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Jeck Jims' MD2s Playershadows Details »»
Jeck Jims' MD2s Playershadows
Version: 2.1, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Nov 2017

Category: Version: SRB2 Rating: (8 votes - 4.88 average)
Released: 03-27-2014 Last Update: Never Installs: 12
Models

QUICK UPDATED, Added playershadows model due to TD's release. TD's shadow slot is "shad" so, to use for TD add the following to your md2.dat
Spoiler:
SHAD OSHD.md2 3.0 0.0

The model is already in some screen shots, hasn't changed much.

A collection of MD2 models set to replace object sprites in SRB2!
10/2/2016: Nothing completely major, other than a huge touch up to sonic, and texture ones to knuckles. Sonic now has a completely new head model, one that really brings out and blends the games color changing. Knuckles has been giving some texture edits much to the same avail. Rosy has also been 100% remade, to better take advantage of the raised 2.1 polylimit. All super sonic frames, as well as Fsonic super sonic frames have been updated as well!
-team color monitors are now functional
-point monitors are now included
-Espio had some texture work done




New Update Process
Spoiler:
Rather then starve you guys forever waiting for large releases, Imma do so smaller releases here and there, in the downloads you'll find a download for just Silver, you will also find him in the main download. As I release new content, the last update will be found only in the main download, with the new stuff having it's own download for convenience. (for example, my next release will prob be updated blaze, so there will be a new "blaze.rar" but no longer be a "silver.rar."


Changelog
Spoiler:

5/3/16 Update! Silver, just like with shadow, completely redone from the ground up.
4/21/16: Mighty added! Updated look since 2.0. Based on MR sprite.
2/24/16: New Shadow model completely remade, as well as a Chuckleing Knuckles waiting animation (finally.)



SRB2 2.1.5 and up now Full support color changing MD2!

What all does this mean? Well, the simple answer is that when playing modes that allow you to change your playercolor, character models that are setup for it will change to the same color you pick. This also fixes many issues with Super Sonic. Now, he flashes just like the sprites, AND his jumping frames will be colored correctly. (all super forms will flash)

Taking advantage of that and inspiration from other projects, I've revamped and polished almost all of my classic models.

Lets get the big one out of the way first.

Tails

While it might not strike you as obvious at first glance, Tails has been completely rebuilt from the ground up. New model, better animations based on his debut titles. Also included is a version compatible with Tailscd.wad.

Spinning Frames

The next biggest change effects most characters: an overhaul to the spinning animations. While not possible to show in a single screenshot, the animation has been changed to match 2.1 Knuckles' and FuckingSonic's jumping style.

Hands

This change effects a few characters, new hands! I've decided to take advantage of 2x poly limit gifted to us in 2.1, with giving certain characters in need of actual fingers new meshes for them.

New Bosses

Finally stopped being lazy and got the SeaEgg and Eggscalibur proper models, as well as the Fake SeaEggs.
Spoiler:



Miscellaneous



-New Chaos Emeralds
-Spindash Frames (MRSP)

Character List

The main event, here we go!
Spoiler:


Sonic

Tails

Knuckles

MetalSonic

Rosy

Mighty

Espio

Shadow

Silver

Amy

Cream

Blaze

Emerl


*Notes explanation:
Because of the way SRB2 Handles certain custom frames in WADs, separate models are required to replace them accordingly. Characters with custom frames require a SEPERATE MD2 AND MD2.DAT ENTRY TO WORK. All of which are provided in the download.

Setting up!
The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go!

HOWEVER.
The start setup MD2.dat has ALL of the models (hopefully) activated, that being said, I do NOT recommend using Rings and enemy models, as they are clustered in the levels, be warned that this will cause slowdown and frame issues in game.

Known "Issues"
-An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options.
-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V
-The above issue is also present in many character wad's Spindash states.

Changelog
Spoiler:
With the obvious release of SRB2 2.1 my 2.0 model thread was put rightfully in the outdated released section, with blatant states issues I had to do some of my own fixing up to get my models up to par with what 2.1 has to offer.
The past year was spent working with SBR2Kart Krew on perfecting the best set of SRB2 Models I can put out. I want to focus on classic character representations for now.

This release includes most of what still works with 2.1 carried over from 2.0.
-Enemies
-Signpost
-Rings
-A Completely new Eggman+Eggmobile boss model, made to match SRB2's Eggman
Spoiler:

-New shields, for now each shield is a sphere using the sprites as textures, as I get inspiration I may get more creative!
-Super Sonic for NiGHTS Modes!
Spoiler:

-Metal Sonic Boss Fight model

Download Now

File Type: rar KNUCKLES.rar (877.8 KB, 2146 views)
File Type: zip MD2s.zip (29.73 MB, 6388 views)
File Type: rar PlayerShadows.rar (1.3 KB, 1663 views)

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Comments
Old 07-08-2014   #62
Jeck Jims
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Since there is no Emerl.wad, you will have the freedom to replace whatever character you wish with Emerl.md2. That being said, metalanyone.wad inspired this model update, and is what I pair the model with.
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Old 07-08-2014   #63
Shadon
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Well you can use any model for any character, right?
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Old 07-08-2014   #64
StarmakerJasper
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Yup, if you wanted you could play as Sonic modeled as Tails. There's no rule against doing so (why would there be anyway), but it'd probably get really confusing very quickly.
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Old 07-10-2014   #65
Jeck Jims
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TEAM ROSY UPDATE: 7/10/14
New Adds!
Amy/Rosy!

A mixture of the ideals of the SRB2 Rosy, as well as the sketches and artwork for the official Rosy. *NOTE Requires CYCL.md2 and HAMR.md2 to work with the MB's Rosy.


Cream

Not much has changed since 2.0 for this one... At a glance. Thanks to the powers of D00D64's Cream.wad her flying is able to look very nice! Unlike the rest so far, Cream has had no official "Classic" design, so this is where I start to use some creative freedom in make her fit in with the rest of the group. *NOTE CFLY.md2 is required for use with the MB's Cream.wad, and Chez.md2 is needed to replace the Cheese follower.



Emerl

Just as the case with Cream. I explored some freedom in making Emerl fit will style wise with the group. Because of that I based his design more on in-game sprites, which has a simplistic look. As well as proportioned him accordingly to SRB2. This model will work over any WAD. But I personally feel it fits best with METALANYONE.wad.


-Eggslimer to Continue on my quest to model the bosses faithfully. *SPNK.md2, TNKA.md2 3.0 0.0, and TNKB.md2 3.0 0.0 are required to see the boss die correctly.
Spoiler:




MD2.dat updatesLike last time the completed MD2.dats are included, however the lines that are added for the specific new models in this updated can be found below.
Spoiler:
METAL_ANYONE EMERL.MD2 3.0 0.0
CYCL CYCL.md2 3.0 0.0
HAMR HAMR.md2 3.0 0.0
AMY ROSY.md2 3.0 0.0
CFLY CFLY.md2 3.0 0.0
Cream Cream.md2 3.0 0.0
Chez Chez.md2 3.0 0.0
SPNK SPNK.md2 3.0 0.0
TNKA TNKA.md2 3.0 0.0
TNKB TNKB.md2 3.0 0.0
EGGN EGGN.md2 3.0 0.0

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Old 07-11-2014   #66
Maximus Universal
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I cannot find knuckles in the file, and in game he appears invisible.
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Old 07-11-2014   #67
Jeck Jims
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Quote:
Originally Posted by Maximus Universal View Post
I cannot find knuckles in the file, and in game he appears invisible.
Fixed! Sorry bout that.
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Old 07-11-2014   #68
Phil the hegi
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Quote:
Originally Posted by Phantom-blade View Post
Why? I do not think that would happen, OBVIOUSLY it won't. I can understand Emerl copying anyone's moves and attacks, but I believe it won't, maybe as a character would be nice.
Thats such a bad statement, considering many people were thinking of replacing the metal anyone sprites with emerl ones :P.
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Old 07-12-2014   #69
Sapheros
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I think everyone can agree with me that Jeck's Emerl Md2 is the cutest damn robot in srb2 history? Yes? Well then its settled.

Anyways, Jeck your md2s never get old, they are the mostly best models for srb2 and seeing that there's going to be more support for not only more MB characters but SRB2Kart 2.1 (Nice car Jeck), You might just be one of the best modelers for the community :D

I only hope to see some of the new in-game enemies get their md2s...
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Old 07-12-2014   #70
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Eggman.wad, Eggpack.wad, Black Eggman.wad and Crawala Honcho need md2s.
But yeah good job though i agree with the one person on cream's update thread that the "blob effects" chao normally have in the games should be something cheese has. He also does not work when i try him:i press the ringslinger button and nothing happens, no attack of his or anything. (though it would make sense if objects were supposed to be in range)
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O.K guys which one of you screwed with Mystic's head?
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Old 07-13-2014   #71
Iceman404
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Quote:
Originally Posted by Spaceman2028 View Post
Eggman.wad, Eggpack.wad, Black Eggman.wad and Crawala Honcho need md2s.
Excuse me sir, but why do I see you go around in every thread and force your shitty suggestion lists on everyone?
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Old 07-13-2014   #72
Sapheros
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Quote:
Originally Posted by Spaceman2028 View Post
Eggman.wad, Eggpack.wad, Black Eggman.wad and Crawala Honcho need md2s.
But yeah good job though i agree with the one person on cream's update thread that the "blob effects" chao normally have in the games should be something cheese has. He also does not work when i try him:i press the ringslinger button and nothing happens, no attack of his or anything. (though it would make sense if objects were supposed to be in range)
Okay, just to clear up your head: Eggman technically has an md2, but if you assign it, he will mash the shit out of the button and rotate because boss model physics. Black/Brak Eggman has an md2 by TheDoctor already and can also be replaced with Virt's Bowser Md2 for Brak.
Crawla Honcho already has an md2 as well, just go download Jeck's 2.0 model
Eggpack COULD use an MD2 but i believe it's currently in progress by TheDoctor. Now to continue with iceman's statement, please, PLEASE try to lower down the suggestions, and think about them before you suggest...
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Old 07-13-2014   #73
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Quote:
Originally Posted by Duon the Adventurer View Post
Okay, just to clear up your head: Eggman technically has an md2, but if you assign it, he will mash the shit out of the button and rotate because boss model physics. Black/Brak Eggman has an md2 by TheDoctor already and can also be replaced with Virt's Bowser Md2 for Brak.
Crawla Honcho already has an md2 as well, just go download Jeck's 2.0 model
Eggpack COULD use an MD2 but i believe it's currently in progress by TheDoctor. Now to continue with iceman's statement, please, PLEASE try to lower down the suggestions, and think about them before you suggest...
This. Although 2.0 models do need a few extra frames for 2.1.
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Old 07-14-2014   #74
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Sorry, my mistake(though the weirdness that happens with the eggman model just confuses me since he uses the "RUN AWAY!" hurrying animation instead of pressing the button over and over), anyways i though the spine on rosy's back that goes through the back of her dress looked odd, especially when compared to the back spines on sonic, but anyways other than that these models are pretty good.(though i still recommend that cheese has the chao physics from SADX) Oh,and i figured out how to handle cream's attack(it has worse range than i thought)
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O.K guys which one of you screwed with Mystic's head?
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Old 07-19-2014   #75
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dude you are awesome I love your md2s! oh and could you make a md2 of modern sonic? please?!

(supacj received a warning for this post: No begging.)
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Old 07-19-2014   #76
Sapheros
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Quote:
Originally Posted by TheDoctor View Post
This. Although 2.0 models do need a few extra frames for 2.1.
Erm, after toying around with the 2.0 md2s, in order for them to fit in with 2.1, they actually need LESS frames than 2.0, since the 1-up monitor isn't completely custom.

Quote:
Originally Posted by supacj View Post
dude you are awesome I love your md2s! oh and could you make a md2 of modern sonic? please?!
If you're looking for a modern sonic md2, this is not your topic, i highly suggest checking out Virt the Fox's Md2 Pack for his modern sonic md2.
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Old 07-20-2014   #77
Xkower8181
btw do not touch the sonic
 
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Hey Jeck Jims i found a little bug with Rosy MD2
Spoiler:
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Spoiler:
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enjoy
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Old 07-20-2014   #78
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I think that's because the original offset for the model's placement is off compared to 2.1's 1-up monitor...
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Old 07-22-2014   #79
Jeck Jims
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Naw thats just me not fixing things. Ill patch it soon.
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Old 07-22-2014   #80
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How willing would you be to create color remapped versions of the textures as... bonus content?
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Old 07-23-2014   #81
Pixel-Voxel
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Is this what you're referring to? If so, all you really need to do is load the texture into any image editor with color replacement. Although, this came out replacing all of the blue on the left with a solid bar of green, so be careful.
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