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Old 05-20-2016   #21
Monster Iestyn
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Nope, damaging isn't changed in 2.1.15 as far as I remember.
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Old 05-20-2016   #22
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Originally Posted by Monster psychic cat View Post


Mystic please fire whoever removed the Spaddlewit reference
Crawlas will finally become businessmen, the dream is becoming a reality.

I do like that visual change though.
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Old 05-20-2016   #23
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What. WHAT. 21.15?!? WITH SLOPES!?!?! AAAAAAAAAAA


First, F.Sonic and now this? I'm very happy. :)
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Old 05-20-2016   #24
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I Was excited for 2.2 just for slopes to be honest, That ended it :P .
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Old 05-20-2016   #25
Demnyx Onyxwing
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Don't forget that 2.1.15 has the color MD2 code for OGL, as well.
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Old 05-20-2016   #26
Buust_te_wan
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Just asking, are those super colors meant to be used for the character that is super, or just another color option seen in the player setup?
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Old 05-20-2016   #27
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You cannot select super colors in the player setup; the player can be colored one of the "super" skin colors, but that is different from your main color preference (e.g. Sonic with Mario invincibility still has a main color of blue, even though he is clearly flashing through every single color in the universe).

In Lua terms:

player.skincolor cannot use super colors

player.mo.color CAN use super colors


EDIT: Btw the super skincolor constants are: SKINCOLOR_SUPER1 through 5, SKINCOLOR_TSUPER1 through 5 (for Tails), SKINCOLOR_KSUPER1 through 5 (for Knuckles).

Last edited by Monster Iestyn; 05-20-2016 at 07:48 PM.
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Old 05-20-2016   #28
CobaltBW
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Removing the Spaddlewit building seems like kind of a dick move, tbh.
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Old 05-21-2016   #29
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Awww no more Spin trails. D:
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Old 05-21-2016   #30
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Quote:
Originally Posted by CobaltBW View Post
Removing the Spaddlewit building seems like kind of a dick move, tbh.
AJ is cool with it.
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Old 05-21-2016   #31
Xkower8181
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How about CrawlaCorp(tm) being a sister company of Spaddlewit?
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Old 05-21-2016   #32
Trolo Bobo
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Can't wait to try out some of dem slopes now, until 2.2 is released. Also, gonna miss that Spaddlewit logo :(
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Old 05-21-2016   #33
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Default DD windowed and broken DD-OpenGL

So does this mean
RIP srb2dd?
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Old 05-21-2016   #34
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Well yes?
In case you haven't heard, srb2dd is getting completely removed as soon as 2.2 comes out.
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Old 05-21-2016   #35
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Well yes?
In case you haven't heard, srb2dd is getting completely removed as soon as 2.2 comes out.
This is new to me. No wonder it was laging for me. Well, back to srb2win
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Old 05-21-2016   #36
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Just so you know guys, I figured out 742mph's problem - Lua hooks that take an object type argument make MT_NULL act as "apply to all object types". So now you know.
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Old 05-21-2016   #37
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Quote:
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Well yes?
In case you haven't heard, srb2dd is getting completely removed as soon as 2.2 comes out.
Nooo! I have Microsoft's basic video driver! And srb2win is too laggy for it!
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Old 05-21-2016   #38
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Of course it would lag, that driver don't use any features of your gpu. Just get the drivers for it. Either way, DD is deprecated.
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Old 05-21-2016   #39
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This made my day, really. Too bad that there's no levels with slopes in this update, but the fact that WADs with slopes are now possible just makes me happy.
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Old 05-21-2016   #40
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Quote:
Originally Posted by Steel Titanium View Post
Of course it would lag, that driver don't use any features of your gpu. Just get the drivers for it. Either way, DD is deprecated.
I don't remember what my GPU is but i think it was from Intel.
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