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Spheres
Version: 17.0, by Monster psychic cat Monster psychic cat is offline
Developer Last Online: Jul 2017

Category: Version: SRB2 Rating: (2 votes - 3.20 average)
Released: 11-20-2015 Last Update: 06-18-2017 Installs: 2
Multiplayer Levels Scripts Sprites/Graphics


Collect all the spheres for your team. Hard, huh?
(Play in Team Match mode)

Maps
Spoiler:
Purple Isle

Goal: 50 spheres

Frozen Valley

Goal: 62 spheres

Desert Cave

Goal: 41 spheres

Submersed Temple

Goal: 40 spheres

Sunny Ocean

(by ManimiFire)
Goal: 256 spheres


Multi-Team Matches
Spoiler: If you're into that
Commands
sphchangeteam: change team
________________________

toggleteams: toggle game teams
Conditions: be the server or admin


Misc. commands
Spoiler:
timer: turn game timer on/off
Behavior: At each 50 spheres collected for a team, their timer goes faster.
________________________

endround: end current game's round
Conditions: have the game timer on

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File Type: zip spheres.zip (4.92 MB, 28 views)

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Comments
Old 02-24-2016   #2
Blaze The Cat
& Knuckles
 
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I would adore this more if you took it a little further and have the red spheres do something bad to the player or the players in the multiplayer server, to offer an added challenge.
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Old 02-25-2016   #3
Ultimate
a scar in time...
 
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Hm...going off Blaze's post...just a quick idea for multiplayer.

- Capture the spheres
- Spheres start out grey
- If Blue team touches the spheres they turn blue.
- If red team touches them, they turn red
- Time limit
- Team with most of their color spheres wins at the end?

Etc.
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Old 02-25-2016   #4
Sapheros
That guy that ports
 
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If that's the case, it can be a custom gametype all alone. I like this idea.
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Old 02-25-2016   #5
MK.exe
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Quote:
Originally Posted by Duon the Adventurer View Post
If that's the case, it can be a custom gametype all alone. I like this idea.
Same. I think we should call it Spheres (no sarcasm intended) and the objective would be to collect the most amount of spheres in a space of time, the most to collect would win. Simple
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Old 02-25-2016   #6
x5onik101x
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That should honestly be an official gametype
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Old 02-25-2016   #7
Puppyfaic
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I'm incredibly impressed. Such a simple concept but tons of fun. Honestly 10/10
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Old 02-25-2016   #8
MotdSpork
Mafia? Zombies? Gold spork?
 
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So....returning to coop after team match gets you this bug.

http://gfycat.com/FancyWickedAmethystgemclam


Also, red spheres arent hurting me for some reason?
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Old 02-26-2016   #9
RedEnchilada
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Quote:
Originally Posted by Monster psychic cat View Post
I can't believe we're finally getting Turf War in SRB2!
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Old 02-26-2016   #10
Sapheros
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I'm feeling iffy about this, but I feel like co-op should have "color-coded" spheres to symbolize what player touched the spheres, with a damage log to support ("'hurt player' was hit by 'touched players' sphere.)
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Old 02-26-2016   #11
MotorRoach
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What if the player is blue or grey? Ever thought about that?

Coop is fine the way it is. Blue is okay, red hurts, something everyone can understand. Anything more than that would make it confusing in a way or another.
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Old 02-26-2016   #12
Chrome
 
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Quote:
Originally Posted by MotorRoach View Post
What if the player is blue or grey? Ever thought about that?
Then you make uncollected spheres transparent until collected by a player, it's not a difficult problem to fix.
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Old 02-26-2016   #13
toaster
トースタちゃん
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But what happens when we add SKINCOLOR_GREYSCALEGHOST to 2.2?????????*

*this isn't actually happening, i'm just being a bad person
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Old 02-27-2016   #14
Phantom-blade
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So this started of as a regular LUA into an EXE mod? I like to see the future of this thing.
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Old 02-29-2016   #15
MK.exe
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Wowie! 5 new stages with slopes! For spheres!. WOW
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Old 03-01-2016   #16
Ultimate
a scar in time...
 
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I thought of the most ridiculous stage for this. Terrible design. Terribly fun.

- Giant death pit
- Many of these casino bumpers
- Bumpers are spread out both vertically and horizontally
- Spheres in between the bumpers
- Try not to die
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Old 03-07-2016   #17
FSX
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A couple of the included maps aren't too great. Tropical Island, especially, has a really asymmetric and confusing layout. Way too much of the level is tiny (sloped!) platforms over a big death pit and there's also some bad texturing (especially near the beginning). Granted, it wasn't designed for this pack, but I don't feel like it really works for it. Central City's skybox is very disorienting as well. Most of the maps are playable, but rather bland aesthetically, especially Volcano and Yellow Desert.

Last edited by FSX; 03-07-2016 at 04:52 PM.
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Old 03-08-2016   #18
-CG7244-
*This guy is making sprites
 
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Omg i like it! is the best wad that I have played :D .
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Old 03-10-2016   #19
MK.exe
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NPC'S on a battlefield? Thats intresting
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Old 03-11-2016   #20
Prime 2.0
Actually a decent lazy bum
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Oh man, somebody's finally using the FreeDooM textures? Awesome!
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