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Old 02-28-2017   #5521
Nomekop
 
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Alright, this is more of a bugfixy thing, but it might not be considered a true bug? I better just say it.

Change the behavior of Lua checking non-existent freeslots to just assume that the sprite or object type being checked does not exist, and run the code past that point, instead of breaking the code at that point. This would allow for much better inter-mod compatibility, as you would be able to simply add the said freeslot to your script, instead of having to dedicate multiple lines to checking if it exists in the first place, which might not be very efficient when it comes to a table.
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Old 02-28-2017   #5522
TehRealSalt
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Try using this.
Code:
if pcall(do return _G["MT_WHATEVER"] end)
Or "if not" for checking if it doesn't exist. pcall takes a function, and returns true and said function's return variables if it runs without errors. Otherwise, it will return false and the error message. Monster Iestyn helped me find this while trying to add error handling to Object Shadows' addshadow command.
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Old 03-01-2017   #5523
Arf
 
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Suggestion: Please make game better.
Thank you.
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Old 03-01-2017   #5524
Monster psychic cat
 
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Will automatically happen after it gets out of development hell. (not soon)
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Old 03-01-2017   #5525
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Originally Posted by Arf View Post
Suggestion: Please make game better.
Thank you.
Well I personally want you guys to make the game worse, so there.
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Old 03-01-2017   #5526
RomioTheBadass
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Originally Posted by toaster View Post
Methinks the issue which needs to be solved is the HOM (which isn't something you should see in an unmodified game at all), then. Make the joiner start in a blank intermission page if no gamestate is downloaded to get around it.
Anything that doesn't ruin the screen should do :), Numerous times i ended up on server with inttime set to 30 seconds or Higher, I couldn't see messages or anything.
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Old 03-04-2017   #5527
Ritz
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When you press and hold the spindash button while airborne, you should immediately go into a roll when you land- the equivalent of holding down on the d-pad when you land on a slope in the classic games.

Case study: While underwater, running is subject to frictional drag. Thoking allows you to exceed that drag slightly. Spinning underwater uncaps your speed entirely. I'd like to thok onto a slope and immediately roll upon landing to preserve that aerial momentum without the floor friction kicking in. Slopes are otherwise useless for building momentum underwater.
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Old 03-04-2017   #5528
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Quote:
Originally Posted by Ritz View Post
When you press and hold the spindash button while airborne, you should immediately go into a roll when you land- the equivalent of holding down on the d-pad when you land on a slope in the classic games.
Sounds a cool idea, though I'm not sure how that would mesh with us using spin in mid-air for triggering shield abilities, Super Sonic's float, some secondary effects for some of those character abilities ported from SRB2Morphed, etc...

...on the other hand, holding spin while rolling/spindashing off a platform edge and landing onto another apparently DOES retain the player in rolling form in SRB2 already. I didn't know this myself until a few years ago, funny that.
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Old 03-04-2017   #5529
toaster
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Ritz, I've already SORT of done what you want in internal. You can't do it if you've thokked, which is an attempt to prevent the ability from absolutely cheesing speedrunning and the likes. (I might change this to just have a speed cap of less than the player's actionspd to allow for the scenario you've described, though. Maybe actionspd/2.)

Also, MI, it's basically just how the classic games do it and it's not like those Morphed abilities got any meaningful use outside of Metal Anyone, being released in the same major update as Lua scripting. I'm half considering scrapping Telekinesis and Air Drill because they make the code more complicated, die when you pick up a whirlwind shield, and Releases is basically clear of them. Even Telekinesis - which was a generic bone to the Silver character WADs people made - is irrelevant because Lat`put in some cool effort.

I dunno. Thoughts?
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Last edited by toaster; 03-04-2017 at 11:45 AM.
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Old 03-04-2017   #5530
Bluecore
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I would appreciate some form of optional username registration. Sort of how you are able to register a username in IRC chat rooms. I've been notified of people who have used my username in malicious ways in more times than I can count on one hand. One of these instances, the faker started asking other members on the server for nudes. It's starting to become an issue. I hadn't played the game in a month, yet I had someone approach me with a chat log of some person impersonating me.

http://pastebin.com/kkdacxL4
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Old 03-04-2017   #5531
toaster
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There were ancient pre-2.0 plans called SRB2Live which attempted to connect Message Board accounts and the Master Server. Evidently, there was some obstruction which prevented this from happening, but you'd have to ask other people (Inu would be very likely to have details) why this didn't pan out.
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Old 03-06-2017   #5532
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Make super characters glow in dark sections (Probably with Dynamic lights ?), Not sure if there's an equivalent to this for Software renderer, If you do maybe add an S_SKIN Parameter to let players choose Glow color RGB value ?
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Old 03-06-2017   #5533
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Do you mean lighting up the area? If so, that isn't possible with the present software renderer. However, if you mean making the sprite FF_FULLBRIGHT when super, that would probably work, and might look better in dark places than Super Sonic currently does. Thing is, do you make the trails fullbright too?

But really: you could probably do that with a simple lua script, if you wanted to see what it looked like yourself.
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Old 03-06-2017   #5534
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I meant Corona effects, ya know like those from GZDoom surrounding the player but yeah Fullbright might look better.
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Old 03-06-2017   #5535
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Can Water reflections be a done in Srb2?
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Old 03-06-2017   #5536
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Quote:
Originally Posted by RomioTheBadass View Post
I meant Corona effects, ya know like those from GZDoom surrounding the player but yeah Fullbright might look better.
Do you mean... Something like this?

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Old 03-07-2017   #5537
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Heck yes :D
super aura for life
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Old 03-07-2017   #5538
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Quote:
Originally Posted by ~Confusion~ View Post
Do you mean... Something like this?
Yeah, Really makes Super characters look much brighter instead of just leaving blur behind them, How do you do that ? are you using some kind of Custom .exe ?
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Old 03-07-2017   #5539
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That's 1.09.4, coronas used to be available, but only in OpenGL, it was most likely removed due to incompatibility with Software, the highly recommended renderer.
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Old 03-07-2017   #5540
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Those Monitors and the Weapon selection don't look like the ones from 1.09.4
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