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Old 01-19-2007   #1
Jon166
Default Sigsegv trouble...

I'm making a Boss Level WAD, and two of the maps automatically sigsegv. The other one has during gameplay once, too. Is there a way to stop this, or are my maps just unplayable? ._.
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Old 01-19-2007   #2
akirahedgehog
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You should give us a link so we can try fixing it. :)
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Old 01-19-2007   #3
Starbuck
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Only one Eggman per tic, I think. Meaning, no two eggmans at the same time.
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Old 01-19-2007   #4
Chaos Zero 64
 
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What about Foxboy's "The Very End Of You" and Mystic's first level? Those were covered with Eggmans.
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Old 01-22-2007   #5
Jon166
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Okay, here it is. The second level doesn't use the animal capsule right, but I'm fixing that. :oops: By the way, how can you set a door to open when you defeat the Boss?
DEAD LINK
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Old 02-02-2007   #6
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I hope you didn't forget about this. :p
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Old 02-02-2007   #7
glaber
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Quote:
Originally Posted by Jon166
Okay, here it is. The second level doesn't use the animal capsule right, but I'm fixing that. :oops: By the way, how can you set a door to open when you defeat the Boss?
http://www.sendspace.com/file/rkz36k
use linedef 15
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Old 02-07-2007   #8
Jon166
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Originally Posted by glaber
Quote:
Originally Posted by Jon166
Okay, here it is. The second level doesn't use the animal capsule right, but I'm fixing that. :oops: By the way, how can you set a door to open when you defeat the Boss?
http://www.sendspace.com/file/rkz36k
use linedef 15
Oh, okay thanks! That handles one problem! ^^
And if any higher powers spot this, can you move this to Editing help?
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Old 02-07-2007   #9
Blitzzo
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Moving the topic? Done and done.

As for the level itself, the download has expired. Have you checked the map for errors? Most level editing utilities have a feature that will test your map for mishaps that could otherwise crash a map. If you're on Doom Builder, this is bound to the F4 key. Ignore what it says about texture errors, you should try to focus on any other errors that come up. Typically, things like overlapping linedefs can crash the game when they come into view. Also, this probably isn't the cause of the problem, but which nodebuilder are you using? Zennode, hopefully?
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Old 02-08-2007   #10
Jon166
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I use the error check, and all that come up are missing texture errors. These textures aren't even viewable to the player, and if I change them, they mess up the entire level's textures. Anyway, I do use Zennode, yes. I'm going to rehost this and see if somebody can find the problem. Thanks. ^^


EDIT: http://www.sendspace.com/file/6a3qg3
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