Spazzo
Member
PLEASE PRIVATE-MESSAGE FLAME_THE_HEDGEHOG FOR INFORMATION PERTAINING TO SSB:SS. THANK YOU.
Well, who thought they'd see this coming?
I would like to officially announce the release of the demo version of Super Smash Bros: Sonic Showdown, otherwise known as SSB:SS or DMSC.
Screens:
For those who don't know what SSB:SS/DMSC is, it's basically Super Smash Brothers., except done the SRB2 way. It has been worked on and perfected for over 2 years, and we at the dev team finally feel we're ready to give you a -taste- of what to expect from SSB:SS. =P
Features in Demo SSBSS:
INSTRUCTIONS
1) Extract contents of SSBSS_DEMO.RAR into 1.09.4 directory, NOT the 1.1 directory. Doing so will give you errors.
2) Overwrite SSBSS.exe with the patch EXE.
3) Execute SSBSS.exe.
If you're getting a missing/corrupted wadfile error, you've either been messing with the PLR files of SRB2, or with the DEMO files of SSB:SS. Take your pick.
*sigh*...I seriously didn't think I needed that section...
LEVELS
Currently there are 21+ levels in the full version of SSB:SS, but being that this is a demo or more like a proof-of-concept version, there are only 6 BEAUTIFUL levels to have fun on, and they are:
Level 1: Flaming Fields - By Arf
Level 2: Desert Island Zone - By Spazzo
Level 3: Green Hill Island - By Flame
Level 4: Iron Cavern Zone - By Boinciel
Level 5: Panic Isle - By Boinciel
Level 6: Final Destination - By Naga-c
Credits:
Directors
Spazzo
Flame
Programmers
Flame
SSNTails
Cueball61
Turtle Man
Shuffle
JTE
Level Creation
Akira
Linkman90
Arf
Flame
Spazzo
Penopat
DarkWarrior
Boinciel
Chaos Zero 64
Naga-c
Senku
ST218
Beta Testers & Bug Finders
Flame
Senku
Boinciel
ST218 & Amy
Spazzo
Cueball61
Digiku
SRB2-Playah
DarkWarrior
Penopat
Hotdog003
Arf
Chaos Zero 64
Shuffle
...
...
...
...
...
Kroze/WadWhore
If I forgot somebody, please accept my apologies (other than Kroze, go die in a fire). If you PM me, I can add you on the list.
Resources
Spazzo
Boinciel
SSNTails
Senku
Flame
SRB2-Playah
Chaos Zero 64
Special Thanks
SSNTails
#SRB2fun
The SRB2 MB
Doom Legacy Project
Super Smash Bros. Series
HAL
Nintendo
SEGA
My mom, my dad, etc. etc. etc.
Founders (note that 3 of the 4 guys contributed ZERO to the project)
Demitri
Michael (Spazzo)
Stephen (Soccerku)
Christopher
FAQ
Q: Why is it called "DEMO", and where's the full version?
A: It's called demo because we want you guys to get a feel for the game. We aren't ready to release all of the content the game has to offer - and trust me, 6 levels and 3 characters is just scratching the surface!
Q: The intermission screen is broken! WTF?!!?!?!1
A: Known bug. We just didn't get around to fixing it - at least it doesn't affect normal gameplay!
Q: Uhh, isn't Super Smash Bros supposed to have...items?
A: Items are actually in SSB:SS, but just like the intermission screen, we didn't have enough time to perfect them to our liking. If you wanna mess around with what we got done with items, simply go to a stage that has chaos spawns still on it (MAP99 comes to mind)
Q: Where's Knuckles!?!?!?
A: Knuckles (alongside a few other characters) haven't had their final smashes programmed yet, so we decided to release the game without them. Trust me, this was hardest on me. ;P
Q: Why are some players spindashing in the air...are these all advanced tactics or something?
A: Our programmers have been making constsant edits to the physics and movement code in SSB:SS - more moves are possible then you'd expect. From spindashing in the air, to jumping during a dash, to homing attacks...experiment with the moves at your disposal.
Q: Why is there an A button in the control configuration, yet it does nothing in the game?
A: The A button, in prior revisions of SSB:SS, was a standard punch or kick move. We removed this from the demo because not only did we not have any sprites for the rest of the characters, it hardly added to the gameplay.
Q: What happened to 3D DMSC!?!?!? That was the best part of the game!
A: 3D DMSC, however awesome it is, did not have any wad that was best suited for the gametype, so there is no map in the rotation featuring it. If you guys still want to try out 3D DMSC, the Match/CTF levels provide a good alternate, for now.
Q: How many levels/characters are planned for the final game?
A: As of this moment, we have 6 characters and 21 (!) stages in the full version of SSB:SS. Both of those numbers are constantly going up and down though, so don't take my word for it!
Q: SSB:SS Final is taking too long to come out! Why aren't you guys doing anything?
A: We have no idea how you got this assumption, as we are indeed busily working away on SSB:SS Final. Dont believe us? Here are a few teaser images from it:
Q: I wanna be part of the team! I can wad for you!
A: If you do have decent wadding capabilities, PM either myself or Flame_The_Hedgehog for more information on joining the team.
Q: YER GAME SUX -10/10 PEICE OF TRASH CHAOS THE HEDGIE WAS HERE DIE IN A FIRE YOU /B/TARDS
A: Yeah. Exit's to the right.
...did I forget something? I did, didn't I....Oh yeah, the download link!
MAIN DOWNLOAD LINK:
http://www.spazzo.sepwich.com/SSBSS_DEMO.rar
BE SURE TO DOWNLOAD THE PATCH, AND OVERWRITE SSBSS.EXE WITH IT. IF YOU DON'T DOWNLOAD THE PATCH, YOU CAN'T PLAY SSB:SS IN NETGAMES WITH OTHERS.
MIRROR:
http://vactual.net/downloads/SSBSS_DEMO.rar
MIRROR 2:
http://cstrfan.info/files/mirrors/SSBSS_demo_5_9_08.zip
PATCH:
www.spazzo.sepwich.com/SSBSS.exe
SOURCE CODE:(Note: Not required to play SSB:SS)
http://spazzo.sepwich.com/Demopatch.patch
So, yeah. I hope you enjoy this SRB2 mod as much as we did making it. Just remember, the final version is on the horizon...;)
EDIT: Just a little bug notice...If any new players join the game, BE SURE TO DO STARTLIVES! If you don't, they will start off with zero lives, which will reset to an extremly high number and consfail the user.
EDIT2: Ok....because you ignorant slobs can't seem to figure out how to extract a RAR archive, here's a friendly aniGIF to show you how:
Well, who thought they'd see this coming?
I would like to officially announce the release of the demo version of Super Smash Bros: Sonic Showdown, otherwise known as SSB:SS or DMSC.
Screens:
![srb20112.png](http://www.spazzo.sepwich.com/DMSC/srb20112.png)
![1.png](http://www.spazzo.sepwich.com/DMSC/1.png)
![srb20120.png](http://www.spazzo.sepwich.com/DMSC/srb20120.png)
![srb20116.png](http://www.spazzo.sepwich.com/DMSC/srb20116.png)
![2.png](http://www.spazzo.sepwich.com/DMSC/2.png)
For those who don't know what SSB:SS/DMSC is, it's basically Super Smash Brothers., except done the SRB2 way. It has been worked on and perfected for over 2 years, and we at the dev team finally feel we're ready to give you a -taste- of what to expect from SSB:SS. =P
Features in Demo SSBSS:
- FINAL SMASHES! - this is NO JOKE, Final Smashes ARE in the game.
- 6 Playable, gorgeous Courses
- 3 Playable Characters, each with their own specific movesets!
- Custom camera and 2D mode physics
- Working Shields!
- ...and more!
INSTRUCTIONS
1) Extract contents of SSBSS_DEMO.RAR into 1.09.4 directory, NOT the 1.1 directory. Doing so will give you errors.
2) Overwrite SSBSS.exe with the patch EXE.
3) Execute SSBSS.exe.
If you're getting a missing/corrupted wadfile error, you've either been messing with the PLR files of SRB2, or with the DEMO files of SSB:SS. Take your pick.
*sigh*...I seriously didn't think I needed that section...
LEVELS
Currently there are 21+ levels in the full version of SSB:SS, but being that this is a demo or more like a proof-of-concept version, there are only 6 BEAUTIFUL levels to have fun on, and they are:
Level 1: Flaming Fields - By Arf
Level 2: Desert Island Zone - By Spazzo
Level 3: Green Hill Island - By Flame
Level 4: Iron Cavern Zone - By Boinciel
Level 5: Panic Isle - By Boinciel
Level 6: Final Destination - By Naga-c
Credits:
Directors
Spazzo
Flame
Programmers
Flame
SSNTails
Cueball61
Turtle Man
Shuffle
JTE
Level Creation
Akira
Linkman90
Arf
Flame
Spazzo
Penopat
DarkWarrior
Boinciel
Chaos Zero 64
Naga-c
Senku
ST218
Beta Testers & Bug Finders
Flame
Senku
Boinciel
ST218 & Amy
Spazzo
Cueball61
Digiku
SRB2-Playah
DarkWarrior
Penopat
Hotdog003
Arf
Chaos Zero 64
Shuffle
...
...
...
...
...
Kroze/WadWhore
If I forgot somebody, please accept my apologies (other than Kroze, go die in a fire). If you PM me, I can add you on the list.
Resources
Spazzo
Boinciel
SSNTails
Senku
Flame
SRB2-Playah
Chaos Zero 64
Special Thanks
SSNTails
#SRB2fun
The SRB2 MB
Doom Legacy Project
Super Smash Bros. Series
HAL
Nintendo
SEGA
My mom, my dad, etc. etc. etc.
Founders (note that 3 of the 4 guys contributed ZERO to the project)
Demitri
Michael (Spazzo)
Stephen (Soccerku)
Christopher
FAQ
Q: Why is it called "DEMO", and where's the full version?
A: It's called demo because we want you guys to get a feel for the game. We aren't ready to release all of the content the game has to offer - and trust me, 6 levels and 3 characters is just scratching the surface!
Q: The intermission screen is broken! WTF?!!?!?!1
A: Known bug. We just didn't get around to fixing it - at least it doesn't affect normal gameplay!
Q: Uhh, isn't Super Smash Bros supposed to have...items?
A: Items are actually in SSB:SS, but just like the intermission screen, we didn't have enough time to perfect them to our liking. If you wanna mess around with what we got done with items, simply go to a stage that has chaos spawns still on it (MAP99 comes to mind)
Q: Where's Knuckles!?!?!?
A: Knuckles (alongside a few other characters) haven't had their final smashes programmed yet, so we decided to release the game without them. Trust me, this was hardest on me. ;P
Q: Why are some players spindashing in the air...are these all advanced tactics or something?
A: Our programmers have been making constsant edits to the physics and movement code in SSB:SS - more moves are possible then you'd expect. From spindashing in the air, to jumping during a dash, to homing attacks...experiment with the moves at your disposal.
Q: Why is there an A button in the control configuration, yet it does nothing in the game?
A: The A button, in prior revisions of SSB:SS, was a standard punch or kick move. We removed this from the demo because not only did we not have any sprites for the rest of the characters, it hardly added to the gameplay.
Q: What happened to 3D DMSC!?!?!? That was the best part of the game!
A: 3D DMSC, however awesome it is, did not have any wad that was best suited for the gametype, so there is no map in the rotation featuring it. If you guys still want to try out 3D DMSC, the Match/CTF levels provide a good alternate, for now.
Q: How many levels/characters are planned for the final game?
A: As of this moment, we have 6 characters and 21 (!) stages in the full version of SSB:SS. Both of those numbers are constantly going up and down though, so don't take my word for it!
Q: SSB:SS Final is taking too long to come out! Why aren't you guys doing anything?
A: We have no idea how you got this assumption, as we are indeed busily working away on SSB:SS Final. Dont believe us? Here are a few teaser images from it:
![srb20133.png](http://www.spazzo.sepwich.com/DMSC/srb20133.png)
![srb20134.png](http://www.spazzo.sepwich.com/DMSC/srb20134.png)
![srb20135.png](http://www.spazzo.sepwich.com/DMSC/srb20135.png)
![srb20136.png](http://www.spazzo.sepwich.com/DMSC/srb20136.png)
Q: I wanna be part of the team! I can wad for you!
A: If you do have decent wadding capabilities, PM either myself or Flame_The_Hedgehog for more information on joining the team.
Q: YER GAME SUX -10/10 PEICE OF TRASH CHAOS THE HEDGIE WAS HERE DIE IN A FIRE YOU /B/TARDS
A: Yeah. Exit's to the right.
...did I forget something? I did, didn't I....Oh yeah, the download link!
MAIN DOWNLOAD LINK:
http://www.spazzo.sepwich.com/SSBSS_DEMO.rar
BE SURE TO DOWNLOAD THE PATCH, AND OVERWRITE SSBSS.EXE WITH IT. IF YOU DON'T DOWNLOAD THE PATCH, YOU CAN'T PLAY SSB:SS IN NETGAMES WITH OTHERS.
MIRROR:
http://vactual.net/downloads/SSBSS_DEMO.rar
MIRROR 2:
http://cstrfan.info/files/mirrors/SSBSS_demo_5_9_08.zip
PATCH:
www.spazzo.sepwich.com/SSBSS.exe
SOURCE CODE:(Note: Not required to play SSB:SS)
http://spazzo.sepwich.com/Demopatch.patch
So, yeah. I hope you enjoy this SRB2 mod as much as we did making it. Just remember, the final version is on the horizon...;)
EDIT: Just a little bug notice...If any new players join the game, BE SURE TO DO STARTLIVES! If you don't, they will start off with zero lives, which will reset to an extremly high number and consfail the user.
EDIT2: Ok....because you ignorant slobs can't seem to figure out how to extract a RAR archive, here's a friendly aniGIF to show you how:
![wtf.gif](http://spazzo.sepwich.com/files/wtf.gif)