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1.09.4 Weapon System Details »»
1.09.4 Weapon System
Version: 1.0, by LJ Sonik LJ Sonik is offline
Developer Last Online: Nov 2017

Category: Version: SRB2 Rating: (2 votes - 3.60 average)
Released: 11-08-2016 Last Update: 02-23-2017 Installs: 0
Scripts Re-Useable Content

Description

This lets you play with SRB2 1.09.4's weapon system.

If you never played 1.09.4, here is a quick description: you don't have ammos, instead you only use rings to shoot, however, you have a timer that lets you use the weapons you get as much as you want for a period of time. If you got several weapons, their effects will combine, enabling enhanced weapons such as automatic rail rings, scatter bounce rings, or even automatic scatter rail explosion rings.

In addition, you can also download OldMultiplayerLevels.wad and play in the match/CTF/race levels from 1.09.4. Note that the archive contains Zim's Base Zone as a separate wad because of its size (you can play without it though).

Details

Please note that not all combinations are possible, for instance explosion bounce rings or explosion grenade rings will simply explode like a regular explosion ring, as well as grenade rail rings will just shoot a rail ring. Automatic and scatter are always compatible with other weapons though.

By default, weapon ammos only spawn where weapon panels would normally be located. This behavior can be avoided using a console variable.

Variables

More console variables may come later, mainly to allow a better balancing and switch between the old/new weapon system.
  • manyweapons: When on, all weapon ammos will spawn. Defaults to off.
  • oldexplosions: When on, bombs and grenades explode in a 1.09.4 fashion. Defaults to on.

Download Now

File Type: rar OldMultiplayerLevels.rar (1.95 MB, 273 views)
File Type: rar OldWeapons.rar (3.5 KB, 243 views)

Screenshots

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Comments
Old 11-08-2016   #2
TehRealSalt
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Welcome to releases!
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Old 11-08-2016   #3
SKTGH
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I wonder if the netcode can support it.
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Old 11-08-2016   #4
MK.exe
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Balance?

Never heard of that word
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Old 11-09-2016   #5
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The first step on the long road to fixing multiplayer. You've done us a GREAT SERVICE.

Now if only I could get a game going somehow!
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Old 11-10-2016   #6
Smith The Icefox
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Even though this old match system was balanced,the weapons were very strong and hard to use it,but that was good and a funny WAD. Thanks for making that!
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Old 11-15-2016   #7
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Version 0.2 has been released, fixing a bug with the HUD showing odd values for mid-joiners or when adding the file while playing in a ringslinger map.
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Old 02-04-2017   #8
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I added an extra download, OldMultiplayerLevels.wad, that lets you play in 1.09.4's multiplayer levels. Do not forget to enable manyweapons if you play in these levels, or you'll get no weapons at all.
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Old 02-04-2017   #9
RomioTheBadass
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Oh Dear, Automatic Rail ring :o.
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Old 02-09-2017   #10
Ritz
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Was fortunate enough to get a game going with this last week and it's the first time I've had fun online with this game in about a decade. Netplay was broken; the 2.1.17 patch was one half of the solution, this is the other. I wish I could get everyone to play this, but nobody ever listens to me. It belongs in vanilla.

Really hoping you come back to this and implement the rest of the weapon combos (I KNOW you can do bounce rail)!
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Old 02-20-2017   #11
Aquatic Hinote
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I love this.
I play with this on my server a lot, it's TONS of fun :D
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Old 02-20-2017   #12
Blaze The Cat
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It would be really amazing to see Explosion-Grande combos being an explosion ring that throws grenades everywhere on detonation. Imagine combining all of these at once! As for the bounce rings, I would love to see explosions happen for the wonderful ricochets that a bouncing-exploding-rail would do.
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Old 02-21-2017   #13
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Quote:
Originally Posted by Blaze The Cat View Post
It would be really amazing to see Explosion-Grande combos being an explosion ring that throws grenades everywhere on detonation. Imagine combining all of these at once! As for the bounce rings, I would love to see explosions happen for the wonderful ricochets that a bouncing-exploding-rail would do.
That sounds more like a "Cluster-Grenade" than a "Explosion-Grenade" to me.
Here's my idea on this

(Not shown : PRETTY HIGH knockback)

As for the explosion-bounce...

Fun, isn't it?, notice they go boom only the first few ricochets and when they dissipate.

Rail-Bounce-Explosion

No comments here =S
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Last edited by ~Confusion~; 02-21-2017 at 02:02 PM.
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Old 02-21-2017   #14
MK.exe
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Quote:
Originally Posted by ~Confusion~ View Post
Rail-Bounce-Explosion

No comments here =S
Allow it to hurt your self,

LET THE GAMES BEGIN!
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Old 02-21-2017   #15
Ritz
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Amazing. Yes. Gimme that.
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Old 02-22-2017   #16
Kitoko
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Now we just need to give someone the ability to nuke the entire level when they have every weapon... But you may want to include infinity with that, as there's only one infinity per level.

Please pretty please can we have pain messages stating the huge combos someone has?!?
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Last edited by Kitoko; 02-22-2017 at 09:58 AM.
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Old 02-22-2017   #17
Monster Iestyn
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Quote:
Originally Posted by Kitoko View Post
Now we just need to give someone the ability to nuke the entire level when they have every weapon... But you may want to include infinity with that, as there's only one infinity per level.
World of Pain didn't include Infinity though, if that's what you're referring to. =V
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Old 02-23-2017   #18
LJ Sonik
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Version 1.0 has been released, showing proper combined weapon names when a player gets hit by a ring.
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