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SegaSonic Ray
Version: 1.0, by Wumbo (Uninteresting the Character) Wumbo is offline
Developer Last Online: Nov 2018

Category: Version: SRB2 Rating: (1 votes - 3.40 average)
Released: 09-01-2018 Last Update: Never Installs: 0
Characters Scripts Re-Useable Content

Introducing, the world's first third Ray WAD... with sprites!



SegaSonic Ray utilizes Emong's script, Ray's sprites from SegaSonic the Hedgehog (Ripped by Ragey), attention to offsets and a few custom gliding sprites by me. If you were hoping for a full WAD with entirely custom sprites in the SRB2 style, read the title again.

Will add a version number to the WAD filename when updated.

Because I know most of you are going to make this mistake, Emong created the script, not me! If you have any questions related to Ray's ability, contact him instead! (Sending feedback through this thread is still completely fine)

Spoiler: Known Issues
  • Flying above or below polyobjects can sometimes end flight without colliding with anything
  • Flying is a little wonky at scales smaller than normal
  • Gliding sounds will not loop and instead fade-out due to Lua limitations

Spoiler: Credits
  • Emong for the original base WAD and script (and for giving me permission to release this)
  • Ragey for the spritesheet
  • Everyone who pointed out I was missing things on the gliding sprites

Download Now

File Type: zip RaySSTH.zip (205.6 KB, 1087 views)

Screenshots

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Size:	5.95 MB
ID:	13474  

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  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 09-09-2018   #2
Prime 2.0
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Weird to start with, but once you get the hang of pressing the right direction when you start flying, and using spindash for extra lift-off speed, and the flight itself, this guy is pretty dang fun, and also possibly a bit overpowered, provided C-Lag doesn't mess with you too much. Glad somebody got some sprites for this ability so quick.

Welcome to Releases!
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Last edited by Prime 2.0; 09-09-2018 at 12:27 AM.
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Old 09-09-2018   #3
Meneum
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ayyyy, we finally got our boi on the MB.
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Old 09-09-2018   #4
Fres
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And with this, Encore runs can truly start.

Loved Ray's gameplay in Mania, definitely excited to see how it works out in SRB2.
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Old 09-09-2018   #5
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Sonic Manyaa... Pluz: HEY IS MIGHTY AND.... a red guy what i dint know of his existence.
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Old 09-17-2018   #6
Sinny33
 
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What if Ray had Sprites that matched the whole game and we used FSonic as a base
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Old 09-17-2018   #7
Elyos03
 
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Quote:
Originally Posted by Sinny33 View Post
What if Ray had Sprites that matched the whole game and we used FSonic as a base
Just a big sacrifice of all blood, swear and tears, it would seem.
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Old 09-19-2018   #8
Flare957
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Just a quick question...

When in 2D mode, the controls for flight are still forward to dive and backwards to ascend, when it would make sense for it to be either left or right (depending on the direction you are facing) to dive and the other to ascend.

Were there any plans to change this?
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Old 09-19-2018   #9
Emong
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Quote:
Originally Posted by Flare957 View Post
Just a quick question...

When in 2D mode, the controls for flight are still forward to dive and backwards to ascend, when it would make sense for it to be either left or right (depending on the direction you are facing) to dive and the other to ascend.

Were there any plans to change this?

It's actually already intended to behave like that. I'll have to give it a look and see what broke.
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Old 1 Week Ago   #10
MaykeAdventuresZForever
 
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Quote:
Originally Posted by Sinny33 View Post
What if Ray had Sprites that matched the whole game and we used FSonic as a base





yeah,that would be nice
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