper, to make each room memorable and distinct from each other. The gray brick texture might be a bit overused, but it's hard to avoid that in a city map, especially since SRB2 lacks city textures. The eastern section of the map looked a bit dull because it was entirely encircled by those rather bland streets. The eastmost road was somewhat pointless and remained unused as a result.
The weapon placement is extremely thought-out, and after I played two rounds of this, I found that each weapon was useful in its own way. It's kinda seldom to see all weapons being used in a Match game, but your map somehow encouraged that. Similarly, I like how the powerup monitors were distributed. I always knew where I could go to rack up items, and the SRM was slightly more out of the way than the WRMs. I really enjoyed the matches I played here, and aside from the irritatingly empty street I mentioned above, this map is pretty much perfect.
Midnight Park Zone - 5/10
You, sir, receive the grand Mystic Realm award for the most solid yet boring map in this contest. I mean, you know what you're doing, but why are you doing it? The map was very flat in a lot of places, resulting in a lot of Elemental Shield abuse, and there was no real incentive to ever go upwards, since neither Scatter nor Rail were worth the effort. That resulted in a really boring spamfest in the flat parts of the stage, since every other weapon as readily available, as were two random monitors. I did have some fun, but it wasn't remarkable in the slightest. It's needless to tell you what you need to do to improve your skills when you're usually better than this.
Rocky Mesa Zone - 1/10
So this is like the third Match map in a row we've seen from you, and you haven't improved one bit. It looks awful, the water has no colormap, there is a random monitor, the Grenade panel and ammo are next to each other. Unlike your previous maps, there isn't even one of each weapon. In fact, you're not only not getting better, you're getting worse, despite the criticism we gave. Next time, I'm not even gonna bother giving you a review, since you're not gonna read it anyway.