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Jeck Jims' Saturn Inspired MD2's-V5.5 MetalSonic Revamp Details »»
Jeck Jims' Saturn Inspired MD2's-V5.5 MetalSonic Revamp
Version: 5.0, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Jan 2019

Category: Version: SRB2 Rating: (6 votes - 5.00 average)
Released: 09-07-2017 Last Update: 11-19-2018 Installs: 11
Re-Useable Content Models

V5.5 Metal Sonic revamp and Knux polish.

SRB2Kart?
Spoiler:
So the obvious change here is that I am moving all SRB2kart-related models to their own thread to really cut down on the confusion, and this will allow me to post more frequent updates to vanilla or Kart. Look for them when they are up later today. I'll edit the link in here when it's live

Jeck Jims' Saturn MD2-V5.5

Other than that, the main meats of this update are Metal Sonic and Knuckles.

Metal has gotten a complete new head and textures to better match his intended design, rather then R's "interpretation."He's also gotten some nice animation updates to match Blade's sprites more, still some R inspiration as well though. Knuckles' head was also completely redone with it's textures, overall just more polish and will look tons better in colors other then red.
Spoiler:

Shown below are some examples of other characters,
Spoiler:








Background
With the release of Sonic Mania, I, like several others, were inspired to start making some content again. The amazing looking low-poly work in the special stages of Mania especially, game me something to strive for.

This model pack is designed to answer the what if question "What if SRB2 was made officially for the Saturn?"

As such, the models are designed using parts and textures from whatever Saturn models I could get my hands on, with a target of looking somewhere in the middle-ground quality between Sonic R and Sonic Jam. The other thing about this is, I genuinely believe that a mix of both some sprite assets and modeled assets is what the Saturn would have done, and I won't be making models for every asset under the sun. (so don't expect flowers bushes. etc)

Whats Included Then?

Spoiler:
-Sonic(with full Fsonic.wad support)
-Tails(with full Tailscd.wad support)
-Knuckles
-All Eggman Bosses
-Brak(lazy touchup)
-Metal Sonic (both bossfight, and Character Wad Support)
-Monitors (including S3K monitors)
-Springs!
-Emeralds
-Shields (S3k as well)
-All Vanilla Enemies (except the turret because who gets that close to it?)
-A few mod's enemies, (proto.wad's "Jetties", some SUGOI ones and prob others I don't recall)
-Supersonic for NIGHTS Mode. (not Fsonic version because reasons)
-Shadow (Speedwagon's WAD support)
-Rosy (Katsy's WAD support)
-Silver (Lat's WAD support)
-Cream
-Rouge
-Blaze
-EggRobo (Set up for Eggpack.wad)
-Espio
-Charmy
-Vector
-Omega
-Metal Knuckles
-Ray
-Bean (Jet :V)
-Flicky
-Playershadows (support for TD, lua_playershadows.wad)
-Full color changing support for the cast


Setting up!

The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go!

New folder organization?

Spoiler:
So, due to me wanting to keep shit organized, I've sorted the models into 4 folders inside the main MD2 folder and setup MD2.dat accordingly. So if you wanted to, you could merge this with whatever current models your using, and just swap out your md2.dat to change what models you're using.


Credit Explained

Spoiler:
Sryder13: His Robohood as a base for the low poly version, as well as being a major support/tester
íReremy: Used modified versions of several of his Badnik textures.
TheDoctor: Used his port of Brak, most just redid textures/mapping and walking animation because lazy.
Chromatian: Very helpful in testing/motivation!
Special thanks to Freeze and Ultra from Discord for helping touch-up knuckles' eyelid textures


Update log

Spoiler:

9/7/17 - Fixed TailsCD.md2 swim animation
9/7/17 - Replaced Emeralds with better Saturn/Mania ones. Also, due to some feedback I've taken all ring object models off by default.
If you desire rings simply add the following back to your md2.dat
Spoiler:
RING OBJE/RING.md2 3.0 0.0
RRNG OBJE/RRNG.md2 3.0 0.0
TRNG OBJE/TRNG.md2 3.0 0.0


9/25/17
V2.0! A few adjustments to better represent Jam's iteration of Sonic

-Efforts were made to match Jam's animations
-I decided to make sonic's shoe's soles that darker gray/black, as srb2 has it that way, as well as Jam, and I honestly prefer it to the red.
-A quick texture fix was made to clean up color changes on most of the cast
-Sonic and Shadow both received a contrast reduction to better fit the rest of the cast.

10/10/2017
V3.0! Dirk was added to group, goalpost got huge overhaul

-Goalpost were remade from scratch to have a better presentation, use the same images are their respective character's sprites, and now support the background color changing!
-Knuckle's gliding animation got an update to better match the sprites
-Metalsonic got a model touch-up and some animations fixed
-Spindashing frames were adjusted a bit to not look as awkward.

V3.5! Mighty was added, Texture Overhaul

Due to requests, I whipped up a quick Mighty.
Also, as seen above, several members of the cast received texture touch-ups to better fit srb2's color palette, as well as to just show better 'lighting.'

Some other objects/enemies got these touch-ups as well, including but not limited to;
-Springs
-FISH
-Chaos Emeralds
V4.0 Eight characters join the cast, as well as a bunch of support for Major SRB2 mods, most notably SUGOI and SUBARASHII.

I'm throwing everything I've made that's done up until now into this release, no more waiting on intended WADs, as it's making it hard to keep track of whats public or not.
I honestly don't fully know all of what is new to this release, but the obvious ones being
-Cream
-Rouge
-Blaze
-EggRobo
-Espio
-Charmy
-Vector
-Omega
Please note, that many of these are designed with other WIPs wads in mind, and may not work perfect with any joesmoe's wad you find around.

As well as a new star post!

V4.5 Ray, Metal Knuckles, Flickies and Animals!.

Just pushing all the updates that I have again for now. Ray, Flicky, MetalKnuckles, and even Bean?! I've also complete remade Mighty's Head, and added more unique mania based animations. Beyond that I've redone several small things such as shields, and added some models for objects that lacked them before like maces. Support has also been started for the upcoming Sugoiii, based off it's last preview.
Also a brand new Signpost!(Thank you Sal for best Egg)

Vanilla Updates as of V5.0

Eggman got a Makeover!

I decided to go with a more accurate design for Eggman rather then being strictly stuck with Sonic R's Model for kart, and carried that design over to SRB2 Vanilla. (also de-minecrafted the glass a bit)
Spoiler:
Also the Finished Inazuma is now included



Known "Issues"

-Animation frames added with lua can be very difficult to make models for, ROSY is a great example of this. (NO I can't fix the hammer bounce)
-An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options.
-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V
-The above issue is also present in many character wad's Spindash states.

Download Now

File Type: rar Jeck Jims' Saturn MD2-V5.5.rar (6.68 MB, 95 views)

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Comments
Old 09-03-2018   #122
Wumbo
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Quote:
Originally Posted by TheCreeperDemon View Post
What does Ray go to? I MUST FIND OUT.

---------- Post added at 01:54 PM ---------- Previous post was at 12:48 PM ----------

Hey, just wondering but what skin does Ray go to? Don't know how to get it-
The WAD is in Submissions for the time being. Until it's accepted you can find it in some netgames or on the Community Discord.
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Old 09-04-2018   #123
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Quote:
Originally Posted by TheCreeperDemon View Post
What does Ray go to? I MUST FIND OUT.

---------- Post added at 01:54 PM ---------- Previous post was at 12:48 PM ----------

Hey, just wondering but what skin does Ray go to? Don't know how to get it-
Or if you can't wait for someone to approve it so you can try out that one, the Ray ability in the Lua releases section has a zip file containing a wad demonstrating the ability on a character.
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Old 09-05-2018   #124
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Would it be too much to ask for a link to it?
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Old 09-05-2018   #125
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Quote:
Originally Posted by TheCreeperDemon View Post
Would it be too much to ask for a link to it?
I guess so.
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Old 09-06-2018   #126
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Quote:
Originally Posted by TheCreeperDemon View Post
Would it be too much to ask for a link to it?
It was the fourth entry down in the Lua modifications subforum at the time of writing but here you go. download the zip file and add the wad to your game and voila.
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Old 09-16-2018   #127
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my god i adore that ray model
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Old 09-17-2018   #128
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Really good improvements right there.
"-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V" The only way to make the animation consistent, instead of using "GR_MD2 ON/1" instead use "GR_MD2 2".
That's what I do to improve the "old game" look.
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Last edited by XleederTH; 09-17-2018 at 12:08 AM. Reason: Didn't wanted to make another post.
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Old 09-17-2018   #129
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I think there should a zip file version of this md2 pack so those without WinRar dont have a lot of problems.
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Old 09-18-2018   #130
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Quote:
Originally Posted by Sinny33 View Post
I think there should a zip file version of this md2 pack so those without WinRar dont have a lot of problems.
If you prefer not to (ab)use trial software, 7zip is a free program that can open rar files.
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Old 09-29-2018   #131
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what is the md2 codes for the s3k shields and mania shields
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Old 10-06-2018   #132
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They look cool!
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Old 10-23-2018   #133
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Hello, I really liked the models! But i have a question, ┐i can use the Metal Knuckles or Bean models? ┐Or is in beta?
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Old 10-30-2018   #134
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Quote:
Originally Posted by Santuu View Post
Hello, I really liked the models! But i have a question, ┐i can use the Metal Knuckles or Bean models? ┐Or is in beta?
You need wads fir both Characters.
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Old 10-30-2018   #135
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Bean is assigned to Jet for the time being, meanwhile Metal Knuckles has no assigned character yet. You can easily add an assignment for him by editing MD2.DAT with Notepad or WordPad and adding the following
Code:
[skin name] PLAY/MKNUX.MD2 3.0 0.0
where skin name is the character's name as found in the multiplayer character select menu. It should be noted that any spaces in that name should be substituted with underscores.
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Old 11-03-2018   #136
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Honestly, I find it somewhat odd, that, while Robo-hood has an enemy model, this hasn't been adjusted framewise into a character.
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Old 11-04-2018   #137
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I thought Metal Knux's Assigned character was one of the very old wads of him.
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Old 11-05-2018   #138
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The skin is not listed in the MD2.DAT file, perhaps it was at some point but not when I checked. Thus, I made a way for you to add the line yourself.
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Old 11-10-2018   #139
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What MD2s are for the rings? Don't see them
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Old 11-11-2018   #140
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EDIT:
@Sinny33

a quote from the first post:
Quote:
9/7/17 - Replaced Emeralds with better Saturn/Mania ones. Also, due to some feedback I've taken all ring object models off by default.
If you desire rings simply add the following back to your md2.dat
Spoiler:
RING OBJE/RING.md2 3.0 0.0
RRNG OBJE/RRNG.md2 3.0 0.0
TRNG OBJE/TRNG.md2 3.0 0.0
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Last edited by Rumia1; 11-11-2018 at 03:28 AM.
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Old 11-19-2018   #141
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V5.0 Kart DLC and Eggman Update.


Ok, so with SRB2Kart's release finally happening I'm sure some of you guys have noticed that these models were included with the base game, however, people have ALREADY to been asking me about where they are to find models for characters, not included in the base game, or bonuschars. The answer, right here!







I have already been whipping up a bunch of models for characters that don't yet have wads, and these will be referred to as DLC Racers from this point on.

If you look at the downloads you will notice 3, and this is because with kart using SRB2 assets, it's possible to save space and keep all your Vanilla and Kart models in together in 1 MD2 folder.

Lets go over what is in each download.
Jeck Jims' Saturn MD2-V5.0(+KART)
Spoiler:
The largest file, this download includes EVERY SATURN model setup for anyone who like to keep SRB2 and SRB2Kart all in one folder, this also includes the models found with SRB2kart's download.


Jeck Jims' Saturn MD2-V5.0
Spoiler:
This download just includes Vanilla SRB2 models, same as it used to before, no kart assets. Use this for your standalone SRB2 folder.


Jeck Jims' Saturn KART DLC
Spoiler:
This Download includes JUST extra DLC racers for kart, think of it as a patch, merge with the models found with Kart's download, for a standalone kart folder.


What are "DLC Racers"?

These models were made as an in case scenario. So, if someone makes a CK_BLAZE.wad for kart, you already a have the model for it, and so on. The list of completed ones is below.
Spoiler:
-Bark
-Bean
-Blaze
-Charmy
-Cream
-Fang
-Mario
-Mighty
-Metal Knuckles
-Crawla :V
-Ray
-EggRobo
-Classic Amy "Rosy"
-Super Sonic
-Vector


I have more WIP characters that I'll continue to pump out, Such as Tikal and Jet, characters receiving proper MB WAD releases will take priority.
As of right now, I have not completed any fan characters for Kart, and am hesitant to do so, as I fear the floodgate of request, for now, please don't ask.
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