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Great Divide Zone (v1.9) Details »»
Great Divide Zone (v1.9)
Version: 1.9, by 742mph (I make Sonic look like me) 742mph is offline
Developer Last Online: Oct 2017

Category: Version: SRB2 Rating: (7 votes - 3.57 average)
Released: 03-25-2014 Last Update: Never Installs: 1
Characters Single Player Levels SOCs Scripts Re-Useable Content Sprites/Graphics

The dual-environment Great Divide Zone is back and less mediocre than ever for SRB2 2.1!

Special thanks to Jasper the Fox for allowing his custom character Jasper to be packaged with this zone (albeit with a different mid-air ability because of reasons), KO.T.E. for lending me his Angel Island miniboss sprites, Blade and Dr. Pepper for various other sprites and graphics, and MonsterIestyn, RoyKirbs, Prime 2.0, and SpiritCrusher for lots of help finding and fixing bugs and other issues.

I do not claim to own anything in the Great Divide WAD that I did not create, such as Metal Sonic's, Jasper's, and the miniboss' sprites.

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Version 1.9 update changelog:

*Fixed a bug that caused players to get stuck in certain zoom tubes.
*Jasper's sprites have been updated to those of his standalone character WAD counterpart.
*Jasper's fall-switch is now performed by pressing Jump in mid-jump, and his instant stop is performed by pressing Spin in mid-jump.
*Tails and Metal Sonic can spin on the ground when moving fast enough.
*Metal Sonic is no longer invincible during his air dash.
*Characters can no longer exit a spin by pressing the Spin button again.
*Minimum and maximum spindash charges have been standardized between characters.
*The Tails/multiplayer level exit has been moved into a tunnel.

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File Type: zip scr_greatdivide.zip (4.82 MB, 131 views)

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Comments
Old 07-07-2017   #62
Dying Dark
I'm AWESOME... I know
 
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Can't play the 2D section because I get stuck here every time...
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Old 07-07-2017   #63
gamevoin
I am the slow.
 
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Seems like there is another bug where I got stuck in an entrance of a 2D section, in the bottom route of the lava area.

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Old 07-07-2017   #64
742mph
I make Sonic look like me
 
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Those problems are what I was talking about in my last post. The 3D-to-2D transitions use zoom tubes to force the player into the plane of the 2D section. Because of a change in the way zoom tubes work in recent updates of 2.1, the player is immediately sucked into the zoom tube that leads back out of the 2D section after entering it, and then back into the entrance tube after exiting it, trapping them in an endless loop. After messing around in Zone Builder, I don't think that this problem can be solved just by changing a few linedef flags or moving a few waypoints, so it might take me some time to fix it.
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Old 08-22-2017   #65
742mph
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Version 1.9 has been released! The zoom tube bug should be fixed now.
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