SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Help

Reply
 
Thread Tools Search this Thread
Old 01-06-2006   #1
SSNTails
What part of 'RETIRED' don't you understand?
 
SSNTails's Avatar
Default Question about a few 1.1 suggestions

Quote:
How about a sector special that disables the player from jumping/spinning
Quote:
How about a NO FLY ZONE?
Just curious, what would be the point of these? I can't think of any game that intentionally hinders things your player can do in a certain area.

If you have enough beef to back up the bun, I'll add them.
SSNTails is offline   Reply With Quote
Old 01-06-2006   #2
Fred
Retired
 
Fred's Avatar
Default

I suppose no-jump sectors could be used for pipes, or some RPG-esque thing going on. No Spin, well, is probably useless.

And instead of "No Fly", how about "No Ability"? Makes more sense.

Bet hell, what do I know, I wasn't the one who suggested these specials in the first place, so...
__________________
What am I even still doing here?
Fred is offline   Reply With Quote
Old 01-06-2006   #3
TailsDoll
 
TailsDoll's Avatar
Default

Quote:
How about a sector special that disables the player from jumping/spinning
I think that's a horrible idea, you cruel, cruel man, you.
__________________
Quote:
Usage of excessive punctuation, bad grammar, and generally being an idiot is extremely, extremely frowned upon. If you cannot type correctly, learn how to before you enter the board.
All who fail to obey this rule can just simply burn.
TailsDoll is offline   Reply With Quote
Old 01-06-2006   #4
ST218
 
ST218's Avatar
Default

It's a very good idea if you want Sonic Adventure 2-esque level openings. You can have the player do all sorts of fancy tricks and not screw it up by jumping or spinning (Both of which screw up speed pads, which is what you'll likely use for this)
ST218 is offline   Reply With Quote
Old 01-06-2006   #5
Mystic
チェン!
Administrator
 
Mystic's Avatar
Default

Basically, they'd be used for making levels in the Sonic Adventure vein of removing all relevant gameplay out of the game.
Mystic is offline   Reply With Quote
Old 01-06-2006   #6
Blitzzo
It's Mr. Computer!
 
Blitzzo's Avatar
Default

It would be nice to be able to place a no-fly zone at a certain height so that when Tails flies too high, he instantly becomes tired. Also, the walls above the height would become unclimbable for Knuckles. That would help add some anti-cheat into the game.
Blitzzo is offline   Reply With Quote
Old 01-06-2006   #7
Rob
Administrator
 
Rob's Avatar
Default

A no-jump area would be a great feature for some special stage ideas.
I mean, think of the possibilities. ;)
Rob is offline   Reply With Quote
Old 01-07-2006   #8
ST218
 
ST218's Avatar
Default

Quote:
Originally Posted by Mystic
Basically, they'd be used for making levels in the Sonic Adventure vein of removing all relevant gameplay out of the game.
I only quote SA2 because it's the most recent, and people might be more familiar with it. Sonic 3 and Sonic and Knuckles used this technique quite a bit in its level transitions. The way I see it being used is not as a manner to take away challenge from the levels, but to add flow between them, exactly like one of the classic games.
ST218 is offline   Reply With Quote
Old 01-07-2006   #9
JTE
Developer
 
JTE's Avatar
Default

I still love jumping off of the bridge at the end of Angel Island the moment Knuckles breaks it as Sonic and Tails, then using Tails to fly up to the empty animal capsule and from the top of that over the invisible wall to the platform where Knuckles is. I made a funny screenshot of this one time with Sonic on one side and Tails on the other, with the text "... What'cha laughin' at, Knux?" under it.

Sonicandtails218, I'm pretty sure transitions work fine without anti-ability sectors and things like that. Just look at Lightbulb Factory's transition to act 3. Sure, once you know it's there you can just jump backwards out of danger... But then, you can do that in Sonic 3 as well. The classic game. >_>
__________________
<Chimera> jte you're scaring me <Chimera> jte stop <Mystic> too much catnip
JTE is offline   Reply With Quote
Old 01-07-2006   #10
ST218
 
ST218's Avatar
Default

Yeah, and in Sky Sanctuary, Hydrocity, Launch Base, Mushroom Hill, Sandopolis, Hidden Palace, and Death Egg you all have scenes of non-control that transition into the next act. That Angel Island thing is a fluke, at best. I doubt that was meant to happen, but that's opinion. The point stands is that the one example of yours where you have control in a transition like that to my seven? I rest my case.
ST218 is offline   Reply With Quote
Old 01-07-2006   #11
JTE
Developer
 
JTE's Avatar
Default

I don't see how ONLY disabling special abilitys or jumping is quite the same, anyway. And disabling everything is dumb unless you have something actually happening in the cutscene. But then, why not just port all of ACS scripting, if we're gonna be like that, so we can have an enemy (such as Knuckles) follow a path of map things while your camera is switched to another place in the map?...

Pointless addition unless you wanna go the whole 9 yards. And though it would be nice, that is still simply a dream, for the effort it'd take.
__________________
<Chimera> jte you're scaring me <Chimera> jte stop <Mystic> too much catnip
JTE is offline   Reply With Quote
Old 01-07-2006   #12
SSNTails
What part of 'RETIRED' don't you understand?
 
SSNTails's Avatar
Default

Yeah, that's what I didn't understand... just keeping the player from jumping or spinning is totally different from ignoring all of the controls.
SSNTails is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Suggestions SSNTails SRB2 Discussion 5852 4 Days Ago 12:53 PM
Some suggestions..... Konata123 SRB2 Discussion 3 03-30-2011 03:01 AM
Making a Wad. need suggestions! TDSunshine Help 1 02-15-2009 10:19 PM
My suggestions RenegadeC Help 41 10-18-2005 09:51 PM
Suggestions And Cheats hotdog003 Help 64 02-28-2004 01:48 AM


All times are GMT. The time now is 12:02 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.