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SF94-Serv Details »»
Version: 3.92, by LJ Sonik LJ Sonik is offline
Developer Last Online: Sep 2018

Category: Version: SRB2 Rating: (10 votes - 4.60 average)
Released: 05-31-2015 Last Update: Never Installs: 3
Single Player Levels Multiplayer Levels SOCs Scripts Sprites/Graphics

This is a port of SF94-Serv, a mod made by SonicFreak94, Sik, Penopat and Donnyku, that I was allowed to port and release here.

The mod is splited into three files: SF94-Core.wad, SF94-Maps.wad and SF94-Music.wad.

There are still some features that haven't been ported, but most of it is playable. The aliases like "blood" or "puyomode" haven't been tested yet so they might not be functional.

  • jumpsphere: Enables/disables the jump sphere that appears when you're jumping.
  • respawnitemtimecoop: Sets the number of seconds before rings and ringboxes respawn in Co-op and Single Player.
  • allowresetnpcs: When disabled, only the server and administrator can use the resetnpcs command (enabled by default).

  • resetnpcs: Resets all moving NPCs to their spawnpoint. Intended as a way to minimize resynch failures caused by the NPCs, even though it doesn't seem to help much. By default anyone can use this, however you can disable allowresetnpcs so that only the server/admin can use it.
  • event <type> [parameters]: Triggers the event specified by "name" with the optional specified parameters. "type" can be one of these: "halloween", "christmas" (alias "xmas") or "stop" (to cancel the event). For more information just type "event" without anything else in the console.
Look at this thread for more information about the time/weather control related commands/variables. Consider the timehelp console command if you need a list of variables/commands that you can use.

Archived versions
These archives don't provide SF94-Music.wad because it still remains the same since 3.80 and would multiply by 10 their size.


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File Type: rar SF94-Serv-3.93.rar (19.89 MB, 1552 views)


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Old 08-23-2017   #162
ʇxǝʇ pǝddᴉlɟ ɹɐoɯ ɥʇᴉʍ ʍoN
gregory_house's Avatar

Alright so, I'll make this quick. In its current state, this is unplayable in multiplayer.

The NPCs walking around randomly in a way that's not currently synched between all players (as well as the monitors that appear as rewards for killing enemies) make this a nightmare to join (and presumably to host, too), as once they're out of sync when they touch anyone for more than a couple seconds they paralyze the entire server and force everyone to be synched out. Sometimes you might be lucky and have it not desync for tens of minutes, other times you get kicked out on join. A *lot* of times, may I add.

Please do something about this.
Intel i7-4770K - ASUS GTX970 4GB OC - 2x8GB Dominator Platinum @1866 CL10 - Samsung 840PRO 256GB
gregory_house is offline   Reply With Quote
Old 12-17-2017   #163
LJ Sonik
Default Update!

3.93 is out!
Just a few bugfixes, as usual:
  • Fixed elevator in SF94 Plaza not moving on map load in some situations, causing some players to be stuck forever at the spawn.
  • Changed the morning sky.
  • Added a resetnpcs console command, in a desperate attempt to reduce resynch failures caused by moving NPCs (failed attempt it seems :p).
  • Replaced the teleporter and recycler boxes as they can be pretty annoying sometimes.
  • Probably I forgot a few other minor bugfixes, but well
  • And while I'm at it, the Christmas event is enabled by default until the next release. You can disable it by typing "event stop" in your console and then resetting the map.
<Orbit The Fox> messages are SRB2's favorite meal
LJ Sonik is offline   Reply With Quote
Old 2 Weeks Ago   #164
>:Hello world!
Dee's Avatar

I am SO glad someone made this! In netgames, when I exit with the mod, it SOMEHOW turns everything Christmas themed after I enter the green elevator. Good thing there's a command i can use.
I'm working on a pencil mod.

Last edited by Dee; 2 Weeks Ago at 08:50 PM. Reason: I realized you can stop it by entering a command.
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Old 2 Days Ago   #165
Backseat Developer
Rumia1's Avatar

For some reason, the christmas event has been activating every time I start a server with this mod, and I've gotten some really bad synch issues supposedly tied torandom drops from enemies. Is there any way you could fix these issues?
Originally Posted by Cirno
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