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Old 08-31-2014   #41
Kuba11
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Should we be worried? There has been no discussion about current OLDC on the forum so far. If the contest really lacks entries, I might enter my 1 min long level.
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Last edited by Kuba11; 08-31-2014 at 09:02 AM.
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Old 08-31-2014   #42
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Right now we stand at seven single player, three match, and two capture the flag entries. If you've got an unfinished entry that you think you can fix up to be good quality in an afternoon, I'd wager you've still got a shot at winning if that's your goal, but I'd suggest against rushing to the point where it sucks. Multiplayer appears especially weak right now, but that's not surprising considering the netplay issues we were having in the last contest.
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Old 08-31-2014   #43
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Oh magnifiscent: 2.1.11 BROKEN MY ENTRY.
The polyobjects are fucked up and the level crashes upon seeing them in software. Why in the hell is that thing happening?!
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Last edited by "Lat'"; 08-31-2014 at 12:25 PM.
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Old 08-31-2014   #44
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As a reminder, the deadline is in one hour. If you have something you want to enter but have not already done so, now is the time.
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Old 09-01-2014   #45
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I wanted to add my tig awds but i didnt make any level headers and its a tiny map in three different versions XD the story is simple, egmmans heats up the sky, so you can only step on shadows unless you want to bur yourself..

(TigFur received an infraction for this post: Use correct grammar and spelling.)
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Old 09-07-2014   #46
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Something is wrong, when I already have a new level ready to send into the OLDC if the last one I had to rush like mad.





Welcome to Eggflagsion Zone, the CTF version of Eggmansion. having gotten wind of people thinking making a decent mansion CTF level with vanilla textures was super hard, I took it upon myself to prove that it could be done, and this is what came out after 2 days of work.
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Last edited by CoatRack; 09-07-2014 at 03:22 AM.
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Old 09-23-2014   #47
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For the next OLDC, wouldn't it be a whole lot easier to make a levelpack merging all of the submissions? It's a bit frustrating having to add them all individually. And for those who want to have the OLDC submissions as their own .wads, keep both options?
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Old 09-23-2014   #48
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Resources can easily conflict in stages using custom stuff, like SOCs, Lua, and even textures. This is the reason why the multiplayer contests, where the stages are merged, have banned custom resources for so long. We don't merge the single player entries because they wouldn't work in a single file. This is why you have to close the game and load up the next file each time, because otherwise some part of each file could conflict with another one. Considering how easy it is to do this, I don't see any problem with that.
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Old 09-23-2014   #49
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Merging all the Single Player wads would involve hefty checking through every entry to prevent clashes in all sorts of ways, especially now we have Lua scripts where they could end up applying to every map if not coded right. Clearly no one would want to deal with that at all.

That, and Single Player entries can sometimes be quite large in the past, which lead to the SP zip being split into two zips on those occasions. Everything in a single wad would mean we'd have to resort to a split rar to put it on the MB as post attachments. ...I could go on, but there's probably no need.

Last edited by Monster Iestyn; 09-23-2014 at 03:34 PM.
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Old 09-23-2014   #50
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The best reason is "I want to be able to delete the shit levels and only keep the good ones".
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Old 09-23-2014   #51
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Also, I think Prime showed off a way to do it more simpler and faster by using a batch file, to not have that much of a problem.

Quote:
Originally Posted by Prime 2.0 View Post
Want to save some time when setting up your playthrough? Make a folder named "oldc14-2" and put it in your SRB2 folder, and place the SP maps inside. Then copy the following into a text file before changing the extention to .bat

Code:
srb2win.exe -file oldc14-2\scr_autumnvalley.wad
srb2win.exe -file oldc14-2\scr_gravitygarden.wad
srb2win.exe -file oldc14-2\scr_koopagarrison.wad
srb2win.exe -file oldc14-2\scr_phantomgadget.wad
srb2win.exe -file oldc14-2\scr_shadowcastle.wad
srb2win.exe -file oldc14-2\s_cloudconvoy.wad
srb2win.exe -file oldc14-2\s_quickman.wad
Place the .bat file in your SRB2 folder, and thereafter using it will boot SRB2 with one wad from the list, and do nothing until you close SRB2, after which it will restart SRB2 with the next wad in the list until finished. Close the console window the .bat file opens to interrupt this process.
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Old 10-08-2014   #52
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Screenshots of my next Match map for OLDC ... Do not steal my Idea =P
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Old 10-08-2014   #53
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Quote:
Originally Posted by DoomGamesLover View Post
*screenshots*
It looks good. You started recently?
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Old 10-08-2014   #54
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Quote:
Originally Posted by Volkatrace View Post
It looks good. You started recently?
Yep ...the Area is still a bit small ... i'm thinking about more sectors ...etc for the Map
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Old 10-10-2014   #55
BlasterGuy
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Here are some screenshots of my next Match Level that is currently in progress. I'll be working a bit more on this level before submitting it.
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Old 10-11-2014   #56
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Preparing something awesome to the OLDC,a hidden Cave ...
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Old 10-12-2014   #57
BlasterGuy
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Here's something cool that I added to my Match Level, a kitchen.
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Old 10-12-2014   #58
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Quote:
Originally Posted by BlasterGuy View Post
Here's something cool that I added to my Match Level, a kitchen.
Wow,a Perfect area for RolePlaying :P
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Old 10-12-2014   #59
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Since everyone else is posting previews, I guess I'll post one too.



(I know the framerate's unusually low. This room is proving surprisingly difficult to optimize.)
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Old 10-13-2014   #60
RafaelXFire
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This here is my stage for OLDC

http://i.imgur.com/lyb6jeA.png
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Last edited by RafaelXFire; 10-13-2014 at 06:31 PM.
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