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Senku.wad
Version: 6.0, by Senku Niola (Drifting Golden Swordsman) Senku Niola is offline
Developer Last Online: Jun 2017

Version: SRB2 Rating: (11 votes - 4.36 average)
Released: 08-01-2009 Last Update: Never Installs: 40
Characters SOCs

UPDATE (8/18/11):
Final 2.0 update, compatibility with Nitemare update, temporarily changed spinitem to a ghostitem.
UPDATE (8/11/11):
Unknown consistency in wads

UPDATE (9/6/10):
FFFF Soc collision with Nitemare

UPDATE (9/4/10):
Cleared out a chuck of the Diamond Cracker bugs and added SOC reference comments.

UPDATE (8/6/10):
Added a new ability called "Diamond Cracker"

UPDATE (5/4/10):
Clean Up to lumps.

UPDATE (01/28/10):
Another consistency update. Not sure how my wads keep getting modified.

UPDATE (12/27/09):
Consistency update. I must have updated my wads and not noticed. (SSN Set)

UPDATE (11/28/09):
Sprite offsets fixed for walking and running, and removed neglected misplaced colored pixels left over from v1.0.

UPDATE (10/25/09):
Fix up to avoid SOC clashing with Nitemare.wad

UPDATE (10/1/09):
Minor update, fixed odd offsets for Raging Senku's tipping frames.

UPDATE (9/15/09):
Senku 6.0 has been released, this one is complete with walljump, hopefully better acceleration, and spindash is a melee or small spindash boost.

UPDATE (8/19/09):
Not an actual update of the link or anything just a recap on what is planned ahead. Senku 6.0 alpha, the one below will be upgraded with walljump, maybe a slight tweak to stats, a super icon, and MAYBE a brand new end sign when 2.1 comes out. (For all those waiting for Senya and Nitemare you will have to wait till 2.1+ if I can't work with what I have now, aka SOCs)

UPDATE (8/1/09):
Here is the good ol' Senku wad, converted from 1.09.4, to now be 6.0 in SRB2 2.0. He has new stats and currently a mini thok ability for temporary since walljump is gone. I'm waiting for more interesting and fitting abilities to be added to 2.0 since I can't use SOCs. Also I may update his sign and maybe the life monitor if custom popped life monitor support is added.

----------------------------------------------------------------------

Bugs:
  1. Fixed - Reverse Gravity breaks walljump ; [ Senku ] (Fixed in 2.0.5)
  2. Fixed - Reverse Gravity Animation Offsets ; [Senku] (Fixed in 2.0.5?/MFE)
  3. Diamond Cracker on edges of sectors (This was fixed but I lost the version of the SOC)
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2.0 Version
  • Senku 6.0

----------------------------------------------------------------------

Go have fun!

Report any bugs you find with the wad, thank you.

----------------------------------------------------------------------

2.0 Screenshot:

Download Now

File Type: zip senku.zip (85.5 KB, 3396 views)

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Comments
Old 12-05-2009   #62
Kashif
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It's quite good. I know that you might like it so I feel the same as you. But really , in the srb2 there is a slight problem, you can not seethe faces. But it really doesn't matter on srb2 but for the wads yes.
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Old 12-05-2009   #63
D00D64
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Quote:
Originally Posted by Kashif View Post
But really , in the srb2 there is a slight problem, you can not seethe faces.


So yeah, it's more for multiplayer purposes and analog than anything else.
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Old 12-05-2009   #64
Goddratini
 
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Quote:
Originally Posted by Virt the Fox View Post
My brother was going through Senku's sprites one day and found these swords. What are the swords for?
Quote:
Originally Posted by Senku Niola View Post
They are left overs from 1.09, I didn't want to scrap them so I left them in in case I ever had use for them again.

Another minor update, see first post.
Well, a few weeks ago I tried to changed the sprites of the red rings to the swords, but after I threw it, it would last until it got to a certain frame, a few tics after I threw it, and say,"Invalid sprite removed", or something like that.
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Old 12-11-2009   #65
Project S.O.L.A.R.I.S.
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Senku, Senya, and Nitemare all have been pretty great wads. I, for one, have become a fan of characters made by Senku Niola. :D
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Old 03-01-2010   #66
Senku Niola
Drifting Golden Swordsman
 
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Another consistency update. Still wanna know how these keep getting changed without me changing anything.
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Old 03-12-2010   #67
Galefox
Nomad of the sky
 
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Quote:
Originally Posted by fawfulfan View Post
Is it just me, or has the already-low flexibility in Character WAD designing decreased even further in SRB2 2.0?

That said, great WAD. Nice to play as Senku again.
This might be a stupid question, but who the crap is Senku?
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Old 03-12-2010   #68
MascaraSnake
aka SpiritCrusher
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The very character this thread is about...
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Old 03-12-2010   #69
HMSeelkadoom
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Hey! I have the mac version of 2.0.1 and (I know this is the wrong thread, but) how do you rotate the camera for the screenshots? BTY, I love the super form for Senku. Keep up the good work!
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Old 05-04-2010   #70
Senku Niola
Drifting Golden Swordsman
 
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Did a Clean Up on the wad to attempt to decrease the file size a tiny bit.
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Old 07-19-2010   #71
Chimera
Your best friend
 
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Uhh... Does Senku gel his quills?

Seriously, they look very stiff. o_o
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Old 07-19-2010   #72
Metal96
spaghetti coder
 
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I quite like the wall-jump thing. It works very well in the right kind of spaces.
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Old 07-20-2010   #73
Fawfulfan
The Tortured Planet guy
 
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I'm glad it was added in. I was afraid that SOC wouldn't get ported from 1.09.4.
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Old 07-24-2010   #74
Chimera
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Think you can force Senku to rotate 180 degrease when he jumps off a wall or something? (if that's possible with SOCs)
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Old 07-25-2010   #75
Senku Niola
Drifting Golden Swordsman
 
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Not useful. Walljump works exactly how needed.
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Old 07-30-2010   #76
Striker
eat?
 
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i like it i feel like Mario doing the wall jumps it can get me to some places also are you going to make a new sinkoo wad?
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Old 08-02-2010   #77
Senku Niola
Drifting Golden Swordsman
 
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Sinkoo... is hard to explain, one his ability and stats are junk, two his sprites are junk too. Not sure what to say about Sinkoo right now.
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Old 08-02-2010   #78
Speedwagon
likes to assault raccoons
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Senku, why can't you just remake part (or all) of Sinkoo? Maybe new ability with new sprites?
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Old 08-03-2010   #79
J-town
Totally Not Zero
 
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Why doesn't Senku rotate 180 degrees when he walljumps, though? I think that would be a pretty cool feature, plus it saves trying to rotate 180 degrees when there's frame lag meaning you cannot do it on time because framerate problems mess up turning big time. >.>
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Old 08-04-2010   #80
Senku Niola
Drifting Golden Swordsman
 
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The 180 thing isn't needed because that's not fully how walljump is supposed to be used, it's made for corners mainly.
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Old 08-04-2010   #81
Violo
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I'm just wondering at the moment. When Senku uses his walljump in 2D mode, would pressing the opposite direction in mid-air change his direction or would it just make him go backwards?
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