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SRB2 Hub (1.3)
Version: 1.3, by Gaga Hax (Emotionally Unstable) Gaga Hax is offline
Developer Last Online: Jun 2015

Category: Version: SRB2 Rating: (19 votes - 4.32 average)
Released: 04-11-2014 Last Update: 04-29-2014 Installs: 18
Single Player Levels Multiplayer Levels Scripts Sprites/Graphics

This modification is not spoiler-free!
And it will ruin your experience, if you haven't beaten the game yet!



Greetings everyone!


I'm very happy to announce the release of SRB2 Hub!
(Formerly known as SRB2 Rock)
The project has been restarted from scratch to make sure nobody's rights are violated by any sort of stolen content.

First of all I would like to apologize to anyone whose work has been, let's face it, stolen by me. And while I'm not trying to deny my fault in this, I'd like to mention that the original SRB2 Rock was never meant to be released, at least not in it's current form. It was something for me to try out my skills on which is the reason why there are so many seemingly useless things in there as well as tons of bugs and other unpleasantries. The wad, in fact, was leaked by a person who for their own safety shall remain nameless. Regardless, I do feel sorry for my actions.

Now then, it is time to explain what SRB2 Hub is exactly.
Well, it just what the title implies, it's a hub which contains a shortcut to most stages in SRB2.
The main idea was to allow easy access to any map with all Chaos Emeralds in netgames.


There are two main areas:

Gameplay Area.
It contains:
1. Level Select
This room holds teleporters to the map of every zone in the main SRB2 campaign which, in turn, contain a shortcut to every stage.
2. Bonus Level Select.
Contains a shortcut to four hidden stages.
3. Master Emerald Altar.
Just like in SRB2 Rock, it contains the 7 Chaos Emeralds for easy collecting as well as the Master Emerald which can transform Sonic into Super Sonic.

Hangout Area.
It contains:
1. Living Quarters:
An area much like the one that has the zone teleporters in it, but it holds six rooms and a shower instead. Every room (including) the shower can be closed and opened manually from the inside.
2. Cafeteria:
Just what it sounds like, it's a cafeteria. You can choose on of four treats and deliver it to your table of choice via little teleporters. Unlike the rest of the hub, it has different music playing in the background. (5 imaginary cookies to the first one who can guess where the track comes from)
3. Cinema:
Once again it's just what it sounds like, A cinema that plays movies. Three of them actually. They are just looped animations, but I still consider it a nice touch.
Note: it may or may not crash if you switch the movies around too much, so be careful. If it's too unstable, I'll replace it with something else.
Have fun!


Latest Update:


Version 1.3
Notes: This wad still needs some fixes. Thanks to everyone pointing stuff out.

Changelog:
-Bugfixes


Older Updates:
Spoiler:


Version 1.2
Notes: Another update because I had time and inspiration to do some stuff.

Changelog:
Spoiler:
-Made many improvements to ERZ hub
-Replaced and alligned some textures everywhere on the map
-More minor tweaks and edits


Version 1.16
Notes: Yet another tiny update.

Changelog:
Spoiler:
-Renamed Theatre to Cinema
-More OpenGl fixes
-More minor tweaks and edits



Version 1.15
Notes: Another minor update. This will probably be the last for now. Unless more bugs are made known to me.

Changelog:
Spoiler:
- Fixed a few issues present when running this thing in OpenGL
- Tweaks to CEZ hub.


Version 1.1
Notes: I lied! Here's another update!

Changelog:
Spoiler:
- Revamped GFZ Hub. Now with more texture allignment and less sneaky stage entrances!
- Fixed some minor issues.


Version 1.0!
(1.01 Quick Fix, Sorry)

Spoiler:
Major Update!
Firstly, I split SRB2 Hub in three maps:
An entrance, the old 'gameplay area' and the new 'hangout area'.

Entrance:
Basicly, it's a technical map with nothing much in it but the exits to the other ones. It's only purpose is consistency, which I'm obsessed with. Don't pay much mind to it. You don't come back to it, once you leave it.

Gameplay Area:
This is what SRB2 Hub was up until this version. There are some changes here.
- Added SRB1 Remake Level Select to the Bonus Level Select.
- Added Special Stage pictures/titles to make selecting them more visual.
- Fixed and tweaked some minor stuff in the zone hubs.
- More Legacy (with benefits).

Hangout Area:
A completely new area that I've been working on for some time now. Honestly I'm not as happy with it, as with the main area, but I still think it's worth putting here, just to see if you people like it. =)

This thing contains three rooms:
- Living Quarters:
An area much like the one that has the zone teleporters in it, but it holds six rooms and a shower instead. Every room (including) the shower can be closed and opened manually from the inside.
- Cafeteria:
Just what it sounds like, it's a cafeteria. You can choose on of four treats and deliver it to your table of choice via little teleporters. Unlike the rest of the hub, it has different music playing in the background. (5 imaginary cookies to the first one who can guess where the track comes from)
- Theatre:
Once again it's just what it sounds like, A theatre that plays movies. Three of them actually. They are just looped animations, but I still consider it a nice touch.
Note: it may or may not crash if you switch the movies around too much, so be careful. If it's too unstable, I'll replace it with something else.

Also this version has a noticeably bigger file size, so that's something to be aware of.

Well, that's about it, let me know what you think of this. Thanks.

EDIT: Totally forgot to mention that this map now screws with your 'playersforexit' to cover up some of the issues that I just couldn't fix.
Namely, it sets it to 'one', when entering the gameplay area and to 'all' when entering the hangout area.



Version 0.65 (Version 0.66 Quick Fix)

Notes: It's a small update, but there's something much bigger coming.

Changelog:
Spoiler:
- Remodeled the Special Stage Warp room to be a lot more compact
- Fixed Special Stages not loading in Coop.
(They still repeat infinitely, because I don't know how to fix that yet.)
- You now go back to the Hub upon finishing PTZ, SHZ, AGZ or ATZ.



Version 0.6:

Notes:
Finally able to do stuff again thanks to LoganA. Here's the update that was supposed to be released 6 hours after the initial release.

Changelog:
Spoiler:
- Added beautiful 3D signposts unique to each level in place of yellow floor marks.
- Added a semi-hidden Special Stage Warp room to the Bonus Level Select
(Note: enetering a special stage through here makes you replay it over and over)
- Various tweaks to THZ and ERZ hubs, as well as AGZ and ATZ rooms.


Version Archive: https://www.dropbox.com/sh/msu1zxai4hrouy4

Download Now

File Type: zip sc_srb2hub_1.3.zip (10.98 MB, 10643 views)

Screenshots

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Comments
Old 04-19-2014   #22
Puppyfaic
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Spoiler:
ERZ3 is very cleverly hidden, but there's no clear telling that its entrance is even safe to go to. Some sort of clue would be very appreciated, rather than a leap of faith.
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Old 04-19-2014   #23
Gaga Hax
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Quote:
Originally Posted by Blue Warrior View Post
Pretty neat! Although I have to say, one thing that would look way better than those yellow floor numbers is some sort of actual zone signpost.
Did you mean something like this?
It must admit it looks very good. Although it will be a bit of a pain to implement for each zone.

Pictues:
Spoiler:




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Old 04-19-2014   #24
Prime 2.0
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Doing it as a mobj or middletexture might be preferable, since it doesn't have to be so perfectly boxy, then.

It does look pretty nice, though.
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Old 04-19-2014   #25
Iceman404
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Midtexture would be much more preferrable than a sprite, but what he has right there looks a lot nicer than both would ever be.
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Old 04-19-2014   #26
Puppyfaic
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Yeah, that definitely looks really nice.
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Old 04-19-2014   #27
Iceman404
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Okay, just played this now and...


I was expecting a shitty 1.09 like HUB that people use for their hangout servers, but this... The presentation and visuals in this blew me away. Excellent job. If I ever host for fun in coop, I'm never going without this.
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Old 04-19-2014   #28
Gaga Hax
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I don't do things half-way.
I'm going through with making every single one of the signposts perfectly boxy!
Look out for an update soon!
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Old 04-19-2014   #29
dany777
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Quote:
Originally Posted by Virt the Fox View Post
No SRB1 remake?
Because you will need to unlock it first
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Old 04-19-2014   #30
Gaga Hax
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Quote:
Originally Posted by dany777 View Post
Because you will need to unlock it first
No, that's not the reason.
As you can see such hidden levels as
Spoiler:
Pipe Towers, Aerial Garden, Spring Hill and Azure Temple.

are present and fully accessable.
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Old 04-19-2014   #31
dany777
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The first decent lobby, as i wanted to call it, and level selection, for me

The only complain i have is that in some sections, like the fire, pitfalls or warever, kills you, so is possible to get a Game Over if you go and mess too much

Also, you should make it so the level changes when "Everybone" stay on a zone selection, if you know what im saying, like If you want Greenflower Zone Act 1, everybone needs to stay at the Act 1 on Greenflower Zone

---------- Post added at 10:26 PM ---------- Previous post was at 10:26 PM ----------

Quote:
Originally Posted by Gaga Hax View Post
No, that's not the reason.
As you can see such hidden levels as
Spoiler:
Pipe Towers, Aerial Garden, Spring Hill and Azure Temple.

are present and fully accessable.
Oh, ok then
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Old 04-19-2014   #32
FieryExplosion
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Nice little level you got here! It's so different from your SRB2Rock (didn't even know you were the creator). The zone hubs are pretty creative and fun to play around with. Nice addition of the Master Emerald shrine, BTW.

Eventually I'd like to see more come out of this, as it has a bunch of potential, though small. Good luck, and awesome WAD!
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Old 04-20-2014   #33
Knux576
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I was expecting this to be some cheap flat hub with nothing in it, but when I loaded it up I have to say I was very impressed. I'm going to review each area separately with a small review because why not?

First off, I love the music choice. It fits with the space theme and everything perfectly. But why don't the doors use the CEIL flat? It really bugs me.

Master Emerald Altar:
Spoiler:
There's too much grey everywhere. Try to put some color in here. Also, make the green colormap gradient.


Bonus Level Select:
Spoiler:
I like how the NiGHTS room actually has upside-down flowers and such to fit the NiGHTS theme. I also like the way you used Trapgoyles.


Level Select:
Spoiler:
I really liked how you used small level sections and level gimmicks in each hub. It really gives variety to each one. I also Like how you hid 1-ups. Individual reviews below:

GFZ:
Nothing much to say here, though I like how you used basic platforming to get to each stage.

THZ:
Why is there a spring to the right from the start?
I really liked how you make players use the goop mechanic to allow access to the second act.

DSZ:
Looks very pretty and the water fountain looks pretty neat.

CEZ:
Looks pretty, but it's a bit confusing at first.

ACZ:
Looks like a small version of ACZ1. I liked how you used the rope pulleys.

RVZ:
Looks nice, but most of the hub is just the first room in RVZ1. I'd say replace that with something else, because it doesn't feel like a hub in it's current state.

ERZ:
This is without a doubt my favorite hub. I thought the switch in the lower area
that turns on a light was neat. The entrance to the second act was
really creative and the path to ERCZ was climactic. Everything looked polished too.


Overall:
Spoiler:
This was a really polished hub. It used mechanics from the vanilla levels and every level hub looked very nice.
You can also die in it, which is a plus in my book.

Last edited by Knux576; 04-21-2014 at 06:13 PM.
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Old 04-20-2014   #34
CobaltBW
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Quote:
Originally Posted by Gaga Hax View Post
Did you mean something like this?
It must admit it looks very good. Although it will be a bit of a pain to implement for each zone.

Pictues:
Spoiler:




Not even that, just really simple Act 1, Act 2 signs would be good.
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Old 04-20-2014   #35
SomariTheAdventurer
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I'm not seeing a download link.
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Old 04-20-2014   #36
TailsFan99
Default ERZ Hub Tune Idea

I have a better idea for the ERZ Hub tune. If you've played Sweet Bro & Hella Jeff, you would know that TUNES 24 was used in Egg Rock Zone Act 3 in the mod so you should use TUNES 24 in the ERZ hub or somewhere else ERZ related.
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Old 04-20-2014   #37
FieryExplosion
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Quote:
Originally Posted by SomariTheAdventurer View Post
I'm not seeing a download link.
He's updating it, but apparently he got randomly blocked. Guess we'll have to be patient.
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Old 04-20-2014   #38
Knux576
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You can get stuck in this pool of water in the AGZ room.
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Old 04-20-2014   #39
Maximus Universal
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Quote:
Originally Posted by Knux576 View Post


You can get stuck in this pool of water in the AGZ room.
Yeah, and by the way that is me as super sonic over there.
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Old 04-20-2014   #40
Rumia1
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Excuse me if I sound incredibly stupid here but, where is the download link? I looked through the entire original post and yet I still haven't found it.
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Old 04-20-2014   #41
Katmint
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A TOR blacklist was added to the MB earlier. Unfortunately, it seems to be affecting a few legitimate users. The mod author attempted to update the attachment with a new version earlier but got blocked by the blacklist.

Last edited by Katmint; 04-21-2014 at 09:41 PM.
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