![]() |
![]() |
|||||||||||||||
EDIT half a year later:
The most recent version of SRB2 Doom Builder can always be obtained from http://workbench.srb2.org/srb2db/. If you're using Windows Vista or 7, please read this thread at Doomworld. --- I've spent some idle moments messing about with the Doom Builder source, with a view to implementing some stuff useful to SRB2 mappers. Mostly bug fixes so far -- like the crash in the texture browser -- but some SRB2-specific stuff should follow soon. I'd appreciate any suggestions you have. Thanks. Show Your Support
|
Comments |
![]() |
#62 |
Developer
|
Sorry for the bump. Anyway, new build:
http://homepages.inf.ed.ac.uk/s05698...er_srb2-r4.zip Changes since last time: Code:
+ 'Thing paintbrush' mode. Hold shift and right-drag to create lots of things at once. Set the grid to choose spacing. + FOF Setup dialogue finished, or at least usable.
__________________
SRB2 Doom Builder | Workbench is still development... |
![]() |
![]() |
![]() |
#63 |
AAAAAAAAAAAAA
|
Ummm........DBSRB2 crashes every time I draw a sector.....
[duplicate because nobody paid attention to it] |
![]() |
![]() |
![]() |
#64 | |
Developer
|
Quote:
__________________
SRB2 Doom Builder | Workbench is still development... |
|
![]() |
![]() |
![]() |
#65 |
|
It seems that whenever you select a map that has a letter anywhere in it (ex: MAPBA) doom builder will crash.
__________________
*Srb2 World* |
![]() |
![]() |
![]() |
#66 |
Why did they remove Grey
|
Suggestion: Have a "sector filter" where you could display all sectors with, let's say, all the same floor height. All the sectors with this same floor height (That you would specify of course) would all become the same sector temporarily until turned the filter off. Likewise, making a change to this "universal" sector would make the same change to all sectors that had this attribute. Some good filters would be floor height, ceiling height, sector tag, sector effect, texture and stuff like that.
__________________
~JJ |
![]() |
![]() |
![]() |
#67 |
Administrator
|
Hi, Oogaland
In IRC, the crash that I showed you was with this build: http://homepages.inf.ed.ac.uk/s05698...rb2-260206.zip , the one on the 26 of February 2006. Here is the new one for the current build: AppName: buildersrb2.exe AppVer: 1.67.0.379 ModName: buildersrb2.exe ModVer: 1.67.0.379 Offset: 000a8a2e I hope you can fix this soon. Sonict EDIT - March 23, 2006 at 11:16 AM EST Thanks to your new test build, DB is now stable! Good job Oogaland!! Make sure to tell everyone that this new version is more stable now!!! Thanks again, Sonict |
![]() |
![]() |
![]() |
#68 |
Developer
|
New build, today. http://homepages.inf.ed.ac.uk/s05698...er_srb2-r7.zip
Rather than post the changelog, which has lots of messy little bits in it, I'll summarise changes since r4:
Foxboy: Firstly, thanks for linking to this from SRB2 World. I've put up a page at http://homepages.inf.ed.ac.uk/s0569864/ that'll alyways provide a link to the current build, so if you could amend your link, that'd be great, thanks. Also, as to that bug you reported: I managed to open Mystic Realm's MAPBA, so the problem might be something different. Could you please tell me what wad you were using when the crash occurred? That's all for now.
__________________
SRB2 Doom Builder | Workbench is still development... |
![]() |
![]() |
![]() |
#69 |
AAAAAAAAAAAAA
|
Okay, cool my problem's fixed.
How 'bout being able to change the ZOffests for things in 3D mode? kinda like what you can do with thing's Z-Heights in ZDoom-Hexen mode in regular Doom Builder. |
![]() |
![]() |
![]() |
#70 |
Why did they remove Grey
|
I'm pretty sure he's already done that.
I must say Oogaland, this is one of the best things to hit SRB2 since WadAuthor, I'm surprised many people haven't left it for this. It's made so many frustrating tasks so easy. I would marry you but my girlfriend would accuse me of wrong doings if I were to. I can't think of many more suggestions at the moment, it seems like this build is near perfection...
__________________
~JJ |
![]() |
![]() |
![]() |
#71 |
Actually a decent lazy bum
Moderator
|
True, that. But there are some problems; Like for instance: no translucency in the FOFs in 3-D mode, and invisible FOFs(or light blocks) show up with the textures and flats of the controll sector.
__________________
Science tells us that nothing can be proven, only rendered more likely to be true. If we do not question what we already know, how can we know, much less admit, when we're wrong? Such things are vital to progress. |
![]() |
![]() |
![]() |
#72 |
Why did they remove Grey
|
Well 3D Mode is always gonna be a problem, that in itself will likely never be perfect. Those for experienced wadders like me, this is a god send. I don't nessesarily need 3D Mode. Although after thinking, a few new ideas popped up...
/me needs to learn how to use the list tag
__________________
~JJ |
![]() |
![]() |
![]() |
#73 |
エリンちゃん
|
Here's the full and current changelog:
Code:
DBSRB2 Changelog: Key: ! Bug fixed. + Feature added. 17/01/2006 ! Crash in texture/flat browser when pressing tab with no image selected. + 'Split Linedefs' feature. 18/01/2006 ! Textures incorrectly reported as missing in zero-height sectors. 20/01/2006 + Z Offset feature added; no more messing with flags. ! Crash in browser when no textures/flats currently used in map. + 'Cascade tags upwards' option for sectors. Like 'Gradient xxxx', but upper bound automatic. ! Fields in new map config dialogue not filled at start for default config. + Tag cascading for linedefs. 26/02/2006 ! Z offsets were masked to 15 bits instead of 16. + ++ and -- can be used in Z offsets in a similar fashion to sectors. + Preliminary handling of Z offsets in 3D mode: things display at the right height, but you still have to aim at the ground to select them. 19/03/2006 + 'Thing paintbrush' mode. Hold shift and right-drag to create lots of things at once. Set the grid to choose spacing. + FOF Setup dialogue finished, or at least usable. 26/03/2006 ! Nasty linedef crash fixed. + Sector filter added ! Things in 3D mode work properly + FOFs in 3D mode ! FOF dialogue bug fixes + Things’ Z offsets appear when you hover over them + New splash screen + Shortcut key support for new features |
![]() |
![]() |
![]() |
#74 |
one rude dude
|
I approve this release. It no longer crashes every time I want to do something useful! Also, FOFs and thing z offsets in 3D mode ftw.
|
![]() |
![]() |
![]() |
#75 |
Lead Kart Dev
|
hmm... I wonder why I've over looked this for so long? *downloads for the 1st time*
better late than never XP |
![]() |
![]() |
![]() |
#76 |
Why did they remove Grey
|
I noticed a bug using the FOF creator. It will try it's best to place the control sector outside the thok barrier but if your FOF is too far in the middle of it, it'll create the control sector inside the thok barrier and even overlap any sectors in it's way, creating many, many unfixable errors.
__________________
~JJ |
![]() |
![]() |
![]() |
#77 |
Lead Kart Dev
|
I remember now why I hate doom builder. It offers a bunch of stuff other builders do, only it has the nifty 3D mode... Which i may as well use for texture alignments XP
|
![]() |
![]() |
![]() |
#78 |
Why did they remove Grey
|
Another suggestion: default textures for different WADs. I really do hate editing a GFZ themed WAD, creating a new sector in it and seeing that it's wall textures are ZIMWALL4. If you could save the default textures in the DBS file DB generates for each WAD and have DB load these up into the current default textures, that would be great.
EDIT: Found another bug: The Setup FOF dialog puts the colourmap information in the Middle Texture, when it should be in the Above Texture. Suggestion: Have a dropdown list for FOF presets that can be loaded from an INI. This would allow people to create many FOFs of the same type easily.
__________________
~JJ |
![]() |
![]() |
![]() |
#79 |
Administrator
|
I think I found a bug in the latest build of srb2builder (r7).
If you create or load a map like: (mapa1) and try to test it, the nodebuilder fails to work and when the level loads, its "Green Flower Zone 1" instead of the map that you want. You can start a new game and then it loads the map that you wanted to test. EDIT: Also make sure that when you make a very big map, (EX. AGZ2 from Mystic Realm) it will save and run the level properly. Sonict |
![]() |
![]() |
![]() |
#80 |
AAAAAAAAAAAAA
|
Give DBSRB2 a new icon, I sometimes accidently load the wrong DoomBuilder when I'm SRB2 editing.
|
![]() |
![]() |
![]() |
#81 | |
Why did they remove Grey
|
Quote:
__________________
~JJ |
|
![]() |
![]() |
![]() |
Thread Tools | |
|
|