This might be a little redundant, but it would be nice if P_DamageMobj($1 [instance of MT_PLAYER only], $2, $3, 0) performs everything related to damaging the player except actually spilling their rings or removing/damaging their shield.
Other values of damage result in special cases for players (instant kill and spectator kill specifically), so this would be useful for performing stun attacks and the like.
Other values of damage result in special cases for players (instant kill and spectator kill specifically), so this would be useful for performing stun attacks and the like.
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