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Old 02-18-2017   #1
SSNCaleb
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This isn't a ordinary problem, but I bet everyone has this problem as well. Now the problem: If I extending my screen size, black bars might be visible! Is there anyway to get rid of these "black bars?"
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Old 02-18-2017   #2
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Use a resolution that matches the aspect ratio of your screen. SDL2 builds use a form of windowed fullscreen that scales the game resolution to your active screen resolution, and it uses pillarboxing/letterboxing to pad the sides out to avoid distortion. (By comparison, DD builds simply change the screen resolution to the resolution you're using, and most screens I've used - at least on laptops - will stretch and distort the screen by default. That's a horrendous default, by the way.)

One thing to note is the recommended "green" resolutions are all 16:10, and your screen is probably 16:9 in this day and age, so none of the resolutions that match your screen will match the recommended resolutions. But that's not as much of a problem in OpenGL since it just stretches everything anyway.
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Old 02-18-2017   #3
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My aspect Ratio is 16:9. Is there any screen sizes of SRB2 that supports 16:9?
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Old 02-18-2017   #4
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Just match your desktop resolution. That'll give you the highest video quality in OGL.
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Old 02-18-2017   #5
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1600x900 is probably what you're looking for
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Old 02-18-2017   #6
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Originally Posted by SANICBOOM644 View Post
1600x900 is probably what you're looking for
That's 16:9, yes, but unless that is the native resolution of their monitor, they should go with a different resolution instead.
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Old 02-18-2017   #7
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Just go with the green reso strating with 1280
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Old 02-18-2017   #8
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1280x720 is my screen resoulution... BUT STILL BLACK BARS!


EDIT:Until the problem is fixed, I'll use Software instead.

Last edited by SSNCaleb; 02-18-2017 at 11:40 PM.
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Old 02-18-2017   #9
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Software is better in all regards, as that was the way the game was built. You're better off playing like that
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Old 02-19-2017   #10
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Originally Posted by SSNCaleb View Post
1280x720 is my screen resoulution... BUT STILL BLACK BARS!
Then 1280x720 isn't your monitor's native resolution, and your monitor isn't 16:9. Are the black bars on the left and right or on the top and bottom, though?
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Old 02-19-2017   #11
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Let's say both. .-.
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Old 02-19-2017   #12
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Then your monitor is really just kind of a bit broken, to put it simple. Or it's widescreen, but set to some 4:3 mode or such (putting black bars on the sides) while you're playing in a widescreen resolution (putting black bars on the top and bottom, to display the widescreen output in the 4:3 shape it has).
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Old 02-20-2017   #13
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Is your game in fullscreen mode? Try typing "fullscreen on" or "fullscreen off" in the console and see what that does.
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Old 02-22-2017   #14
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Black bars are not uncommon to the gaming world; they're simply there as a safety to any display mismatches. DooM was originally built to handle multiples of 320x200 and this was most effective on CRT monitors which could support such a mode. This is why you get black bars on Software with fullscreen, because the software rendering code just isn't capable of producing non-standard modes. On windowed mode, it'll show up fine.

This is why I play SRB2 in windowed mode.



In OpenGL mode, you're able to more freely control the output resolution due to using a different graphics library, but when you take a screen-shot..



You still get artifacts sometimes. Because OpenGL is basically an entire rewrite.

Last edited by Blaze The Cat; 02-22-2017 at 02:35 AM.
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