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Old 03-15-2014   #21
Shadon
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I'm downloading a torrent opener just for this. I'm gonna do a let's play of it when I get the chance.
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Old 03-15-2014   #22
AozoraJustin
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To me there are a few things that strike me as rather... off.
Don't get me wrong I'm liking this update though, as it does bring a lot of new stuff in that I find really helpful.
So without further ado...
Spoiler:

Oh god, that intro.
I find it extremely disturbing.

Remember how much fun it was to enter through that giant hole that was up here?


Or going underwater to fetch that Armageddon Shield?

I liked it better when you had to go through that small narrow cave to get to the Emerald token. Felt a bit more secretive.
Speaking of Emeralds, I don't really find the Mystic Realms BGM that appropriate for the new Nights Special Stages IMO.
Also an idea: When you're in a Special Stage, if you're not playing as Sonic, whoever you're playing as should stand by the start/goal and watch as Sonic takes off to collect the emerald for them. Though if it's not worth programing in, I wouldn't blame you.

Um, Oops?

This is probably the biggest change that primarily affected me the most. What was once a quick way for someone to gather rings at their enemies' base is now closed off, hidden deep within the base they're invading, a dead end with very little means of escape if someone comes to ambush you:

Sure there's still the corner with the Rail Ring, but the path to it is also an easy area to get ambushed since there's very few options of escaping available.

To close, I still have to use the launcher in order to play in Windowed, as I wasn't able to find any settings within the menus to change the game to Windowed.
Netgames don't work for me, unless the online features are intentionally shut down for any particular reasons.

And thanks of adding in all the new colors. Sucks there isn't any Dark Blue though. Guess I'll have to stick with plain old Blue.

Last edited by AozoraJustin; 03-15-2014 at 08:20 PM.
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Old 03-15-2014   #23
Aegix
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So I finished with Techno hill 1 and 2.

Wow. Great improvement! :D I love the new slime. It's fun.

Not to mention I'm now actively looking for special stage tokens. I spent 15 minutes with knuckles combing TH1 for the token, and finally had to give up. Got all the others so far, though!

The "basic" shield you get when spawning in match seems like a double edged sword, though. Sure, it's free and I'll protect you, but MAN does it make you easy to spot! Was this intentional? Because it's a neat idea. :P
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Old 03-15-2014   #24
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I can't believe how long it's been since the earlier releases of SRB2. I remember when I was a lot younger the joys of playing and messing around with SRB2 multiplayer. This game really does bring back a lot of memories.

So far I'm loving the revamped maps. It's nice to replay these maps after a long time with new areas and secrets.
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Old 03-15-2014   #25
Wolfy
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If anyone's looking for an HTTP mirror of 2.1's installer, I've got one hosted on my site.

http://lightdash.org/SRB2/SRB2-v210-Installer.exe
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Old 03-15-2014   #26
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NiGHTS mode is damn perfect you guys. Two more to go. :9
Really good job there.
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Old 03-15-2014   #27
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I'm sad now.

I made it all the way to Arid Canyon Zone, and then I got a Blue Screen Of Death when I started gliding.

My save data corrupted. :(
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Old 03-15-2014   #28
TehRealSalt
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I did it.



I still have to get the emblems and emeralds, though.
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Last edited by TehRealSalt; 03-15-2014 at 10:55 PM. Reason: smaller image
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Old 03-15-2014   #29
kyllian1212
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Say hello to 2.1.1!
https://www.srb2.org/2014/03/version-2-1-1-patch/

EDIT: Actually it's not in download tab yet, so http://files.srb2.org/srb2.org/SRB2-v211-patch.zip
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Last edited by kyllian1212; 03-15-2014 at 11:24 PM. Reason: download tab, not files
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Old 03-15-2014   #30
LoganA
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Default Version 2.1.1 Patch

Posted by Mystic on 03-15-2014 11:05 PM.

Quote:
Like every other release day, things never go off without a hitch. Head on over to the download page to download the patch. This patch fixes the following:
  • Fixed an issue that was causing people with non-English locales to have the following issues (among others):
    • Knuckles was unable to jump.
    • The camera was not properly following the player.
  • Nimbus Ruins should now properly work.
  • Touching a mine in Deep Sea Zone should no longer crash the game.
If you find any more bugs this patch doesn’t fix, please head to the Bug Reports forum to see if it’s already been reported, and if it hasn’t, report it. Hopefully we can all nail down these issues and get 2.1.X stable in the near future.
View on SRB2.org
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Old 03-15-2014   #31
STHE123O
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I love the new version! New graphics, paths, and textures look nice. I beat it with emeralds, and alredy have like 40 emblems!

Nights levels were nice. ERZ act 3 was a big (and great) surprise.
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Old 03-15-2014   #32
AozoraJustin
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Am I the only one here that's having problems accessing net games? It constantly says "Offline Mode".

Also when I go into OpenGL mode (the ONLY place I can access Windowed mode), on the title screen it shows a big blank space below the main game window, and it screws up the positioning of the text boxes. When in an actual game, the lives counter is positioned incorrectly, placed higher than it's standard height.

I think it's trying to play in 640x400 even though the window size is 640x480.

Last edited by AozoraJustin; 03-15-2014 at 11:45 PM.
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Old 03-15-2014   #33
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Quote:
Originally Posted by AozoraJustin View Post
Am I the only one here that's having problems accessing net games? It constantly says "Offline Mode".
Quote:
Originally Posted by Monster Iestyn View Post
Guys, if you're having trouble trying to join servers, just press enter on the "room" thing. It'll take you to a menu with a selection of rooms now.
There you go.
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Old 03-15-2014   #34
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That was incredible. Really, awesome work you guys. The "special surprise" especially...I was not expecting that! =D

Though I'm confused why the broken PolyObjects in ACZ are still there. Why weren't they removed from the level years ago?

(Time to go emblem hunting!)
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Old 03-15-2014   #35
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Been out of town for most of the day and I finally managed to get internet access at the place I'm staying at. First thing I did was download 2.1.1 and...

I think I'm in love. I've only played up to the end of Techno Hill so far, and I gotta say I really love the changes ya'll have done. I really like the fact that ya'll actually made the first Eggmobile boss better than it was.

I will play through the rest of this later.
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Old 03-16-2014   #36
AozoraJustin
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So I have to ask, What happened to that Marine/Aqua Base map that was in the 2.1 CTF Mappack?
This is also purely a design nitpick, but you know the main entryway into each team's base in Icicle Falls? With the lack of candles it feels very... empty and unappealing.
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Old 03-16-2014   #37
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It got the axe I assume. Thing lagged horribly anyway.
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Old 03-16-2014   #38
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So... did you guys cut the Circuit rotation? I can't seem to access them. If so, why?
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Old 03-16-2014   #39
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Quote:
Originally Posted by Kirblord23 View Post
So... did you guys cut the Circuit rotation? I can't seem to access them. If so, why?
Mystic said on IRC that "Circuit sucks" and that he probably would do a mod for it so he can modify thok and other stuff.
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Old 03-16-2014   #40
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The game's out already? O: Jeez that was fast. Downloaded the Windows installer and patch encase it works on WINE, but I can hold out for a Linux release too if that doesn't pan out.

Looks like I'm going to have to update my characters to work with this game all over again, fuuuuu- Only going to bother with three of them, the rest are garbage nobody will miss.
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