Connected Sectors

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Charybdizs

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I'm working on a CTF map for something, and I'm having this problem where I make a sector, and when I highlight it with the sector tool, it thinks that it is the same as every other sector. If I try giving it properties, every other sector is changed also. Is there any way to stop this? It's getting REALLY annoying! I have the wad with the problem in it below.

http://www.mediafire.com/?ev7azi96pptzasw
 
There doesn't seem to be a Thok Barrier. Remember always start with one then add the stuff inside. You might have to restart your map too. :(
 
Hmm, that would do it? I thought you could do it in both orders, but I guess not...

Anyways, I figured out what the problem was. I had drawn one fourth of the symmetrical shape in the center and then copied and flipped for the rest of the parts. Apparently, Doom Builder doesn't like that...
 
Connected sectors overlap each other and may cause problems to the level.
Example: When you enter 3D mode on SRB2DB you may see holes in the floor.
If there is a vertex in a different sector that's already connected to another, move it away.
 
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