Speaking of gametypes, I honestly feel that match and ctf need some tweaks, more specifically the ring weapon dropping system. Its a good idea on paper, don't get me wrong, it makes what would be a standard fps gametype and makes it more sonic like, but the execution is just awful. As someone who plays both of these gametypes an awful lot I have noticed that this issue makes both of these gametypes (especially match) extremely biased towards the more experienced players, and a complete nightmare for newer/less experienced players, because if your hit without a shield at close range(almost all sonic players) they will just instantly swipe most if not all of your weapons and you are left almost completely defenseless against your foes as a result. So if you want a fighting chance again that means you either have to A. Go up against that same player or another player to get some stuff back (which if your inexperienced is a lost cause) or B. Waste like almost a whole minute trying to get fresh weapons and hope some cheap fuck doesn't camp weapons or farm off you. The devs themselves have said that they want to make match and ctf less punishing for the beginners and actually give them a fighting chance (hence the pity shield and removal of super forms in 2.2), which is a huge step in the right direction, because if your getting your ass handed to you with almost no chance for recovery, how exactly is that any fun? tbh I still don't know why this hasn't been looked into before the pity shield and super form removal, because its still the most prominent and glaring issue out of all of them.
Ok so enough jibber jabber, what do I suppose would make these gametypes more welcoming and more fun for everyone? I idea I've had in my little o'l noggin for a while is when hit without a shield, you only drop the weapon you currently have equipped and your rings: that way your not left completely vulnerable and you still have a fighting chance; it will be more of a risk to try blindly swiping others weapons and you would need to be more creative with you strategies in order to steal their weapon(s) due to them being able to defend their stuff for the most part witch would make stealing weapons not be the main focus on match anymore; and finally it would make players put some actual thought into their battle strategies because if they're too reckless they may just loose their favorite weapon.
Also Sonic Tails, and Knuckles need some balancing out, because in the current state of match and other game types to an extent: Sonic's thok is stupidly overpowered, like seriously 60 actionspd! that's a bit overkill isn't it :/? All this this does is encourage players to spam it because it make's them really hard to hit and it allows them to move almost as fast as thrown rings. This is why I hope the moveset for fuckingsonic becomes official (which I won't explain in too much detail, cause spiolers) because instead of raping your jump button for instant speed, you have to either earn your speed or leave yourself vulnerable for a couple of seconds to fully charge up the spindash which is incredibly fun to unleash as him ^_^, overall fuckingsonic is easier for beginners to grasp, more balanced and more fun all at the same time which proves actual thought went into the making of his moveset unlike the current vanilla Sonic, because currently with the state of the thok Sonic is way faster than Knuckles and almost twice the speed of Tails. Speaking of Tails in terms of balance he's mostly fine, his only issue however is that when flying with him you move at a snails pace with no way to get that speed back in the air which makes him way to easy to hit with rails, that's why I hope Lat's flying code becomes official because it allows you to sacrifice height for speed and it's very faithful to his flight mechanics in Sonic 3 and Knuckles. Speaking of Knuckles his glide is way to slow, in Sonic 3 and Knuckles his glide was the same speed as his top running speed and his glide wasn't slowed down when in water when in this game it is for some odd reason, also to add to what MK said earlier I would love for Knuckles glide to be able to physically hurt his foes like he can in thoker, this would allow a slower more power driven character like Knuckles to defend himself better against a speed demon like Sonic and would act as a good counter for the thok.
Also on a side note, I think that when you have a weapon slot maxed out you shouldn't be able to still collect that weapon, this would make weapon camping that little bit less effective.
Anyways that's just my two cents, and I know if these balances were applied a lot the veteran match players would bitch and whine about it, but as someone who has been playing this game for a decade now, I truly believe these changes would make the game better in the long run.