SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > SRB2 Discussion

Reply
 
Thread Tools Search this Thread
Old 12-28-2015   #4981
Monster Iestyn
Friendly Neighbour-Hood
Moderator
 
Monster Iestyn's Avatar
Default

Quote:
Originally Posted by toaster View Post
Already available in every game mode except Coop... but to be fair, something like it should probably be put into Coop at this point.
Actually, Race and Competition don't have spectators either.
Monster Iestyn is offline   Reply With Quote
Old 12-28-2015   #4982
MK.exe
aaaaaaaaahahahahaha
 
MK.exe's Avatar
Default

Probably been answered already, but Is the Infinity ring returning?
__________________
Done:
Hit a 180 Rail shot
First person to have a map in releases with Slopes
MK.exe is offline   Reply With Quote
Old 12-28-2015   #4983
TehRealSalt
Ya Grrl Sal Here (σᴥσ)
Developer
 
TehRealSalt's Avatar
Default

Well, it... uh, kinda already has.
__________________
THZ Discord | Twitter | Avatar Source
TehRealSalt is offline   Reply With Quote
Old 01-03-2016   #4984
IronedSandwich
Default

-Default Knuckles Actionspd Buff (not too much, maybe 30) (making bossfights less obnoxious would fit his character)


-Dark City being scrapped (but Grand Eggship sounds cool)

-Ringthrow Speed in S_SKIN


-Secret allowing Super Knuckles and Super Tails in Single Player
__________________
hello.
IronedSandwich is offline   Reply With Quote
Old 01-03-2016   #4985
RomioTheBadass
Right there, Criminal Scum!
 
RomioTheBadass's Avatar
Default

Quote:
Originally Posted by IronedSandwich View Post
-Dark City being scrapped (but Grand Eggship sounds cool)
The Wiki refers to it as "Still in the planning stage", Same thing for Grand Eggship which i kinda think of it as "Egg Rock Zone" .
Source : https://wiki.srb2.org/wiki/In_develo...layer_campaign
__________________
Quote:
He came in like a Wrecking ball.
RomioTheBadass is offline   Reply With Quote
Old 01-04-2016   #4986
IronedSandwich
Default

Quote:
Originally Posted by RomioTheBadass View Post
The Wiki refers to it as "Still in the planning stage", Same thing for Grand Eggship which i kinda think of it as "Egg Rock Zone" .

I know.

What I meant was that Dark City's tileset and theme don't seem as though they would fit, wheras Grand Eggship could be cool as a finale or as a zone before Egg Rock where Sonic has boarded a ship Eggman was using to get to or escape from Egg Rock (depending on whether it will be before or after) inside Mobius's atmosphere but before landing (e.g. Egg Fleet)
__________________
hello.
IronedSandwich is offline   Reply With Quote
Old 01-04-2016   #4987
Mystic
チェン!
Administrator
 
Mystic's Avatar
Default

A thing you may forget is that a lot of the assets in SRB2's IWAD are very, very old. I'm pretty sure DCZ's textures date back to the 20th century. If we get around to making DCZ nowadays, we'd make new textures for quite a lot of it.
Mystic is offline   Reply With Quote
Old 01-10-2016   #4988
Whackjood
The unreliable joodge
Judge
 
Whackjood's Avatar
Default

Some way to change the non-configurable controls would be nice. If just to account for players with keys that don't seem to work in game (such as F12 in my case)

Of course, if they're non-configurable for a good reason then ignore this post :V

Edit: Disregard this, I just found out about this hotfix.
__________________
Check me out elsewhere~: -Tumblr- -Youtube- -Steam- -MyAnimeList-
Nintendo Network ID: Whackjood
Battlenet tag: Whackjood#2732
fake!fake!

Last edited by Whackjood; 01-10-2016 at 02:06 PM.
Whackjood is offline   Reply With Quote
Old 01-10-2016   #4989
Wolfy
Lumberjack Yandere
Developer
 
Wolfy's Avatar
Default

I still think your suggestion is good, Whackjood. There's currently no way to bring up the pause menu in single player on a controller unless you have Esc bound to one of your buttons outside of SRB2.
__________________
Quote:
[23:56:36] <SM-MaxX> prisma illya is a gift to this impure earth and a shining beacon for all anime
Wolfy is offline   Reply With Quote
Old 01-11-2016   #4990
VirtualBlitz546
The infractions whore ;)
 
VirtualBlitz546's Avatar
Default

This is totally random as suggestion, but I wonder if for whenever 2.2 is gonna release, we get a even bigger vertex/tri count for MD2. Even though i've been inactive for a long ass time, I had some models planned for release (higher poly than colors model), but lowering polygons is not my speciallity. More or less, it's fine for me, even if not increased.
__________________
Quote:
<TheDoctor> Mlg? My lovely Gangster? Mega Lick Grope?
<ChaosX79> My Long Gabba
VirtualBlitz546 is offline   Reply With Quote
Old 01-11-2016   #4991
Sapheros
That guy that ports
 
Sapheros's Avatar
Default

As far as I can remember, I don't think anyone is really messing with OpenGL anymore. Furyhunter left the dev team.
__________________
Hiyo all! Underground Website
Sapheros is offline   Reply With Quote
Old 01-11-2016   #4992
Monster Iestyn
Friendly Neighbour-Hood
Moderator
 
Monster Iestyn's Avatar
Default

It's a simple enough change to make anyway even without anyone in particular cleaning up OpenGL, to be fair. =P
Monster Iestyn is offline   Reply With Quote
Old 01-14-2016   #4993
choalover
チャオノコイビト
Default

Quote:
Originally Posted by Duon the Adventurer View Post
As far as I can remember, I don't think anyone is really messing with OpenGL anymore. Furyhunter left the dev team.
Actually, Furyhunter was kicked out of the team.
__________________
I love the new SRB2 2.1.17 update so far.
choalover is offline   Reply With Quote
Old 01-14-2016   #4994
Jay
I'm lazy, let's face it
 
Jay's Avatar
Default

How about a special sprite frame flag called FF_INVERT where, instead of using the translucency map for colors behind it, uses colors that are as close to inverted as possible, given palette limitations? I think it would be set up as a graphic like the translucency map.

Also, it would be cool to have font customization. For one, more than just two color-changeable shades in font graphics. It seems like you have to use the exact same colors the vanilla font does, or else only two shades of white will change color. Secondly, I'd like to have different text resolutions in WAD files, using something like 1x/2x/4x multiples of the default resolution as a MAINCFG option.

Lastly, I would love to have a random sky from the single player campaign be used for the title screen each time you play, since the ages-old GFZ1 sky has become stale.
__________________
Quote:
Originally Posted by Jay
breaking news
acativision shoves out another yearly release for Cape CoD

Last edited by Jay; 01-14-2016 at 07:46 AM.
Jay is offline   Reply With Quote
Old 01-14-2016   #4995
*icefox*avp*
Or call me Revan
 
*icefox*avp*'s Avatar
Default

The better thing for srb2 could be png support. if someone wants to make a sci fi or a realistic map or 3d skyboxes, it could be close to impossible. Why? Because, converting those textures could be a pain for the pallete.
__________________
Want dedicated Graphics for a low price?

Click this link!

THE RICE FIELDS!
*icefox*avp* is offline   Reply With Quote
Old 01-14-2016   #4996
Nekoishi
Is actually
 
Nekoishi's Avatar
Default The warm and soothing rain; the droplets falling

Quote:
Originally Posted by *icefox*avp* View Post
The better thing for srb2 could be png support. if someone wants to make a sci fi or a realistic map or 3d skyboxes, it could be close to impossible. Why? Because, converting those textures could be a pain for the pallete.
It's possible to make a skybox right now; in fact I did so for one of my maps.. though it still needs a lot of work.
__________________
Quote:
<Nekoishi> PRIMEV2
<Nekoishi> YOU'VE WALKED STRAIGHT INTO MY TRAP
http://puu.sh/mtIMI.png
Nekoishi is offline   Reply With Quote
Old 01-14-2016   #4997
Monster Iestyn
Friendly Neighbour-Hood
Moderator
 
Monster Iestyn's Avatar
Default

My question is: how well would PNGs work with software mode? In there everything must be in the palette to my knowledge, so PNGs would either be out of place, not work properly or would be forced to comply with the palette or something. Right?

OpenGL supporting PNGs I doubt would be a problem in theory, since SRB2CB managed it of course.
Monster Iestyn is offline   Reply With Quote
Old 01-14-2016   #4998
RomioTheBadass
Right there, Criminal Scum!
 
RomioTheBadass's Avatar
Default

Quote:
Originally Posted by Monster Iestyn View Post
My question is: how well would PNGs work with software mode? In there everything must be in the palette to my knowledge, so PNGs would either be out of place, not work properly or would be forced to comply with the palette or something. Right?

OpenGL supporting PNGs I doubt would be a problem in theory, since SRB2CB managed it of course.
They will work the same way they do for ZDoom and many other Sourceports , ZDoom of course has no OpenGL and they work there .
__________________
Quote:
He came in like a Wrecking ball.

Last edited by RomioTheBadass; 01-14-2016 at 07:04 PM.
RomioTheBadass is offline   Reply With Quote
Old 01-15-2016   #4999
AlamGBC
WOO! GO ME! YAHOO!
Administrator
 
AlamGBC's Avatar
Default

Quote:
Originally Posted by RomioTheBadass View Post
They will work the same way they do for ZDoom and many other Sourceports , ZDoom of course has no OpenGL and they work there .
With a 8bit software render or 15/16/24 bit one?
__________________
"remember, hacking SRB2 is a good thing, cracking it's save games is not" - Alam and Logan Arias

3DS FC: 0473-7778-0919
AlamGBC is offline   Reply With Quote
Old 01-15-2016   #5000
TehRealSalt
Ya Grrl Sal Here (σᴥσ)
Developer
 
TehRealSalt's Avatar
Default

ZDoom automatically palettes them. If you're fine with them being paletted, then you'd be better off doing it yourself since you can replace the colors that didn't come out well.

GZDoom on the other hand doesn't, but that's OpenGL.
__________________
THZ Discord | Twitter | Avatar Source
TehRealSalt is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Some suggestions..... Konata123 SRB2 Discussion 3 03-30-2011 03:01 AM
I want some suggestions/reviews, please. Shadow Hog Outdated Releases (0.X & 1.X) 22 10-31-2006 01:45 AM
Question about a few 1.1 suggestions SSNTails Help 11 01-07-2006 04:27 AM
My suggestions RenegadeC Help 41 10-18-2005 09:51 PM


All times are GMT. The time now is 11:28 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.