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SF94-Serv
Version: 3.92, by LJ Sonik LJ Sonik is offline
Developer Last Online: Sep 2017

Category: Version: SRB2 Rating: (10 votes - 4.60 average)
Released: 05-31-2015 Last Update: Never Installs: 3
Single Player Levels Multiplayer Levels SOCs Scripts Sprites/Graphics

Description
This is a port of SF94-Serv, a mod made by SonicFreak94, Sik, Penopat and Donnyku, that I was allowed to port and release here.

The mod is splited into three files: SF94-Core.wad, SF94-Maps.wad and SF94-Music.wad.

There are still some features that haven't been ported, but most of it is playable. The aliases like "blood" or "puyomode" haven't been tested yet so they might not be functional.

Variables
  • jumpsphere: Enables/disables the jump sphere that appears when you're jumping.
  • respawnitemtimecoop: Sets the number of seconds before rings and ringboxes respawn in Co-op and Single Player.

Commands
  • event <name> [parameters]: Triggers the event specified by "name" with the optional specified parameters. "name" can be one of these: "halloween", "christmas" (alias "xmas") or "stop" (to cancel the event). For more information just type "event" without anything else in the console.
Look at this thread for more information about the time/weather control related commands/variables. Consider the timehelp console command if you need a list of variables/commands that you can use.

Archived versions
These archives don't provide SF94-Music.wad because it still remains the same since 3.80 and would multiply by 10 their size.

SF94-Serv-3.80.rar
SF94-Serv-3.81.rar
SF94-Serv-3.82.rar
SF94-Serv-3.83.rar
SF94-Serv-3.84.rar
SF94-Serv-3.85.rar
SF94-Serv-3.86.rar
SF94-Serv-3.87.rar
SF94-Serv-3.88.rar
SF94-Serv-3.89.rar
SF94-Serv-3.90.rar
SF94-Serv-3.91.rar

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File Type: rar SF94-Serv-3.92.rar (19.90 MB, 2643 views)

Screenshots

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Comments
Old 06-13-2015   #22
rocky
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Slightly off-topic, but what's the music used for the lobby area in "space" ?

Also glad to see this mod coming back in it's full glory
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Old 06-13-2015   #23
NotablyPrettyCrazy
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Quote:
Originally Posted by rocky View Post
Slightly off-topic, but what's the music used for the lobby area in "space" ?
It is called "Phantasy Star Online: Day Dawns".
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Old 06-13-2015   #24
LJ Sonik
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Another minor release:
-NPCs, balls and some other objects are now correctly colored
-The jump sphere bug with scales and gravity flip is now fixed thanks to Wolfy who made a short Lua script
-The Empanada Hut key no more spawn odd sparkles under the ground, instead the sparkles spawn on the key at random places

The next releases will focus on fixing the Neon Night bugs and the endless mission tunes in SF94 Plaza.
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Old 06-13-2015   #25
NotablyPrettyCrazy
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Alright, new release!

I already got my hands... or paws, whichever you prefer on it, and there are some minor bugs, especially minor when compared to stuff that is going to be fixed in 3.83

First, i saw a red Knuckles NPC, which wasn't really in my list of original 2.0 NPC colours, but i did see them less often that the other NPCs, which might just be a placebo.

Then, i noticed that the spindash trail sprite flickers when you jump, which probably isn't supposed to happen, especially the flicker part.

And the last, but actually something that happened first, was this in the attachments, i have no idea what happened, i didn't add any other wads before SF94-Core, but everything else seemed to be normal without any real problems.
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Old 06-13-2015   #26
LJ Sonik
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Well, I just translated the colors that were said in the 2.0 SOC... Maybe the last 2.0 version actually had red knux?
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Old 06-13-2015   #27
NotablyPrettyCrazy
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Nah, i have a feeling it is a bug, why would SF94 make it so Knux NPCs aren't red since who knows when, and then suddenly make it so in the last version you can actually see a red Knuckles?

That or the SOC you used didn't restrict Knux NPCs from using red, i don't know, but i am sure they aren't supposed to be red.
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Old 06-13-2015   #28
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I know there aren't supposed to be, but apparently they are now :V
Anyway I'll later add more colors so I'll also fix that
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Old 06-13-2015   #29
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So i love this mod/wad alot, but i think it would be awesome if you could add a command that would turn on/off the jumpsphere. The reason i bring this up is that it can ruin custom characters that perhaps have any conflicting Lua. So i suggest either a command or limiting it to Sonic, Tails, and Knuckles.
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Old 06-13-2015   #30
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Ok I'll see for that.
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Old 06-13-2015   #31
dany777
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Wow, the best thing i ever played since like 2.0 or so and is back to 2.1, thank you very much

But i have 1 question, if the respawning items are enabled automaticly, why they doesnt respawn? Even putting the respawn time to 1, it wont respawn rings, monitors and other kind of things
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Old 06-13-2015   #32
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Um, SRB2 2.1 doesn't allow respawning items in co-op, only in every other mode. Even though I have yet to try out the mod due to personal issues, I could suggest making a lua script that maybe overrides the disability, or making a command so that they can respawn in co-op mode.
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Old 06-14-2015   #33
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The Attraction Shield doesn't seem to work in all places.
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Old 06-14-2015   #34
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I had noticed that as well during my playthrough of Gelespious Mountain.
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Old 06-14-2015   #35
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Maybe these rings are custom objects...? Gonna check for that.

---------- Post added at 11:19 AM ---------- Previous post was at 11:18 AM ----------

Nevermind, apparently they are. Looking for the shield then.

---------- Post added at 11:29 AM ---------- Previous post was at 11:19 AM ----------

For me it works perfectly. Were you using another file than SF94-Serv?
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Old 06-14-2015   #36
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There is an error when you load sf94-core.wad. Ill paste the log when you add it

Added file sf94-core.wad (562 lumps)
Loading Lua script from sf94-core.wad|LUA_SF94
Pardon me while I initialize the Lua scripting interface...
MobjType MT_JUMPSPHERE allocated.
State S_JUMPSPHERE allocated.
Added command "sf94version"
Added command "sf94ver"
Added command "commands"
Loading main config from sf94-core.wad
WARNING: state 'S_SF94_NPC2_SPAWN9' does not exist.

WARNING: Line 3550: Couldn't find state named 'S_SF94_NPC2_SPAWN9'
WARNING: state 'S_SF94_NPC3_SPAWN9' does not exist.

WARNING: Line 3801: Couldn't find state named 'S_SF94_NPC3_SPAWN9'
WARNING: Line 4822: Couldn't find state named 'S_SF94_1794'
3 warnings in the SOC lump
20 sounds replaced
sf94-core.wad added 291 frames in 47 sprites
MAP03
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Old 06-14-2015   #37
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Quote:
Originally Posted by LJ Sonik View Post
Maybe these rings are custom objects...? Gonna check for that.

---------- Post added at 11:19 AM ---------- Previous post was at 11:18 AM ----------

Nevermind, apparently they are. Looking for the shield then.

---------- Post added at 11:29 AM ---------- Previous post was at 11:19 AM ----------

For me it works perfectly. Were you using another file than SF94-Serv?
I was exactly using SF94-Serv 3.82.
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Old 06-14-2015   #38
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3.83 is out!
-The crushing rock and the ultimate weapon are now available, also the secret place with balls is probably fixed as well (too lazy to test =p). All of this was due to a linedef executor (405 to 408, Raise/Lower Floor/Ceiling according to Linedef/Offsets) type that I had forgot to port.
-The flickering jump sphere is fixed (actually it's me who made the mistake, not Wolfy >.<), and a jumpsphere console variable has been added, to disable them if you want.
-The Knux and Amy NPCs have now respectively lavender and peach instead of red.

In the next version I'll try to port the mission music system to Lua, so some endless music glitches could be fixed.
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Old 06-14-2015   #39
NotablyPrettyCrazy
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Wow, 3.83 is already released?

Anyway, everything has no problems!
Well, except for the fact that the Peach thing also applies to Sonic NPCs.
But Red isn't overwritten for the NPCs, and Peach ends up appearing along with Red on the NPC spectrum, which isn't a problem for me personally.
Oh, and hopefully Lavender Echidnas don't end up raising too many questions in Green City...

And no, Red Echidnas don't appear. Which is good.

Last edited by NotablyPrettyCrazy; 06-14-2015 at 02:57 PM.
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Old 06-14-2015   #40
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If this is good, everything is fine then :D
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Old 06-14-2015   #41
NotablyPrettyCrazy
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Oh, and also:


And for the record, i have no idea why screenshots are darker than in gameplay.
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