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Virt's MD2 Pack (SA2B Egg Robo added 10/28/2011) Details »»
Virt's MD2 Pack (SA2B Egg Robo added 10/28/2011)
Version: 0.1, by Virt (Trollerskates) Virt is offline
Developer Last Online: Apr 2017

Version: SRB2 Rating: (4 votes - 2.80 average)
Released: 02-17-2011 Last Update: Never Installs: 4
Models

Aha, so, I've finally finished something! Aren't all you sticklers proud of me? Anyway, I've finished one MD2 for the collection, and I'm going to make the others, as soon as I'm done with my next big project. Have any comments, feedback, or constructive critisism? Put it in the thread! Hope you enjoy.

Mario Party MD2s

Code:
PLAY PLAY.md2 3.0 0.0
EGGM EGGM.md2 8.0 0.0
STPT Koopa.md2 7.0 0.0
Sonic MD2s

Espio:
Code:
PLAY PLAY.md2 10.0 0.0
Kirby:
Code:
PLAY PLAY.md2 3.0 0.0
Motobug:
Code:
POSS POSS.md2 6.0 0.0
SPOS SPOS.md2 6.0 0.0
Chopper:
Code:
FISH FISH.md2 8.0 0.0
Caterkiller:
Code:
TURR TURR.md2 6.0 0.0
Wisps:
Code:
BIRD BIRD.md2 8.0 0.0
COWZ COWZ.md2 8.0 0.0
CHIC CHIC.md2 8.0 0.0
BUNY BUNY.md2 8.0 0.0
Classic Sonic:
Code:
PLAY PLAY.md2 2.7 0.0
Classic Metal Sonic:
Code:
SRBM SRBM.md2 3.0 0.0
Egg Robo:
Code:
ARCH ARCH.md2 3.0 0.0
AROW AROW.md2 3.0 0.0

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File Type: zip ColorsPack.zip (497.2 KB, 1910 views)
File Type: rar Virts_MD2_Pack.rar (1.06 MB, 2262 views)

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Comments
Old 03-12-2011   #22
Prime 2.0
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Quote:
Originally Posted by sonic fan2000 View Post
Uhh, I don't mean to bump or anything, but Virt, the Bowser and Koopa Troopa MD2s won't show up, instead it shows the original sprite.
That either means there are no entries for them in your MD2.dat(there can be no empty lines), or models aren't turned on.
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Old 04-15-2011   #23
Virt
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Hey guys, which would you like more to play in SRB2, Megaman X or Zero?
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MD2s are much easier to make than WADs
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Old 04-15-2011   #24
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Zero, surely.
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Old 04-16-2011   #25
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Quote:
Originally Posted by Virt the Fox View Post
Zero?
Most definitely. Good luck SOCcing a sword slash move in there...
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Old 04-16-2011   #26
Virt
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Question:
Who does Zero run? Like, does he run or does he fly/hover?
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Old 04-16-2011   #27
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Hover-like dash when spindashing and run when he... walks/runs?
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Old 04-16-2011   #28
Virt
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Quote:
Originally Posted by Metal-Rawr View Post
Hover-like dash when spindashing and run when he... walks/runs?
If he did a "hover-like dash" while spindashing, he would do that when jumping, too.
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Old 04-16-2011   #29
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Oh, then make him spin around with his sword instead, kind of like how Sonic does in the Black Knight, ya'know.
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Old 04-16-2011   #30
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Quote:
Originally Posted by Metal-Rawr View Post
Oh, then make him spin around with his sword instead, kind of like how Sonic does in the Black Knight, ya'know.
I got rid of the sword. It's kind of pointless in SRB2.
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Old 04-23-2011   #31
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New Update!


The Motobug Army has arrived! Prepare to be bombarded with a blast from the past!
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Last edited by Virt; 04-24-2011 at 12:30 PM.
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Old 04-25-2011   #32
Ezer.Arch
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Just because I loved your Motobug models, I took this screenshot:



(BTW, JeckJim's Sonic model)

By chance, is it possible to make their wheels animated?
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Old 04-25-2011   #33
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If they replace Crawlas then yes. You could just rotate the wheel or just rotate the texture on each different frame.
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Old 04-25-2011   #34
Virt
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Well, the axis for the wheels isn't in the exact center, so that'd take some work to get them right. But I'll try!
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Old 04-26-2011   #35
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New Update: Chopper and Caterkiller added!


Caterkillers replace turrets, Choppers replace SDURFs.

EDIT: What should the other enemies be?
Should the Spinner by the Green Jetty-syn or should the Buzzbomber be the Green Jetty-syn?

Sprinkler will be the Brown Jetty-Syn.

Should Jawz be the Jet-Jaw, or is Jawz too long for that?
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Last edited by Virt; 04-26-2011 at 11:47 PM.
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Old 04-26-2011   #36
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Quote:
Originally Posted by Virt the Fox View Post
EDIT: What should the other enemies be?
Should the Spinner by the Green Jetty-syn or should the Buzzbomber be the Green Jetty-syn?

Sprinkler will be the Brown Jetty-Syn.

Should Jawz be the Jet-Jaw, or is Jawz too long for that?
Can the BuzzBomber be the Gold/Red Buzz?

Jawz should be Jet-Jaw, as that is very fitting.

Last edited by Tyler52; 04-27-2011 at 12:25 AM.
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Old 04-27-2011   #37
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I think it's funny how those screenshots are making the level look really bland.
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Old 04-27-2011   #38
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I'm trying to make a new Castlebot FaceStabber, but whenever I see it, I get a "signal handler segment violation" or something.
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Old 04-27-2011   #39
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^ the last time I had troubles with sigsegvs, it was due to badly converted textures. I can't think of anything else.

You could post the EIP. Who knows someone helps you out.

Quote:
Originally Posted by SSNTails View Post
I think it's funny how those screenshots are making the level look really bland.
hehe... well, GFZ textures.

I think Virt should've tried a level that uses 2.0 texture set, something like...

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Last edited by Ezer.Arch; 04-27-2011 at 03:05 AM.
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Old 04-27-2011   #40
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EIP....? What's that?
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Old 04-27-2011   #41
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http://mb.srb2.org/showthread.php?t=33573 <-This should explain what an EIP is.
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