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Jeck Jims' MD2s Playershadows
![]() Developer Last Online: Apr 2018
QUICK UPDATED, Added playershadows model due to TD's release. TD's shadow slot is "shad" so, to use for TD add the following to your md2.dat
Spoiler: The model is already in some screen shots, hasn't changed much. A collection of MD2 models set to replace object sprites in SRB2! 10/2/2016: Nothing completely major, other than a huge touch up to sonic, and texture ones to knuckles. Sonic now has a completely new head model, one that really brings out and blends the games color changing. Knuckles has been giving some texture edits much to the same avail. Rosy has also been 100% remade, to better take advantage of the raised 2.1 polylimit. All super sonic frames, as well as Fsonic super sonic frames have been updated as well! -team color monitors are now functional -point monitors are now included -Espio had some texture work done New Update Process Spoiler: Changelog Spoiler: SRB2 2.1.5 and up now Full support color changing MD2! What all does this mean? Well, the simple answer is that when playing modes that allow you to change your playercolor, character models that are setup for it will change to the same color you pick. This also fixes many issues with Super Sonic. Now, he flashes just like the sprites, AND his jumping frames will be colored correctly. (all super forms will flash) Taking advantage of that and inspiration from other projects, I've revamped and polished almost all of my classic models. Lets get the big one out of the way first. Tails While it might not strike you as obvious at first glance, Tails has been completely rebuilt from the ground up. New model, better animations based on his debut titles. Also included is a version compatible with Tailscd.wad. Spinning Frames The next biggest change effects most characters: an overhaul to the spinning animations. While not possible to show in a single screenshot, the animation has been changed to match 2.1 Knuckles' and FuckingSonic's jumping style. Hands This change effects a few characters, new hands! I've decided to take advantage of 2x poly limit gifted to us in 2.1, with giving certain characters in need of actual fingers new meshes for them. New Bosses Finally stopped being lazy and got the SeaEgg and Eggscalibur proper models, as well as the Fake SeaEggs. Spoiler: -New Chaos Emeralds -Spindash Frames (MRSP) Character List The main event, here we go! Spoiler: *Notes explanation: Because of the way SRB2 Handles certain custom frames in WADs, separate models are required to replace them accordingly. Characters with custom frames require a SEPERATE MD2 AND MD2.DAT ENTRY TO WORK. All of which are provided in the download. Setting up! The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go!HOWEVER. The start setup MD2.dat has ALL of the models (hopefully) activated, that being said, I do NOT recommend using Rings and enemy models, as they are clustered in the levels, be warned that this will cause slowdown and frame issues in game. Known "Issues" -An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options. -Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V -The above issue is also present in many character wad's Spindash states. Changelog Spoiler: Download Now
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Comments |
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#22 |
Annoying Purple Dude
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Yay ring md2s!
However, I can only imagine the lag that would create in rooms spammed with rings. @_@ |
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#23 |
Spriting and lazing around
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I love these models. They look so beautiful and awesome. I'm glad to see that there's a barrage of MD2s for 2.1 now, though I wonder what's up with this craze? Whatever, if it nets us a whole crapton of models, than that's fine with me!
There is a texture for the Score Monitors you can find while playing the stages in Record Attack, right? I was playing Spring Hill in a multiplayer server and it seemed like there wasn't a texture.
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See my awesome sprite sheets & stuff! fieryexplosion.weebly.com fieryexplosion.deviantart.com |
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#24 |
Annoying Purple Dude
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Hey Jeck Jims, Senku's wads have been ported.
*wink wink nudge nudge* |
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#25 |
Permanently Banned
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Awesome, keep going ..
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#26 |
Cute/Kawaii character Lover
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There is just 1 thing that i found strange, when you become super on normal stages, sonic animation goes super-normal-idle-walking and then goes super, when i jump or hang into something, it goes normal
Sadly, i can't do the GIF record because my game wont let me do it even if is on GIF, it always does aPNG |
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#27 | |
Needy child
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Quote:
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#28 |
Absolute Nonsense
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Oh god, Open GL wont work AT ALL for me.
Does anyone know why? Is it because openGL is experimental or does it have something to do with my computer? |
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#29 |
The Underground Wad Editor
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May be your computer, according to many srb2 players, it has been working fine.
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Join the SRB2 Community Chatroom! |
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#30 |
That guy that ports
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Most likely, your computer graphics card is not able to handle OpenGL. Many SRB2 players may be using stronger operating systems with better cards. Although, It CAN run a little bit better in windowed mode. So If you are playing in OpenGL, play it in windowed mode if your computer's graphics card cannot handle OpenGL in fullscreen.
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Hiyo all! Underground Website |
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#31 | |
Absolute Nonsense
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Quote:
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#32 |
Oh, THAT guy...
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This isnt the OGL support thread, but regardless, run in compatibility mode with windows 7 or below.
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Easy MD2 set-up |
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#33 |
Ah , still learning LUA :P
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I like those :D...
Sadly , theres no bones .... |
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#34 |
RULES OF NATURE
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#35 |
Needy child
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Jeck, SRB2 2.1.7 has a doubled poly count! Perhaps now you could import higher poly models?
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#36 |
Your best friend
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I honestly perfer the low poly look for most of these models; fits the style better.
Though if the models were to be smoothed out and a pseudo cartoon line effect were put on each model, THAT would be pretty cool.
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I question you. |
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#37 | |
Ah , still learning LUA :P
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lol ...
I mean , animation bones - they make you animate 3d stuff easier... Quote:
I have a set of low poly models , but they're not rigged . Gonna rig and animate them :3 |
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#38 |
That guy that ports
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You mean like Jeck Jims' old Dreamcast models? I don't know, it would feel cool.
__________________
Hiyo all! Underground Website |
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#39 |
Excelsior
Judge
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I just want to pop in to say something encouraging.
Jeck, you've poured a LOT of time into your md2s, and have been doing it ever since I joined the MB, if I remember correctly. It probably flies right over most of our heads because we're not modelers and "it's just sonic models", but you've really perfected the art when it comes to these things. That Tails is just so damn cute! You've got modeling skills I'm admittedly a little envious of. Heck, you've got modeling skills that will probably look great on a portfolio. |
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#40 | |
Absolute Nonsense
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Quote:
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#41 |
Tyler52 Forever
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Yeah, for all the work that actually goes into these, I wish they had more attention given to them. They're the only models that try to perfect the vanilla proportions, shapes, and animations to a tee; all with their own unified solid style. Not to mention the quality is just really up there in terms of what we usually get, and it's all actual scratch work rather than cheap model rips and rigs.
If MD2s were actually supported in some sort of official way, they probably never will, this would be the welcome package. |
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