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Charge Jump (chargejump.lua) Details »»
Charge Jump (chargejump.lua)
Version: 3.0, by ManimiFire (Meow Motherfuckers.) ManimiFire is offline
Developer Last Online: Jun 2017

Category: Version: SRB2 Rating: (1 votes - 3.40 average)
Released: 07-31-2016 Last Update: 02-17-2017 Installs: 0
Scripts

When sonic (or fsonic or shadow) is not moving and on ground, you can hold custom 1 button, to charge the jump, and when you release the button, sonic (or fsonic or shadow) jump with full power up.

Quite simple, right?

(The lua doesn't effect on super forms)

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File Type: lua chargejump.lua (12.8 KB, 139 views)

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Comments
Old 08-02-2016   #2
Zipper
Soulja boy I tell 'em
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It works, it's pretty intense. Welcome to Releases!

(also you don't need to write a separate thinkframe for 3 characters,

Code:
and (player.mo.skin == "shadow" or player.mo.skin == "fsonic" or player.mo.skin == "sonic")
would've worked as well.)
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Old 08-03-2016   #3
ManimiFire
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Quote:
Originally Posted by Zipper View Post
(also you don't need to write a separate thinkframe for 3 characters,

Code:
and (player.mo.skin == "shadow" or player.mo.skin == "fsonic" or player.mo.skin == "sonic")
would've worked as well.)
Thank you for offer me this kind of shortcut to my lua, so I gonna put him now, thanks again!
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Old 08-03-2016   #4
ManimiFire
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Fixed the normal spinning...
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Old 02-17-2017   #5
ManimiFire
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I updated this lua right now:
  • I added to the charge more spin effects (like in normal spindash).
  • I added some REAL charge system to the lua.
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Old 02-18-2017   #6
MarioFreak2001
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Cool! Reminds me somewhat of crouching for a higher jump in Super Mario Bros. 2 (usa)
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Old 02-19-2017   #7
Tonic ze Hedgefox
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Really practical when put to use, especially in Egg Rock. My only issue right now is that it messes up flipcam.
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