Nev3r said:and move to any direction.
Ya know, prime reason I change off my color if somebody else is using it. If you really want your identity known, switch colors youself. :/Dreamcaster said:Segmint said:That's why you can change color ingame. We don't need an ingame recolor maker... that would be total hell, but you do have something there...
I already suggested that names appear above players' heads, but I've heard that it's very broken in this engine. Maybe an arrow for Team versions of modes/CTF?
Yeah, but sometimes two diff. people are the same color. I do like that names thing, just anything that helps identify is good.
Kaysakado said:Speaking of scripting, ... should be able to have equations (startrings = startrings+10), should have 26 free variables, from A to Z, should have variables such as FloorZ, CeilingZ, State, Sector Number, Sector Tag, etc. And, should be able to put the linedef triggerers name in an echo or cecho.
EDIT: Should have If, For, While, and should be able to Execute a linedef.
I'm sorry, but Sonic is a platformer. Ya know, where you jump on stuff. Long strips don't work for platformers, namely because they don't have any jumps, or anything else to keep them interesting.GRINACE said:I don't really know if this has been said but how about a Mach Speed race?
It would be like a regular race but that every character would run about two times faster in a really long level and no one could thok (bad on me but I don't care). and that (like in the real mach levels in Sonic 360/Ps3) you can't Stop! And that bad guys will try to attack you while racing? In my opinion it would make racing more intresting!
BlueZero4 said:I'm sorry, but Sonic is a platformer. Ya know, where you jump on stuff. Long strips don't work for platformers, namely because they don't have any jumps, or anything else to keep them interesting.GRINACE said:I don't really know if this has been said but how about a Mach Speed race?
It would be like a regular race but that every character would run about two times faster in a really long level and no one could thok (bad on me but I don't care). and that (like in the real mach levels in Sonic 360/Ps3) you can't Stop! And that bad guys will try to attack you while racing? In my opinion it would make racing more intresting!
BlueZero4 said:While I'm sure nobody is going to be insane enough to make a flat level, you can't make as many jumps or turns when you're whoosing along at 60 or so.
And we just so happen to be talking in the Stuff to put in 1.1 discussion topic, not the thread itself.
on Edge said:@GRINACE: srb2riders.exe
on Edge said:http://cz64.lithiumpowered.net/riders.html
Tell that to Kroze. :/I'll Begin said:No it doesn't. Any higher and everything will be white. If you can't see at max brightness then there's something wrong with your monitor and/or graphics card settings.BlueZero4 said:F11 needs several higher shades.
Samus Aran said:Metroid Mode: Everybody want's a FPS style, and it wouln'd be best as metriod. More like Doom. Afterall, this is even a modification of the Doom engine.
Srb2 Sonic, Tails, and Knuckles(Wads, they have to come with sprites of an arm cannon version if the makers want it.) gets an arm cannon.
That's requesting wads/recolors. And if you're in First person mode, does it really matter what you look like?
You start with 99 energy. Every ring picked up restores 5 energy. The red ring is Power Beam(default, and unlimited), auto is Ice Beam, umlimited ring is Wave Beam, explosion ring is Power Bombs, rail ring is Plasma Beam. When you do Metroid Mode, however, item boxes are disabled FOREVER.
I could easily SOC that. Why would you want this to de in SRB2 when you could just make a simple mod? Or better yet, just stick to playing Metriod.
When charging the beam, it does more damage. With a key setting, you can consume 50 energy to go Crazy limit, a limit that has a time of 10 secs, but you can do 3x damage, unlimited ammo, and rapid fire. You can also go into a spindash mode that gives you decent damaging bombs with 1 second to explode, and if you have Power Bombs, does 3x damage but takes 4 seconds to unleash.
Do you know how much Programing it would take to do that? You do know that MP2: Echoes has a Verses mode, right?
Yes, it's a rip of Match Mode.
This should rather be a level hedar option/ console command.