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SF94-Serv Details »»
Version: 3.92, by LJ Sonik LJ Sonik is offline
Developer Last Online: Dec 2017

Category: Version: SRB2 Rating: (10 votes - 4.60 average)
Released: 05-31-2015 Last Update: Never Installs: 3
Single Player Levels Multiplayer Levels SOCs Scripts Sprites/Graphics

This is a port of SF94-Serv, a mod made by SonicFreak94, Sik, Penopat and Donnyku, that I was allowed to port and release here.

The mod is splited into three files: SF94-Core.wad, SF94-Maps.wad and SF94-Music.wad.

There are still some features that haven't been ported, but most of it is playable. The aliases like "blood" or "puyomode" haven't been tested yet so they might not be functional.

  • jumpsphere: Enables/disables the jump sphere that appears when you're jumping.
  • respawnitemtimecoop: Sets the number of seconds before rings and ringboxes respawn in Co-op and Single Player.

  • event <name> [parameters]: Triggers the event specified by "name" with the optional specified parameters. "name" can be one of these: "halloween", "christmas" (alias "xmas") or "stop" (to cancel the event). For more information just type "event" without anything else in the console.
Look at this thread for more information about the time/weather control related commands/variables. Consider the timehelp console command if you need a list of variables/commands that you can use.

Archived versions
These archives don't provide SF94-Music.wad because it still remains the same since 3.80 and would multiply by 10 their size.


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File Type: rar SF94-Serv-3.92.rar (19.90 MB, 2950 views)


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  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Old 08-23-2017   #162
ʇxǝʇ pǝddᴉlɟ ɹɐoɯ ɥʇᴉʍ ʍoN
gregory_house's Avatar

Alright so, I'll make this quick. In its current state, this is unplayable in multiplayer.

The NPCs walking around randomly in a way that's not currently synched between all players (as well as the monitors that appear as rewards for killing enemies) make this a nightmare to join (and presumably to host, too), as once they're out of sync when they touch anyone for more than a couple seconds they paralyze the entire server and force everyone to be synched out. Sometimes you might be lucky and have it not desync for tens of minutes, other times you get kicked out on join. A *lot* of times, may I add.

Please do something about this.
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