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Jeck Jims' MD2s 2.0's Final Update Details »»
Jeck Jims' MD2s 2.0's Final Update
Version: , by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Jun 2017

Version: SRB2 Rating: (15 votes - 4.67 average)
Released: 10-03-2010 Last Update: Never Installs: 29
Re-Useable Content Models

A collection of MD2 models set to replace object sprites in SRB2!

The past year was spent working with SBR2Kart Krew on perfecting the best set of SRB2 Models I can put out. Starting fresh with the release of the Sryder13's new OpenGL EXE mod, I want to focus on classic character represntations for now. The supported releases on this thread will be found in all .zips except the "archives.zip". This special .zip contains all work released on this thread that I have no plans to update in the near future. Please refrain from commenting on the content in it, as they are unsupported at this time. I would love feedback on the classic characters being released/updated this time around though.
Whats new?


All new Sonic

Based on the sprites and animations used in srb2 itself. Merging what works best with the sprites with the potential of model's animation, I believe to have created a sonic model that has accuracy without sacrificing goods tastes.

All new Tails

Using Iceman404's take on Srb2's tails, I've attempted to create something that looks adorable. While his walk animations are unique, his running and flying tails' animations have been giving cartoon like effects that are true to the sprites!

Improved Knuckles

It's hard to improve when you get it so right the first time, but MotorRoach and myself worked together to match our animations between Chuckles.wad and this new Knuckles.md2

Of course, other classic characters have been fixed up for this release:
Amy - Appearing in modern clothing
Shadow
Silver
Mighty
Bean
Blaze
Hinote
Metal Sonic
Metal Knuckles
Cream
Espio
Rosy the Rascal
Super Sonic

Also being included in the classic character pack is:
New shield model (SORB, no texture is used)
New End Sign

The major improvent here people is the animations, I incourage anyone to try these out, especially if its not the first time, you will be amazed at the progress.

SEE THEM IN USE:


How to use:
Each model is designed to replace a sprite object in the game. Create a text file but save it as "MD2.dat" (its extention should be .dat not .txt)
There are several provided in this release.

Entries in this file go as such "OBJECTNAME MODELNAME.md2 3.0 0.0"
For characters, they go by the SKIN name using sryder's new exe
So, "SKINNAME MODELNAME.MD2 3.0 0.0"
ex. "Shadow Shadow.MD2 3.0 0.0"

Side notes: Kart models will come with the new release of SRB2kart
All former updates/credits are found in the archives.zip

Download Now

File Type: zip Jeck Jims' Items.zip (990.2 KB, 7337 views)
File Type: zip MD2.dats.zip (1.2 KB, 8038 views)
File Type: zip Sonic 3 Monitors.zip (389.9 KB, 4861 views)
File Type: zip Archieves.zip (25.88 MB, 6801 views)
File Type: zip Jeck Jims' Classic Character MD2s.zip (7.87 MB, 9241 views)
File Type: zip Jeck Jims' Enemies.zip (2.05 MB, 4195 views)

Screenshots

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Comments
Old 10-09-2010   #22
TehRealSalt
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I found out that InstantSonic also has a Brak Eggman and bird models
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Old 10-09-2010   #23
Colson
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Finally! I remember when I first saw the topic in editing help. These have come along well, and you've gotten a lot better at this. I'm happy to finally see these in the releases!
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Old 10-09-2010   #24
Snowyfox
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Make a SA2 model rip
Of sonic and another of Shadow.
(I really like SA2 Sonic!)
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Seriously, Doesn't it sound like Giratina says Hee-hawk!
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Old 10-10-2010   #25
SonicX8000
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Hmm... that shield icon looks very familiar... ah yes.


An old outdated icon for my Graphic Replacement.

I had no word if they could be used for the models, but since the sprite is outdated and all, I suppose I could let it slide. (Correct if wrong, please)
-----
Anyway... my only complaint is the Crawla Model, the eyes kinda look odd.
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Old 10-10-2010   #26
Jeck Jims
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Oh my god! I completely forgot to give you credit for your sprites sonicx8000 I'll get on that right away!
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Old 10-10-2010   #27
Chrispy
 
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Those classic models are amazing.
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Old 10-10-2010   #28
Jeck Jims
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Thanks, but bagjac deserves most of the credit for Tails and Knux. He made the models, I ported them to md2 and animated them. Sonic was taken from the model resource. But I had to port to md2 and animate. Rosy was made from sonic, mostly just the head, and the shoes are Sonic rider shoes, also animated her. Basicly I do ALL the animating.
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Old 10-10-2010   #29
Metal-Rawr
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Hm... The post says you made a "Metal Tails", but the only second Tails I see is an yellow-red Tails with green gloves, who doesn't even look robotic/metal... That's the guy?
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Old 10-10-2010   #30
Jeck Jims
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Err, no. There should be a folder titled "metal tails"..

---------- Post added at 10:02 AM ---------- Previous post was at 09:59 AM ----------

Note: I need to update credits, I put Sky Ninja and Ashnal ad co-producers but did no tell why. I will fix when I get on a computer (it's hard to on iPod)
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Old 10-11-2010   #31
Metal-Rawr
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Quote:
Originally Posted by Jeck View Post
Err, no. There should be a folder titled "metal tails"..
Oh, Didn't bother downloading because I got no heck about MD2 using. I'll go to the wiki to figure out how to.
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Old 10-11-2010   #32
Jeck Jims
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Im honor of Sonic 4 using Sonic Rushes' model. (or at least a model that LOOKs like it ALOT) on iPod.

Just a picture. The model is in the pack. Without the iPod. :/

Last edited by Jeck Jims; 10-11-2010 at 04:54 PM.
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Old 10-11-2010   #33
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Nice. Use the actual textures?
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Old 10-11-2010   #34
Jeck Jims
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Nope, its still the Sonic Rush One. The other is not ripped yet.
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Old 10-11-2010   #35
Metal-Rawr
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Meh, his feet looks too sharp, like needles and the hand holding the iPod just doesn't look like it has fingers... Oh well since its ripped, I guess thats Sega's problem.
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Old 10-11-2010   #36
Jeck Jims
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It's a DS and now an iPod(?) model. Of Course it's low poly and blocky.
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Old 10-15-2010   #37
Kim the Fox!!!
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Jeck, when are you planning to make the enemies MD2s? Thanx for answering
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<~Kim the Fox> I think he'd love to hear that personally.
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Old 10-16-2010   #38
Metal-Rawr
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He already made some/took some and posted theyre links.
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Old 10-16-2010   #39
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Not some, all of them.
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Quote:
Originally Posted by A Kart Netgame
<Super Chris> D00D64 is a hard-ass monkey.
<~Kim the Fox> I think he'd love to hear that personally.
<@Miles Knuckles Power> Yea XD
Aww, they love each other so much :D
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Old 10-16-2010   #40
Chaos Knux
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Kim.
http:\\essen.sepwich.com\MD2\AutoInstall.exe Not recent by any means, but still an almost-complete md2 utility. This will give more enemies than are here, and the ones that are have a non-blurry texture
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Last edited by Chaos Knux; 10-20-2010 at 06:48 PM.
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Old 10-17-2010   #41
Jeck Jims
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OK, people was it realy that hard to do THIS?

Is it perfect NO, but you could have done SOMETHING to make them not blurry. I didnt make the texture at first, just edited them.
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