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SRB2DVD - Updated for 2.1.15! Details »»
SRB2DVD - Updated for 2.1.15!
Version: R2.1, by "Lat'" (Une brillante idée...) "Lat'" is offline
Developer Last Online: May 2017

Category: Version: SRB2 Rating: (9 votes - 4.89 average)
Released: 10-04-2015 Last Update: Never Installs: 8
Single Player Levels Multiplayer Levels Scripts Sprites/Graphics Is in Beta Stage



It's about damn time to get the work done, folks!
After about 2 months of work on this, here it is!

...So, huh... Oh yeah, I should at least say what's included in this!

Spoiler: Stuff

-All of Sonic CD's 8 Special Stages, all revamped with 3D stuff and new textures to add at least 5MBs to the file!

-You can switch between the US & JP soundtracks in the Special Stages by pressing TOSS FLAG.

-To enter Special Stages, you'll have to find 50 Rings and hop into the Giant Ring hovering over the end of level sign.

-Timeflower Zone, as MAP26, it allows you to play GFZ1 with Time Travel. Keep in mind that this map is purely experimental and will never be updated whatsoever.

-Swag new sprites for Chaos Emeralds and characters Special Stage poses.
>>Feel free to make some for your own WADs, I'll gladly add them!

-Supports Multiplayer!
It also has some differences, compared to Sonic CD...

Spoiler: IGN comparison

-Special Stages are in 3D, duh!

-The time limit starts at 60 instead of 100.

-Please don't use your mouse to turn or I'll sneak up to your home and murder you with a wrench.

-The HUD displays the Rings Mutiplier, so you know which multiple of 20 you will get when you pop your next Rings UFO

-Getting hit by jaws without Rings makes you lose 10 seconds.

-You get score IN the special stage instead of the result screen

-Those aren't Time Stones, and I will say this is all the devteam's fault for hardcoding the result screen text! Yeah, make a Hook to change it! :c
And now, huh... Oh right! Screenshots!

Spoiler: Screenies!








Known "Glitches"
Code:
-If you changed soundtrack to PAL in Special Stages, reloading one will still play the default USA song until the map finishes loading.

-Landing on uppermost bumpers at the end of the Special Stage may cause the Chaos Emerald to not spawn, you will still get it, however.

-It sometimes happen that the Special Stage giant ring is not actually in the exit sector (THZ2, for instance), the sign won't spin, but the level will still end afterwards.

-I wouldn't recommand reloading a map while someone is Time Travelling.
Changelog
Code:
>> 21/5/16: SRB2DVD R2 is out! Adding 2.1 support and a lot of new stuff to be seen on the release post.

>> 4/10/15 (2): SRB2DVD Hotfix: Hopefully fixed some weird stuff happening online when someone joins

4/10/15: SRB2DVD R1: Initial beta release
And lastly, I'd thanks each and everyone who helped, and will, I hope, continue to help me doing this (They know who they are...), but also to all of you for the support! I hope you all have fun with this!

Download Now

File Type: rar SRB2DVDSS_20.rar (7.10 MB, 2251 views)

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Comments
Old 05-20-2016   #42
Thomas Earl
 
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Nice, but can you just release a fix for now?
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Old 05-20-2016   #43
Larztard
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Quote:
Originally Posted by Thomas Earl View Post
Nice, but can you just release a fix for now?
Fixing big scripts like this takes a little bit. Just wait a little bit and a quick fix should be out soon enough.
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Old 05-21-2016   #44
"Lat'"
Une brillante idée...
 
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Default SRB2DVD R2 is here!

Chose promise, chose due!

Here is SRB2DVD R2 that fixes a lot of problems with 2.1.15 and other ones as well!

-Fixed 2.1.15 related issues
-Bumpers now work as they did back in Sonic CD and have proper physics!
-Icons from destroyed UFOs stay over your head so you can see which one you got.
-Players no longer go in their boredom animation at the end of the Special Stages.
-Getting hit by jaws without Rings now makes you lose 10 seconds.
-Added FSonic wiggle animations, thank you MotorRoach!
-Joining in the middle of a Special Stage shouldn't break the Hooks anymore.
-Fixed Timeflower default music
-Removed that one Past sign in the past
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Old 05-21-2016   #45
Steel Titanium
 
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I wonder what would have happened if you went to the past when you was in the past...
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Old 05-21-2016   #46
Fres
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Quote:
Originally Posted by "Lat'" View Post

-Players no longer go in their boredom animation at the end of the Special Stages.
Spoiler:
R.I.P

Aw. I kind of liked it when Knuckles laughed as he got an emerald.


Other than that, it's nice to see this working for 2.1.15 again.
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Last edited by Fres; 05-21-2016 at 08:33 PM.
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Old 05-21-2016   #47
Maximus Universal
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Quote:
WARNING: SRB2DVDSS_20.wad|LUA_TIME:524: attempt to index field 'plaer' (a nil value)
Lat, you are just amazing at misspelling things.
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Old 05-21-2016   #48
"Lat'"
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And you can't even spell my name which is not drowning in a wall of similar text correctly. Why does everybody always forget the extremely relevant apostrophe ;-;

either way, fixed, I guess.
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Old 05-21-2016   #49
Deadpool The Hedge..
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Gotta love the new bounce physics, although it is bit buggy but I still like it.

Also did anyone noticed that I messed up this sector height in MAPS7...
Spoiler:

The update still does this to the sky texture when you die.
Spoiler:

You might want to fix this also.
Spoiler:


Quote:
Originally Posted by "Lat'" View Post
Here is SRB2DVD R2 that fixes a lot of problems with 2.1.15 and other ones as well!

Last edited by Deadpool The Hedge..; 05-21-2016 at 08:57 PM.
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Old 05-21-2016   #50
LJ Sonik
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Originally Posted by Deadpool The Hedge.. View Post
Gotta love the new bounce physics, although it is bit buggy but I still like it.
Could you tell me what these bugs are about? I'm too lazy to download and open srb2...
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Old 05-21-2016   #51
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Originally Posted by LJ Sonik View Post
Could you tell me what these bugs are about? I'm too lazy to download and open srb2...
Some bug are just the same as the older version, where at times it doesn't make the player bounce off of the bumper everytime it is touched with another bumper. I really can't explain it you have to see for yourself. It just has more physics to the bouncing compared to the old one, it's like it has more of a knockback effect.

Last edited by Deadpool The Hedge..; 05-21-2016 at 10:03 PM.
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Old 05-21-2016   #52
LJ Sonik
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Originally Posted by Deadpool The Hedge.. View Post
Some bug are just the same as the older version, where at times it doesn't make the player bounce off of the bumper everytime it is touched with another bumper. I really can't explain it you have to see for yourself. It just has more physics to the bouncing compared to the old one, it's like it has more of a push effect.
I see, then I guess I'll have to test by myself when I have time (understand: "when I'm not lazy") and see if it can easily be fixed.
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Old 05-25-2016   #53
Thomas Earl
 
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Yay! the new update is here!
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Old 06-12-2016   #54
MosaicMario
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Quote:
Originally Posted by "Lat'" View Post
-Getting hit by jaws without Rings now makes you lose 10 seconds.
Adding yet another Undertale reference, check!
Sorry "Lat'", but getting hit by jaws without rings while having 10 seconds or less on your timer will make you get stuck for eternity.
Spoiler: GIF
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Old 06-17-2016   #55
PSI Pikachu
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I love this so much! Sonic CD is something I loved since I was so young and seeing this just brings back so many memories! Good job to you man!
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Old 06-18-2016   #56
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Quote:
Originally Posted by MosaicMario View Post
Adding yet another Undertale reference, check!
Sorry "Lat'", but getting hit by jaws without rings while having 10 seconds or less on your timer will make you get stuck for eternity.
Spoiler: GIF
That's strange, I never really noticed the bug myself, you would think it would have ended the level but it didn't. Was this in Singleplayer or Multiplayer during your recording?

Also I noticed that Lat added a sound effect when the player gets hit by the chompers which wasn't in the older version. I don't really know why he put it but he did.

Last edited by Deadpool The Hedge..; 06-18-2016 at 04:48 AM.
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Old 06-18-2016   #57
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Quote:
Originally Posted by Deadpool The Hedge.. View Post
That's strange, I never really noticed the bug myself, you would think it would have ended the level but it didn't. Was this in Singleplayer or Multiplayer during your recording?
This was recorded in single player but it can also happen in multiplayer. The first time I've noticed this though was in multiplayer when I was recording some Combiring videos. Later on I have redone this in singleplayer just to see if it really was the jaw. Turns out that if anyone gets hit by a jaw while having 10 seconds or less on the timer the game will get softlocked if all timers hit zero and you cannot continue (unless you restart the map and similar stuff). I can imagine this to be super annoying if someone does that on purpose.

Edit: This is exactly what happened while I was playing online. Note that there was no message saying that MosaicMario (me) ran out of time.

Edit 2: I have noticed that the timer instantly drops down by 10 seconds when you get hit by jaws. However the timer "slowly" drops 10 seconds when you touch water. I might be totally wrong but here is what I think: I think by counting down to zero it can properly trigger the time up routine. However, if it jumps down by 10 seconds it somehow misses the time up routine (maybe by dropping below 0 seconds or something like that) and thus the time will never run out. But those are only assumptions so...
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Last edited by MosaicMario; 06-18-2016 at 04:41 PM.
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Old 09-10-2016   #58
Soniko
 
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Hey "Lat'" mind adding a starting pose for Shadow? I made this thing over here so it would be nice if you implemented it
Spoiler:

Last edited by Soniko; 09-10-2016 at 05:35 PM.
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Old 09-24-2016   #59
nothing
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Quote:
Originally Posted by Steel Titanium View Post
I wonder what would have happened if you went to the past when you was in the past...


Nothing.
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Old 09-25-2016   #60
MisterZ
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Sir, you must add the plates of future and past at other levels, replace the levels and place the plates, would be much better.
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Old 10-05-2016   #61
Lilac
 
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I would love to see that in this. But i think it's at its peak for now.
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