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SRB2 Doom Builder 2.0 Details »»
SRB2 Doom Builder 2.0
Version: , by Kalaron Kalaron is offline
Developer Last Online: May 2014

Version: Unknown Rating: (2 votes - 2.40 average)
Released: 09-22-2011 Last Update: Never Installs: 0




Yup.



MAP EDITOR WITH SRB2(CB) & 3D SLOPE EDITING SUPPORT and MORE:

This is a mod of Code Imp's Doom Builder 2 project
(For more information, see: http://www.doombuilder.com/ )

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Doom Builder 2 has now been modded with extended support for SRB2+(CB).
The major advantage of this new editor is its stability and support for better real time 3D editing (including Slopes!)

Changes from original Doom Builder 2:
  • You can change the Z height of objects
  • SRB2's FOFs can be edited in 3D mode WITH TRANSPARENCY IN 3D
  • Higher distance limit for the 3D editor(since many SRB2 maps can be quite large)
  • Support for SRB2CB's slopes (including new "Copy Slope by Linedef" effect)

A configuration file for SRB2CB has been included with this release, it should work with both default SRB2 and SRB2CB.


There's a ton of new features that come with the editor itself:

  • Organized lists of textures (So that when adding multiple textures, you can sort through them by file, also support for SRB2CB's TX_START is built right in!)
  • You don't have to finish drawing redundant lines when making sectors that share lines from other sectors - Just press enter when the lines you're drawing can make up a full sector(more description later)
  • Better support for external resources
  • Sort by sector darkness
  • Much more!


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Some features that SRB2 Doom Builder 1 had may be missing from this release, but for most purposes, this is a stable, usable release.

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Download & Setup:

1)
Download the required dependency files for this to run (NOTE: This is only required if you've never installed Doom Builder 2 before):
http://www.mediafire.com/?w1yjq1jo311h3o8

Extract and install both exes inside the zip

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2)

Download the actual map editor:

http://www.mediafire.com/?9jco5nj3tni38n0

Extract the map editor to a folder and it should run anywhere you want to keep it.

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3) Setup the game configuration for SRB2CB

Add the resource files

Go to Tools->Game Configurations

A window will pop up

Select SRB2CB from the list on the left

Click on Add Resource - A window will pop up

Under From Wad File, select the folder icon and find your SRB2 folder

add srb2.srb to the list

NOTE: You can add any other file you want to load with every map (like SRB2CB.dta for example)

Enable the FOFs and Slopes

To enable 3D mode, under the same window you added SRB2's resources, select the "Modes" tab

Make sure "GZDoom Visual Mode" is ENABLED (it's near the top of the list) and "Visual Mode" is DISABLED (it's at the bottom of the list)



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Other Stuff:

Source Code (Not required to run the program)
http://www.mediafire.com/?bfx5nfx14adx132


Suggestions are welcome

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MORE TIPS:
  • When you select multiple sectors in the 3D map editor, you can actually edit the height of multiple sectors at the same time!

    So you can, for example, select multiple sectors that make up some stairs, and make them all of the selected sectors scroll up and down in the right proportion. This can seriously save a lot of time when making a map!
  • There's an undo/redo panel on the right side of the map editor, mouse over to get a detailed list of everything you changed in a map - all the way back to when the file was last opened!
  • You can copy-paste parts of other maps into each other just like before - And it even supports copy-pasting between different map formats (could be handy if something like UDMF comes around
  • Hold shift when drawing a line or move something to unsnap from the grid
  • You can customize the grid size and zoom level in the lower right hand corner of the map editor

You actually can do rotations and flipping like the old SRB2DB1, but this is actually MORE powerful:
  1. Select any object or group of objects - a sector, a linedef, or a group of map objects, or any combination.
  2. Press E - A box will appear around your selection allowing you to move or transform anything selected.
  3. A new panel will appear on the right of the map editor window called "Edit Selection" - mouse over this panel to show options to rotate, and scale the selection - You have an option for both horizontal and vertical scaling as well now!


More pictures should be added to this topic or a wiki page should be made to make these descriptions clearer

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Happy Modding!

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 12-15-2011   #42
Shadow Hog
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I did try it, yeah.

And frankly, because DB2 was designed to be modified via extensions (of which GZDoom 3D Mode is one), the better question is why didn't we design SRB2DB2 as an extension to DB2 instead of a separate program entirely? I mean, they've already made SRB2DB2 out-of-date with a DB2 update this month. Not exactly a good sign.
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Old 12-15-2011   #43
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It's because the code needed to support SRB2 specific stuff is hard-coded(i.e. not in plugins) to my knowledge, I had to edit the main program and the plugin to make it work. I would have made it a just plugin if I knew how.
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Old 02-01-2012   #44
Charybdizs
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Well, my projects being done for the time being, I thought I'd download this and figure it out. I did everything according to the instructions, but I'm getting an "Unhandled Exception D3DERR_INVALIDCALL: Invalid call (-2005530516)." error, whenever I try to open a map or create a new one. I installed all the files in the OP, and set everything up accordingly. Any suggestions as to how to fix it?
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Old 02-01-2012   #45
Dark Metal
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You can try updating your Direect X files and updating your video drivers. You could also use the dependancy files on the first post.
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Old 02-06-2012   #46
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My driver files are updated, and so is DirectX. I already used the dependency files in the first post. The problem remains. And it's not just SRB2DB2. I can't run regular old DB2 either, and there seems to be no answer for me, anywhere on the internet. In fact, verifiaman, I, and two random youtubers seem to be the only one that has ever had the same problem, as evidenced by a search I did. And in neither of the four cases has advice or solutions ever been offered. I can't think of one reason it shouldn't work.
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Old 02-06-2012   #47
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Same thing happened to me. I remember googling the problem myself, and on some of the forums they said it might be the graphics card or something.
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Old 03-12-2012   #48
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Quote:
Originally Posted by Kalaron View Post
Make sure "GZDoom Visual Mode" is ENABLED (it's near the top of the list) and "Visual Mode" is DISABLED (it's at the bottom of the list)
Am I doing something wrong? I found no such option as "GZDoom Visual Mode". Neither FOFs or slopes in 3D mode. Only a few thing sprites in 3D mode. Such as rings and starts but not the new shield monitors. No thing Z position, at all, which is totally bumming me out. And finally, for what ever reason my custom wall textures appear in both 2D and 3D Editing mode but then are replaced with Green Flower Rocks during a map test. This is particularly strange since I have not had this problem before.
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Old 03-13-2012   #49
Dark Metal
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Did you look at the right place? Tools>Game Config>SRB2 Community Build v.1.1>modes.

Heck, it also sounds like you aren't using the config either.
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Old 03-13-2012   #50
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Quote:
Originally Posted by Sparkz View Post
Am I doing something wrong? I found no such option as "GZDoom Visual Mode". Neither FOFs or slopes in 3D mode. Only a few thing sprites in 3D mode. Such as rings and starts but not the new shield monitors. No thing Z position, at all, which is totally bumming me out. And finally, for what ever reason my custom wall textures appear in both 2D and 3D Editing mode but then are replaced with Green Flower Rocks during a map test. This is particularly strange since I have not had this problem before.
First of all, the PNG version of SRB2CB apparently changes all textures to GFZROCK if they don't have the PNG counterparts.
Secondly, I just redownloaded DB2 and I can use offsets. The sprite problem may be due to the fact you need to add srb2.srb and SRB2CB.dta (?) as resources.
And thirdly, GZDoom Visual Mode needs to be activated before you can use it, in the Game Configurations Settings in the Modes Tab, like Dark Metal said.
If this doesn't work, do you have Doom Builder 2 or SRB2DB2?
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Old 03-13-2012   #51
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Well, y'all definitely got me thinking. First, Dark Metal, I'm almost positive I'm looking in the right place. Secondly, I'm almost positive it is a config problem. I'm juggling through some 7 CFG files trying to find the right fit. All of which I downloaded from threads claiming to be the most updated. Fair to say, I'm having a hard time finding the one that truly is. Violo, firstly, I think I have 3 different builders on my computer at the moment; SRBDB, DB2, and something that called itself SRB2 community Build when I downloaded it. Though the exe and file names in the community builder only call themselves "Builder". Thirdly, you mentioned another resource file, SRB2CB.dta. and Thank you for that! All sprites are now accounted for:D As for the PNGs, a few more details would be helpful. Do I need to keep PNGs of my textures between PP_START and P_END in my wad file? This is something I'll try probably before you can get back to me on it. O.K. back to the config problem. This is what my situation looks like. Again, I assume that the problem is my fault. I may not be using the right program. However, this is it all looks like. The program calls itself Community Build and I have, what I believe to be the most Recent SRB exes.



I thank you both for your input and apologize if I'm giving you headaches.
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Old 03-13-2012   #52
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You need:

  • Version of SRB2: SRB2 Community Build
  • Map editor: SRB2 Doom Builder 2, which can be downloaded in the first post of this thread
  • Config: "SRB2CBDb2.cfg"

Last edited by MascaraSnake; 03-13-2012 at 05:49 PM.
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Old 03-13-2012   #53
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Quote:
As for the PNGs, a few more details would be helpful. Do I need to keep PNGs of my textures between P_START and P_END in my wad file?
No, PNGs go between TX_START and TX_END only.
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Old 03-14-2012   #54
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Quote:
Originally Posted by SpiritCrusher View Post
You need:

  • Version of SRB2: SRB2 Community Build
  • Map editor: SRB2 Doom Builder 2, which can be downloaded in the first post of this thread
  • Config: "SRB2CBDb2.cfg"
Got 'em all but the builder wont start up. I get an error message. I've previously installed DB2 but I tried the dependency files for kicks. One of them, SlimDX wont finish the installation... no mater where I've tried downloading it. I'm sure the issue lies somewhere in that fact.
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Old 03-18-2012   #55
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Got it working! Everything looks fantastic!
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Old 03-18-2012   #56
Dark Metal
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What was the solution than?
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Old 03-18-2012   #57
Sparkz
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Quote:
Originally Posted by Dark Metal View Post
What was the solution than?
What a good looking question!

To anybody having an issue with the Builder Depend...

The problem I had installing SlimDX, and the problem I found more often than anything else in forums was an error code, 2753. It's a registry problem in some root dll. files vital for graphical interfaces, most notably in game programing. I found several solutions.

First,
* Click your way to to run, or whatever your OS' equivalent may be.
* Type regsvr32 vbscript.dll and hit enter.
* A notification should pop up stating "DllRegisterServer in vbscript.dll succeeded".
* Try the install again!

Second,
*Repeat those steps but type regsvr32 msi.dll and hit enter.

Neither of these worked for me but they worked for others and I thought it was good advice!

Finally, I downloaded an "upgraded" version of the same SlimDX available in the Builder Depend, because absolutely no other version would get the builder running. I still don't know why.
Here ya' go:D
http://slimdx.googlecode.com/files/S...9%20SP1%29.msi
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Old 03-18-2012   #58
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Been a while since I messed around trying to get DB2 to work. I tried every possible thing, including the stuff in the above post, just in case it would somehow work, but no. This is the message I get whenever I try to open a map.

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Old 03-18-2012   #59
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My sympathies, friend. I know how frustrating it can be. It should also be noted that before I went through the above steps I upgraded all my net frameworks and runtimes. My advice to you is to take that error message apart; Unhandled exception, D3DRERR_UNHANDEDCALL, 200530516. Google these terms and educate yourself on everything that's going on. Cause' knowledge is power! A solution is bound to present itself. It's just a computer. Made by humans, operated by humans. It speaks a language so simple it would make a grasshopper laugh. You can do it!
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Old 03-29-2012   #60
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Im Not sure whats wrong, mind someone helping me out here?
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Last edited by DarkFireTheHedgeHo; 03-30-2012 at 02:09 AM.
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Old 03-30-2012   #61
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I know this might sound retarded to ask this... But can this editor use a script editor like first SRB2DB? If so how? If not I still got the trusty old XWE or some other lump editor. ^_~
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