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Old 02-05-2007   #1
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Is there a way to make fireflowers not change player color to white?

Can you make fireballs not bounce?

Also can they be made to work outside of mario mode? (without the ringslinger version)

I am trying to make a character that uses fireballs so that he won't use up rings.
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Old 02-06-2007   #2
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No, it's hardcoded
Yes, give them MF_NOGRAVITY
No, but the fireballs can be thrown on their own using ringslinger.

If you want it to not drain rings, SOC it to use A_RingBox to give back the ring it drains.
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Old 02-06-2007   #3
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Thanks. I did the second option, but is there a way to make it not give so many rings?
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Old 02-06-2007   #4
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You could make it spawn a single ring instead?
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Old 02-06-2007   #5
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I got it to give only one ring, but is there a way to make it only do it once?
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Old 02-06-2007   #6
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Well, you got to make sure that the Next state of the object isnt calling itself over and over again...
Ie: You might have it like this: State: 1352, ACTION A_Ringbox, Var1 = 1, Next state: 1352.
That would loop the state over and over again.

You should change the Next state to S_DISS (State: 314)
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Old 02-06-2007   #7
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Flame, that would make it dissapear. You need to give it it's own new state.
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Old 02-08-2007   #8
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It works fine, and I am using A_dualaction. Just when it goes back to the frame that gives rings; it gives another one.
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Old 02-08-2007   #9
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So make it not go back to that state, easy as pineapple.
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Old 02-09-2007   #10
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Well, I made the final state of the thrown ring not loop back to the first one, but to skip it. (Instead of nextstate: 543 it is 544) Unfortunately, now it will not give you the ring in the first place.
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Old 02-09-2007   #11
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Right, right. It needs to go to that state once, and not in it's spawnstate. Annoying I know.
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Old 02-10-2007   #12
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Thanks for your help, Draykon. I finally got it to work how I want it to.
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