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Old 09-01-2016   #5241
Monster Iestyn
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Mario coins are counted as the same thing as rings in normal maps, so naturally you're always going to spill rings in those maps. On the other hand, I'm pretty sure you spill coins in "Mario Mode" maps (i.e. maps that have "Mario" set in TypeOfLevel in their level headers - it gives them other changed behaviour like replacing certain sounds with mario ones). In that case even if you collected rings you'll always spill coins! Right?

It'd honestly be pretty awkward to try and figure out how much you've got of each to spill a correct mix of rings and/or coins, unless we've got to start keeping tally of the different kinds of rings and ring like objects we're collecting now. =V
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Old 09-02-2016   #5242
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I think someone said this.

"Allow anyone to enter any server regardless of what WADs/Lua is loaded up"
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Old 09-02-2016   #5243
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I think Robotnik should have brand new sprites, or polish the current sprites a bit.
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Old 09-02-2016   #5244
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I think Robotnik should have brand new sprites, or polish the current sprites a bit.
I once did a fancy Eggman, but it was just the front frame so whatever
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Old 09-07-2016   #5245
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Give the user an option to chose which GPU to use for rendering in OpenGL mode if they have multiple GPUs. I am having a hard time getting a good framerate ingame and thats all because SRB2 preffers my shitty on-board graphics over my actuall graphics card. This gets even worse when playing online (joining a game) as it rarely gets to beyond 30 FPS. Also it sometimes skips entire seconds of drawing frames durring gameplay making it hard to be played online (unless I am the one hosting).
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Old 09-07-2016   #5246
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I think you can make applications use whatever GPU you prefer as default with a Nvidia card from its control pannel, but I'm not sure about other GPUs. However, framedrops while joining a netgame (not hosting)... are apparently intentionnal. SRB2 seems to turn lag into frame drops or something, and it gets much worse on heavy maps. (SF94-City barely gets 20fps during netplays)
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Old 09-07-2016   #5247
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Make the TAB button a menu for:Admin,Ban and Kick
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Old 09-07-2016   #5248
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Make the TAB button a menu for:Admin,Ban and Kick
Maybe not solely the Tab key, but a menu for admin functions would be cool.
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Last edited by Fres; 09-07-2016 at 10:11 PM. Reason: Damn predictive phone text
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Old 09-09-2016   #5249
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Maybe add a drowning sprite for all the characters like this?
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Old 09-09-2016   #5250
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Implement plan omega bravo three in all robot cores.
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Old 09-10-2016   #5251
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Give Brak a mustache to make the game 420% cooler
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Old 09-10-2016   #5252
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If Dark City comes back, Act 1 should be the "really dark" part of the city, in day. Act 2 should be at night, becoming a carnival-themed level. I think is a good idea.
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Old 09-10-2016   #5253
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Since Tails and Knuckles won't officially have their super forms, could yall at least keep their transformation sprites inside the player.dta for LUA purpose?

Last edited by Tokyo; 09-10-2016 at 05:26 AM.
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Old 09-10-2016   #5254
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Make Tails and Knuckles/Knuckles and Tails a single player combo
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Old 09-10-2016   #5255
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Make Tails and Knuckles/Knuckles and Tails a single player combo
This would nullify the point of adding character-specific paths. The whole idea is to make playing as Tails and Knuckles feel less similar.
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Old 09-10-2016   #5256
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Quote:
Originally Posted by spongehog5000 View Post
Maybe add a drowning sprite for all the characters like this?
Don't they already have some?
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Old 09-10-2016   #5257
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Not in 2.1 they don't.
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Old 09-10-2016   #5258
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This would nullify the point of adding character-specific paths. The whole idea is to make playing as Tails and Knuckles feel less similar.
Hm ok, Then what about having those combos as unlockables after the player does a full run of the game with all characters and an with 75% of emblems done?
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Old 09-10-2016   #5259
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If you want to have those tag teams, MotdSpork made a script that adds them.
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Old 09-10-2016   #5260
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Quote:
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If you want to have those tag teams, MotdSpork made a script that adds them.
I completely forgot about this!, thanks :v
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