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Old 4 Weeks Ago   #1
Tonic ze Hedgefox
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Default Chaos Conflict


Chaos Conflict

Chaos Conflict is a map pack being made between myself along with White T.U and ManimiFire. It's gonna be a moderately big map pack featuring Co-op, Race, Match, Tag and CTF levels with custom textures, objects and various other things! (it'll be good I swear)

Co-op Maps
Floral Cliffside Zone
The first level of the map pack. A simple grassy and mountainous area with various trees and flowers. Enemies include SDURF and the new enemy, Wheelstick. Created by Tonic ze Hedgefox.
Spoiler:



Humid Burgundy Zone
A sweltering cave of lethal lava and long cave systems. It's intended to be a hard level with a heavy focus on exploration. Currently in WIP. Created by White T.U.
Spoiler:



Race Maps
Fungi Valley Zone
A race level based on the bouncing mushrooms. Make sure to hold jump while dealing with these mushrooms.
Spoiler:



Support Us!
Please show your criticism and support for this project! We're really excited for this and we honestly just want to give you a fun game experience.

Check out the Discord!
https://discord.gg/5e8pFFY
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Old 4 Weeks Ago   #2
MarioFreak2001
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Looks cool!
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Old 4 Weeks Ago   #3
MK.exe
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Intersting. I'll keep a eye out on this
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Old 4 Weeks Ago   #4
SAMMY SWAG
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Looks pretty cool from you have shown off here, but maybe use less rectangular sectors for Floral Cliffside Zone and Fungi Valley Zone as they look kinda blocky and linear from the screenshots. Other than that this looks to be something great in the making, Good luck.
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Old 4 Weeks Ago   #5
Tonic ze Hedgefox
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Quote:
Originally Posted by SAMMY SWAG View Post
Looks pretty cool from you have shown off here, but maybe use less rectangular sectors for Floral Cliffside Zone and Fungi Valley Zone as they look kinda blocky and linear from the screenshots. Other than that this looks to be something great in the making, Good luck.
I'm extremely worried about textures becoming unaligned, that's why it always ends up being blocky. However, the level design is still non-linear with some different pathways.
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Old 4 Weeks Ago   #6
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Quote:
Originally Posted by Tonic ze Hedgefox View Post
I'm extremely worried about textures becoming unaligned, that's why it always ends up being blocky. However, the level design is still non-linear with some different pathways.
This is why the align shortcut exists in Zone Builder, you can also select certain linedefs and then use the align shortcut to only align those textures, it's really helpful in situations like this.
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Old 4 Weeks Ago   #7
Tonic ze Hedgefox
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Originally Posted by Snow View Post
This is why the align shortcut exists in Zone Builder, you can also select certain linedefs and then use the align shortcut to only align those textures, it's really helpful in situations like this.
I know about this, but it feels really unreliable sometimes.
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Old 4 Weeks Ago   #8
TehRealSalt
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Tips on using auto-align: Select only the lines you want to align beforehand, and don't align Y offsets until you've tried different combinations of Lower/Upper/Midtexture pegging.

If none of that works, you can always meticulously go through and align everything yourself; that's what id Software did with Doom ;p
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Old 4 Weeks Ago   #9
glaber
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Just a heads Up, Lower Unpegging doesn't work like it does in Doom and as a result SRB2 can't use it the same way Doom does for vertical alignment.
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Old 4 Weeks Ago   #10
toaster
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I'm not sure why you keep on mentioning that. All our editors and renderers have been updated to display what it looks like in the 3D views, so if you reference that things won't be out of place.
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Old 4 Weeks Ago   #11
RomioTheBadass
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Can't wait to finally get some Circuit maps, Good luck guys, this looks promising.
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Old 4 Weeks Ago   #12
Boo
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Ooh, this is pretty neat, nice maps tho they are still needing some Detail.
Race and more gametypes i am looking forward to what you guys are going to come up with.
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Old 2 Weeks Ago   #13
PixelGamer64
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Hey thought I'd just drop an update on this thing

A while ago Tonic told me that he decided he doesn't feel up to the task of making Chaos Conflict anymore, and asked for me to take over for him. So from now on updates will be mainly from me, ManimiFire or Hedgefox, who has also joined the team.

In other news, here's a gif of Floral Cliffside, the first zone in the game. Just to show that this thing isnt quite dead yet

Click image for larger version

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Here's a preview on the second act too.

Click image for larger version

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ID:	10003
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Old 2 Weeks Ago   #14
Hedgefox
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Default Bridge Zone - Co-op Edition?

Hiya folks, Hedgefox here.

Just wanna show off some progress for my part in this whole collab thing, that's going on, right now:

Click image for larger version

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Yep, it's Bridge Zone from the Game Gear/Master System version of Sonic 1. As you can see, there's some twists for my take on this zone. andasexyskyboxtogowithit

For example, the criss-cross texture has gotten an (2.2) updated look, and I've added the trees from Hilltop Zone from Sonic 2, as I thought it would fit for this zone.

Click image for larger version

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There's only one act, as of now. I may end up making this a one-act zone, like Hidden Palace from Sonic 2's Android/IOS port, or not. We'll see.

don'tworrythere'sactuallyalternatepathsthistime
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Old 2 Weeks Ago   #15
MarioFreak2001
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Quote:
Originally Posted by Hedgefox View Post
Hiya folks, Hedgefox here.

Just wanna show off some progress for my part in this whole collab thing, that's going on, right now:

Attachment 10015

Yep, it's Bridge Zone from the Game Gear/Master System version of Sonic 1. As you can see, there's some twists for my take on this zone. andasexyskyboxtogowithit
Wow! I love bridge zone! Glad to see it be in SRB2!
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