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Sonic Man X (v1.1) - Get your weapons ready! Details »»
Sonic Man X (v1.1) - Get your weapons ready!
Version: 1.1, by 742mph (I make Sonic look like me) 742mph is online now
Developer Last Online: Nov 2017

Category: Version: SRB2 Rating:
Released: 08-22-2017 Last Update: Never Installs: 1
SOCs Scripts Re-Useable Content Sprites/Graphics

Sonic Man X is a mod that changes SRB2's gameplay to resemble that of Mega Man X. Shoot your way through scaled-up enemies with a chargeable blaster, hunt for permanent armor upgrades, and amass an arsenal of special weapons as you take down each boss in your way!

Sonic Man X is best played on SRB2+I/O, since it allows you to save your upgrades between play sessions. I haven't tested it on the version of SRB2PlusC that has I/O capabilities, but on the off chance that the save system works there, you can use it too.

Spoiler: Controls and basic mechanics
*Press Spin on the ground to dash. Hold Spin to dash farther. Jump while dashing and you'll retain your speed.
*Press Spin on the ground in front of a narrow crevice to slide through it.
*Press Spin to enter and exit vehicles.
*Press Custom 1 to fire. Hold Custom 1 to charge, then release to fire a more powerful shot.
*Use the weapon switch buttons to switch weapons. Defeat bosses to obtain more weapons.
*Rings won't protect you, but you won't die until your health bar is depleted.

Sonic Man X is compatible with Great Divide, and it's designed for compatibility with most "standard" custom characters and levels.

Sonic Man X has documentation that explains its console commands, as well as how to make your mod respond to Sonic Man X's presence if you care about whether they play nice together. The most important things to know are the console command smxhelp and the fact that mobjinfo[MT_NULL].sonicmanx is true if and only if Sonic Man X has been added.

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File Type: zip SonicManX.zip (2.25 MB, 221 views)

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Comments
Old 09-12-2017   #2
HellHawkX
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Welcome to releases.
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Old 09-12-2017   #3
NeoLucario87
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Oh wow, i was expecting a MegaMan character, but not a Mod of X itself.

Nonetheless, it's great! i haven't played all of the X games in a looooong time, so i forgot about what most weapons do, and this makes me want to play them again.

one bug though: in SP, firing the Buster with the Bot makes it ALSO Fire, but it actually helped me instead of interrupting me.

EDIT: A feature i would like to be added: maybe have the Monitors get destroyed when you shoot them? it was odd when i shot them and they didn't pop.
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Old 09-12-2017   #4
742mph
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Bots firing along with you is intentional. They'd be pretty useless if they never attacked, after all, and you still get the points if one of their shots destroys an enemy.
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Old 09-13-2017   #5
NeonAdri
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Im not sure if this was intended but this wad will never work on multiplayer as it causes synch failures everytime someone moves

if this is a bug i BEG you to fix this i completely fell in love with this and having it not work
on multiplayer is just not niceee
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Old 09-14-2017   #6
742mph
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That's probably because Sonic Man X relies on exploiting an HUD hook to determine the angle of the player's camera, and thus what direction they should try to move in when they move. This is necessary for analog control compatibility, but I'm pretty sure analog control is disabled in netgames, so the problem shouldn't be hard to fix for the next update.

EDIT: After digging through an old thread or two on the subject, it looks like analog control is actually allowed in netgames now, but there's a ticcmd variable that stores the camera's angle in analog mode, and the game syncs it for you, so I can probably just use that.
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Last edited by 742mph; 09-14-2017 at 03:24 AM.
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Old 09-14-2017   #7
RomioTheBadass
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I'm a bit disappointed this is not what I was expecting.
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Old 09-15-2017   #8
Soulman Model CE
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I tried everything I could(aside from console cheats), and I still can't find the arm parts upgrade!
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Old 09-15-2017   #9
742mph
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The game refers to them as the Buster Parts, in case that's what's confusing you. They're definitely there, though, and they're accessible by all three vanilla characters.
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Old 09-15-2017   #10
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what I want to know is where they are, or at least what zone,cause i'm in CEZ.

---------- Post added at 07:21 PM ---------- Previous post was at 07:10 PM ----------

nevermind, found it.
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Old 09-16-2017   #11
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I've encountered a problem with the mod. For some reason, it crashes the game on starting Egg Rock Zone 2.

---------- Post added at 06:44 PM ---------- Previous post was at 05:01 PM ----------

I just tried it with PlusC and it didn't crash! Odd...
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Old 09-16-2017   #12
Sylvegamer3
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I encountered a weird spawn while playing with PlusC in Techno Hill Act 1. Brak spawned, but without his shield. He also couldn't move, or didn't try to move. I was in OpenGL.
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Old 09-16-2017   #13
742mph
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That Brak Eggman mech is empty. Try jumping on top of it and pressing Spin.

Maybe I should add a flashing arrow or something to indicate that you can do that.
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Old 09-16-2017   #14
Sylvegamer3
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Oh, okay. Thanks.
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Old 09-16-2017   #15
742mph
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Updated to version 1.1. The desync problems in multiplayer should be fixed now.
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Old 09-17-2017   #16
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Quote:
Originally Posted by RomioTheBadass View Post
I'm a bit disappointed this is not what I was expecting.
This is what I need in my life
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