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Zone Builder v2.8 - Map editor for SRB2
![]() Developer Last Online: Apr 2018
Zone Builder is a new map editor designed specifically for SRB2. While there have been map editors for SRB2 before, they're all outdated, buggy and abandoned by now - making you jump through hoops to get things done. Hopefully, this stops today. Zone Builder is based on the actively developed GZDoom Builder editor (itself a comprehensive update of Doom Builder 2), and with significant care put into its development even before the first release, the intent is to make sure you never want to reach for another level editor again. Features inherited from Doom Builder 2/GZDoom Builder If you haven't used Doom Builder 2 or GZDoom Builder before, here are a few of the features that will be new to you:
SRB2-specific features A lot of effort has been put into 3D mode – so let's list the SRB2 features which now work in it as they do in-game (features in bold have never been handled properly in a SRB2 map editor before, and those that have are handled with significantly more polish):
As you may remember, SRB2 Doom Builder had the ability to rename the Ambush flag for Thing types where it has a special significance, i.e. displaying "Float" instead of "Ambush" for rings. Workbench expanded that to the Special flag. Zone Builder is the first editor where every relevant Thing and linedef property can be renamed, including all flags, the flags value field and the Angle field. Hopefully this will make it easier to set up special effects without having to look up which field does what on the Wiki all the time. For the few members of our community who also enjoy modding Doom and its many source ports, Zone Builder is almost* a functional superset of GZDoom Builder and as such comes packaged with all of the default Doom, Chex Quest, Strife and Hexen configuration files to map with to your heart's content (disabled by default, though, because we know what most of you are here for – if you really want to play, go delving into the Game Configurations menu in Tools). *The editor does not have any SRB2-specific behavior when working on Doom maps, but there was one feature removal for all map types. Rest in pieces, "Bridge Mode". You shall not be missed. Releases 03/12/2017 - v2.8 - Two bugfixes Spoiler: Changelog 03/11/2017 - v2.7 - A bunch of stuff that has been sitting around for way too long Spoiler: Changelog 28/01/2017 - v2.6 - SRB2 Top Down config and bugfixes Spoiler: Changelog 17/09/2016 - v2.5 - Updates for 2.1.16 and bugfixes Spoiler: Changelog 24/05/2016 - v2.4 - Updates for 2.1.15 Spoiler: Changelog 06/04/2016 - v2.3 - Lua and SOC support in the script editor, custom Things supports Spoiler: Changelog 01/03/2016 - v2.2 - Texture skewing, Parameter, Insert Things Radially Spoiler: Changelog 01/02/2016 - v2.1 - Bugfixes Spoiler: Changelog 30/01/2016 - v2.0 - Skies, NiGHTS path, customizable Thing/linedef field descriptions, and lots more Spoiler: Changelog 10/01/2016 - v1.1 - Mostly bugfixes and minor changes Spoiler: Changelog 05/01/2016 - v1.0 - Initial release Installing Zone Builder Just download the installer in the attachment below and run it. It will take care of all the necessary dependencies. On the off chance that something goes wrong, here's what you need:
If you have trouble mapping with this editor, have a look at the Zone Builder tutorial on the Wiki, which explains the basics of mapping with Zone Builder. If you want to keep up with development, look at which new features are currently prioritized or just want to see the source code for yourself, here's where you'll find the Git repository and issue tracker. If you have any further questions, please ask in #srb2fun or as a reply to this thread. Happy mapping! Download Now
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Comments |
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#62 |
aka SpiritCrusher
Moderator
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Zone Builder v2.0 is out! This one's got some cool new stuff, mostly notably:
...Skies in 3D mode! Zone Builder automatically reads your level headers to find out which sky you set for your map, so no effort is required on your part to display the sky. Other notable features include:
Check out the first post for a full changelog. Note: If the NiGHTS path colors are all white for you, it's because your program configuration file is outdated. Go to Help -> Program Configuration Folder and then close Zone Builder. In the folder it directed you to, delete ZoneBuilder.cfg. On the next startup, your config will be replaced with the default config. Unfortunately that means you'll have to point ZB to your IWAD and SRB2 executable again. Last edited by MascaraSnake; 01-30-2016 at 09:25 PM. |
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#63 |
Or call me Revan
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This is getting even greater! Now the skies are rounded like in Zandronum!
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Want dedicated Graphics for a low price? (Hiatus) Click this link! THE RICE FIELDS! |
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#64 |
Please just call me Zappy.
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So... I take it this means it stops assigning the ~PIT texture to side-defs of newly created/altered sky-flatted sectors? Either way, an awesome update none-the-less. It will definitely look better than... well, lots of orange squares everywhere. Thanks.
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#65 |
aka SpiritCrusher
Moderator
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SRB2 took 16 years to release v2.1, Zone Builder took less than a month! TAKE THAT, DEVS!
...but only because my version numbering scheme is different and I messed up some things in v2.0. This is a bugfix release that fixes the following issues:
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#66 |
Wayward Brony
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I'm not sure if a recent changed caused it or not, but FOF's are not rendering in 3d mode for me like they did in previous versions. They're completely invisible for some reason. However they do render if I restart the editor after they're made.
Either way this tool is amazing, and I don't think I can ever go back to doom builder after being spoiled by this. I love it and map making is once again fun instead of tedious for me with all of Doom Builder's errors. (You guys may see 4-5 maps released by me at this rate if they pass inspection. That's how much I love this utility.) |
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#67 | |
ヒトデパンと奇妙なジャム
Developer
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Quote:
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I'm deleting WOW + FURYHUNTER your not int his BLAPCK robo ass memes because that was a bad pun MonsterIestyn hubjim Last edited by Boinciel; 02-06-2016 at 03:12 PM. |
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#68 |
PK3 Fetishist
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The latest GZDoom Builder build allowed seeing skybox no matter where is it in your Map :
GZDoomBuilder ![]() Zone Builder ![]() will this ever be a thing in Zone Builder ? EDIT : Oh my ..... God, it worked, all i had to do is to Reinstall it .
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Sonic 3D Ass : Horrible camera island. Last edited by RomioTheBadass; 02-06-2016 at 09:14 AM. |
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#69 |
Please just call me Zappy.
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#70 | |
Backseat Developer
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Ok, I'm not sure what I did to deserve this but I got this error after trying to import an OBJ file containing geometry from Sonic Heroes' Seaside Hill and then trying to go into 3d visual mode.
Spoiler:
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Quote:
Last edited by Rumia1; 02-09-2016 at 08:22 AM. |
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#71 |
Please just call me Zappy.
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Well, Zone Builder isn't very fond of sloped geometry when importing OBJs, and I think it can't take any sort of geometry that's over other geometry at all either (or simply FOFs, or even just ceilings). At least that's what I remember from the "instruction manual" help thingie. And Sonic Heroes features plenty of both things.
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#72 |
aka SpiritCrusher
Moderator
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Looks like the nodebuilder wasn't able to handle the level geometry you threw at it. Obviously, the editor shouldn't be crashing when this happens, it should politely refuse to enter 3D mode. Could you give me the .obj file you imported so I can bugtest this?
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#73 |
PK3 Fetishist
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It would be cool if you finally bring back the FOF setting up tool that was available in SRB2DB1, this would make it much MUCH easier to create FOFs for the selected sector .
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Sonic 3D Ass : Horrible camera island. |
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#74 | |
Backseat Developer
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I tried two models, neither of which worked, here's a zip of both of them: https://db.tt/trwt4MJg What suprises me is that even the ONS model (which is just the actual path you follow) didn't work.
EDIT: I think using the loop threw the program for a loop (I'm sorry, I couldn't resist)
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Quote:
Last edited by Rumia1; 02-09-2016 at 01:11 PM. |
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#75 |
You know me, everyone does
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How do i... erm Slope? I'd like to know.
Could someone give me like a breif description how or something?
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Done: Hit a 180° Rail shot 1st person to have a map in releases with Slopes Last edited by MK.exe; 02-19-2016 at 06:35 PM. Reason: additional comments |
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#76 |
The master of verification.
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Is there any way I can use this without Shader Model 2.0?
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I am the master of verification |
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#77 |
You know me, everyone does
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Btw is there any .exe file that i can use to test out my maps with slopes? Thanks
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Done: Hit a 180° Rail shot 1st person to have a map in releases with Slopes |
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#78 | |
aka SpiritCrusher
Moderator
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Quote:
Nope, sorry. |
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#79 |
You know me, everyone does
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Well i managed to figure out 'How to slope' in the end.
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Done: Hit a 180° Rail shot 1st person to have a map in releases with Slopes |
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#80 |
That guy that ports
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You know, I do like Zone Builder and all, but I think testing our slopes through an exe would be a healthy way to present something playable. I know a lot of very concerned new mappers are wondering about it as well.
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Hiyo all! Underground Website |
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#81 | |
Miles Tails Prower
Extended Ban (Strike 3)
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Quote:
Yo Mascara Snake, how do you actually make the slopes on the editor? |
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