SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Miscellaneous

Reply
 
Thread Tools
Jeck Jims' Highpoly MD2s Details »»
Jeck Jims' Highpoly MD2s
Version: 2.1, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Oct 2018

Category: Version: SRB2 Rating: (9 votes - 4.67 average)
Released: 03-27-2014 Last Update: Never Installs: 12
Models

QUICK UPDATED, Added playershadows model due to TD's release. TD's shadow slot is "shad" so, to use for TD add the following to your md2.dat
Spoiler:
SHAD OSHD.md2 3.0 0.0

The model is already in some screen shots, hasn't changed much.

A collection of MD2 models set to replace object sprites in SRB2!
10/2/2016: Nothing completely major, other than a huge touch up to sonic, and texture ones to knuckles. Sonic now has a completely new head model, one that really brings out and blends the games color changing. Knuckles has been giving some texture edits much to the same avail. Rosy has also been 100% remade, to better take advantage of the raised 2.1 polylimit. All super sonic frames, as well as Fsonic super sonic frames have been updated as well!
-team color monitors are now functional
-point monitors are now included
-Espio had some texture work done




New Update Process
Spoiler:
Rather then starve you guys forever waiting for large releases, Imma do so smaller releases here and there, in the downloads you'll find a download for just Silver, you will also find him in the main download. As I release new content, the last update will be found only in the main download, with the new stuff having it's own download for convenience. (for example, my next release will prob be updated blaze, so there will be a new "blaze.rar" but no longer be a "silver.rar."


Changelog
Spoiler:

5/3/16 Update! Silver, just like with shadow, completely redone from the ground up.
4/21/16: Mighty added! Updated look since 2.0. Based on MR sprite.
2/24/16: New Shadow model completely remade, as well as a Chuckleing Knuckles waiting animation (finally.)



SRB2 2.1.5 and up now Full support color changing MD2!

What all does this mean? Well, the simple answer is that when playing modes that allow you to change your playercolor, character models that are setup for it will change to the same color you pick. This also fixes many issues with Super Sonic. Now, he flashes just like the sprites, AND his jumping frames will be colored correctly. (all super forms will flash)

Taking advantage of that and inspiration from other projects, I've revamped and polished almost all of my classic models.

Lets get the big one out of the way first.

Tails

While it might not strike you as obvious at first glance, Tails has been completely rebuilt from the ground up. New model, better animations based on his debut titles. Also included is a version compatible with Tailscd.wad.

Spinning Frames

The next biggest change effects most characters: an overhaul to the spinning animations. While not possible to show in a single screenshot, the animation has been changed to match 2.1 Knuckles' and FuckingSonic's jumping style.

Hands

This change effects a few characters, new hands! I've decided to take advantage of 2x poly limit gifted to us in 2.1, with giving certain characters in need of actual fingers new meshes for them.

New Bosses

Finally stopped being lazy and got the SeaEgg and Eggscalibur proper models, as well as the Fake SeaEggs.
Spoiler:



Miscellaneous



-New Chaos Emeralds
-Spindash Frames (MRSP)

Character List

The main event, here we go!
Spoiler:


Sonic

Tails

Knuckles

MetalSonic

Rosy

Mighty

Espio

Shadow

Silver

Amy

Cream

Blaze

Emerl


*Notes explanation:
Because of the way SRB2 Handles certain custom frames in WADs, separate models are required to replace them accordingly. Characters with custom frames require a SEPERATE MD2 AND MD2.DAT ENTRY TO WORK. All of which are provided in the download.

Setting up!
The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go!

HOWEVER.
The start setup MD2.dat has ALL of the models (hopefully) activated, that being said, I do NOT recommend using Rings and enemy models, as they are clustered in the levels, be warned that this will cause slowdown and frame issues in game.

Known "Issues"
-An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options.
-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V
-The above issue is also present in many character wad's Spindash states.

Changelog
Spoiler:
With the obvious release of SRB2 2.1 my 2.0 model thread was put rightfully in the outdated released section, with blatant states issues I had to do some of my own fixing up to get my models up to par with what 2.1 has to offer.
The past year was spent working with SBR2Kart Krew on perfecting the best set of SRB2 Models I can put out. I want to focus on classic character representations for now.

This release includes most of what still works with 2.1 carried over from 2.0.
-Enemies
-Signpost
-Rings
-A Completely new Eggman+Eggmobile boss model, made to match SRB2's Eggman
Spoiler:

-New shields, for now each shield is a sphere using the sprites as textures, as I get inspiration I may get more creative!
-Super Sonic for NiGHTS Modes!
Spoiler:

-Metal Sonic Boss Fight model

Download Now

File Type: rar KNUCKLES.rar (877.8 KB, 3868 views)
File Type: zip MD2s.zip (29.73 MB, 10913 views)
File Type: rar PlayerShadows.rar (1.3 KB, 3564 views)

Screenshots

Click image for larger version

Name:	srb20012.png
Views:	47315
Size:	236.4 KB
ID:	3968   Click image for larger version

Name:	Super.png
Views:	4187
Size:	90.3 KB
ID:	3972   Click image for larger version

Name:	EGGMA5.jpg
Views:	3030
Size:	39.8 KB
ID:	3973   Click image for larger version

Name:	srb20015.png
Views:	27351
Size:	135.2 KB
ID:	3975   Click image for larger version

Name:	Profile4.png
Views:	50862
Size:	94.2 KB
ID:	3977  

Click image for larger version

Name:	srb20026.png
Views:	38293
Size:	449.7 KB
ID:	5278   Click image for larger version

Name:	Profile3.png
Views:	39061
Size:	104.6 KB
ID:	5284   Click image for larger version

Name:	Profile6.png
Views:	38729
Size:	44.7 KB
ID:	5286   Click image for larger version

Name:	Profile7.png
Views:	39256
Size:	81.0 KB
ID:	5287   Click image for larger version

Name:	Amy.png
Views:	26503
Size:	58.9 KB
ID:	7398  

Click image for larger version

Name:	Blaze.png
Views:	26152
Size:	69.2 KB
ID:	7399   Click image for larger version

Name:	Espio.png
Views:	26173
Size:	46.8 KB
ID:	7400   Click image for larger version

Name:	Hinote.png
Views:	11935
Size:	51.5 KB
ID:	7401   Click image for larger version

Name:	Tails.png
Views:	26532
Size:	52.5 KB
ID:	7405   Click image for larger version

Name:	srb20005.png
Views:	2248
Size:	333.0 KB
ID:	7406  

Click image for larger version

Name:	srb20045.png
Views:	2188
Size:	135.2 KB
ID:	7409   Click image for larger version

Name:	srb20017.png
Views:	2611
Size:	316.2 KB
ID:	7410   Click image for larger version

Name:	srb20018.png
Views:	2637
Size:	232.3 KB
ID:	7411   Click image for larger version

Name:	srb20019.png
Views:	2050
Size:	454.2 KB
ID:	7412   Click image for larger version

Name:	srb20020.png
Views:	26508
Size:	968.5 KB
ID:	7413  

Click image for larger version

Name:	srb20021.png
Views:	1869
Size:	191.1 KB
ID:	7414   Click image for larger version

Name:	srb20023.png
Views:	2215
Size:	764.5 KB
ID:	7415   Click image for larger version

Name:	srb20025.png
Views:	2083
Size:	314.7 KB
ID:	7417   Click image for larger version

Name:	srb20046.png
Views:	2124
Size:	449.7 KB
ID:	7418   Click image for larger version

Name:	srb20030.png
Views:	2077
Size:	254.8 KB
ID:	7420  

Click image for larger version

Name:	srb20031.png
Views:	26378
Size:	400.4 KB
ID:	7421   Click image for larger version

Name:	srb20032.png
Views:	26497
Size:	432.6 KB
ID:	7422   Click image for larger version

Name:	EMMY.jpg
Views:	3082
Size:	48.2 KB
ID:	7429   Click image for larger version

Name:	Screenshot 2016-02-09 19.49.18.jpg
Views:	3460
Size:	51.6 KB
ID:	7466   Click image for larger version

Name:	Shadow.png
Views:	24972
Size:	76.4 KB
ID:	7553  

Click image for larger version

Name:	Chuckles.png
Views:	7658
Size:	15.2 KB
ID:	7554   Click image for larger version

Name:	mighty.png
Views:	25409
Size:	47.3 KB
ID:	7898   Click image for larger version

Name:	srb20060.png
Views:	5128
Size:	240.8 KB
ID:	7950   Click image for larger version

Name:	srb20055.png
Views:	4862
Size:	271.0 KB
ID:	7951   Click image for larger version

Name:	srb20051.png
Views:	5120
Size:	221.0 KB
ID:	7952  

Click image for larger version

Name:	Silver.png
Views:	23319
Size:	89.5 KB
ID:	7953   Click image for larger version

Name:	Sonic.png
Views:	18062
Size:	87.9 KB
ID:	9064   Click image for larger version

Name:	Rosy.png
Views:	16949
Size:	47.2 KB
ID:	9065   Click image for larger version

Name:	srb20047.png
Views:	1966
Size:	195.5 KB
ID:	9066   Click image for larger version

Name:	srb20050.png
Views:	2019
Size:	250.6 KB
ID:	9067  

Click image for larger version

Name:	srb20052.png
Views:	3645
Size:	184.0 KB
ID:	9068  

Supporters / CoAuthors

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 03-25-2017   #182
Sapheros
That guy that ports
Permanently Banned
Default

Pfff, my bad, Jeck's Models by default have you use [Skinname] [skinname.md2] 3.0 0.0, excuse me while I update that on the Flare thread.
Sapheros is offline   Reply With Quote
Old 03-25-2017   #183
XleederTH
íReremy
 
XleederTH's Avatar
Default

Quote:
Originally Posted by xflame View Post
i know you helped sapheros in the making of the flare model. Well, what do i write on the md2.dat?
Code:
flare flare.md2 3.0 0.0
__________________
Nothing for nothing, is the key :v
Visit my youtube channel!
XleederTH is offline   Reply With Quote
Old 04-16-2017   #184
GreenKnight9000
 
GreenKnight9000's Avatar
Default

Hey Jeck, Super Hinote's animations are just one single frame, do you think you can create some animations?
GreenKnight9000 is offline   Reply With Quote
Old 04-29-2017   #185
CutestGirlHere
 
CutestGirlHere's Avatar
Default

For some reason the Shadow model doesn't have any animations when running. It just stands still. All the other animations work fine, but he just stands still when running.
__________________
My username totally isn't a way to get free compliments when people say my name while talking to me.
CutestGirlHere is offline   Reply With Quote
Old 04-29-2017   #186
MarioFreak2001
let's do the odyssey
 
MarioFreak2001's Avatar
Default

Quote:
Originally Posted by CutestGirlHere View Post
For some reason the Shadow model doesn't have any animations when running. It just stands still. All the other animations work fine, but he just stands still when running.
That's because you use it for shadow.wad, which has a skating animation instead of running.
__________________
Set your volume at full, then click this.
MarioFreak2001 is offline   Reply With Quote
Old 04-30-2017   #187
CutestGirlHere
 
CutestGirlHere's Avatar
Default

Quote:
Originally Posted by MarioFreak2001 View Post
That's because you use it for shadow.wad, which has a skating animation instead of running.
I also tried it with the Shadow wad. Instead of using the md2 it instead just goes back to the sprites when he's skating. Kinda weird seeing it randomly change from 3D to 2D whenever I hit skating speed.

It doesn't play a running animation when used on a normal character, doesn't play the skating animation when used with the Shadow wad either.

EDIT:It also goes back to 2D sprites when Shadow spindashes.
__________________
My username totally isn't a way to get free compliments when people say my name while talking to me.

Last edited by CutestGirlHere; 04-30-2017 at 02:22 AM.
CutestGirlHere is offline   Reply With Quote
Old 04-30-2017   #188
Sapheros
That guy that ports
Permanently Banned
Default

Shadow's skating frames are entirely custom, labelled CSTM; same goes for his spindash, labelled MRSP. Make sure you add the MD2s based on the name of the frames.
Sapheros is offline   Reply With Quote
Old 04-30-2017   #189
CutestGirlHere
 
CutestGirlHere's Avatar
Default

Quote:
Originally Posted by Sapheros View Post
Shadow's skating frames are entirely custom, labelled CSTM; same goes for his spindash, labelled MRSP. Make sure you add the MD2s based on the name of the frames.
Oh, thank you. It's working now.
__________________
My username totally isn't a way to get free compliments when people say my name while talking to me.
CutestGirlHere is offline   Reply With Quote
Old 05-10-2017   #190
MarioFreak2001
let's do the odyssey
 
MarioFreak2001's Avatar
Default

May I ask a question?
How did you get the lighting for the models to be from the top instead of from the side?
__________________
Set your volume at full, then click this.
MarioFreak2001 is offline   Reply With Quote
Old 05-11-2017   #191
XleederTH
íReremy
 
XleederTH's Avatar
Default

Quote:
Originally Posted by MarioFreak2001 View Post
May I ask a question?
How did you get the lighting for the models to be from the top instead of from the side?
You must do it with the textures.
__________________
Nothing for nothing, is the key :v
Visit my youtube channel!
XleederTH is offline   Reply With Quote
Old 05-11-2017   #192
MarioFreak2001
let's do the odyssey
 
MarioFreak2001's Avatar
Default

Quote:
Originally Posted by XleederTH View Post
You must do it with the textures.
Okay, but how exactly?
__________________
Set your volume at full, then click this.
MarioFreak2001 is offline   Reply With Quote
Old 08-16-2017   #193
ProtoBlur
Sweet!
 
ProtoBlur's Avatar
Default

Sorry for the bump, but how's this pack going?
__________________
Spoiler:
Please donate to help this sentence escape this spoiler box!
ProtoBlur is offline   Reply With Quote
Old 04-24-2018   #194
ToeiSoni1998
Default

Jeck Jack, could you please finish the 3D Model(s) of this MD2 for ALL Badniks?
ToeiSoni1998 is offline   Reply With Quote
Old 04-25-2018   #195
XleederTH
íReremy
 
XleederTH's Avatar
Default

Quote:
Originally Posted by MarioFreak2001 View Post
Okay, but how exactly?
*Too late, but whatever*
You see the .png file that has the same name of the .md2 model? Well, it has some art on it that makes it look like it has shading and brightening.

---------- Post added at 07:15 PM ---------- Previous post was at 06:36 PM ----------

Quote:
Originally Posted by ToeiSoni1998 View Post
Jeck Jack, could you please finish the 3D Model(s) of this MD2 for ALL Badniks?
I already did and used some resources from his part; but if you want him to make them, I recommend you to talk privately with him or even do it yourself.
__________________
Nothing for nothing, is the key :v
Visit my youtube channel!
XleederTH is offline   Reply With Quote
Old 06-28-2018   #196
Sinny33
 
Sinny33's Avatar
Default

The transform animations in Super for Sonic, Tails, Blaze in general, Rosy, Metal, and Hinote are broken [Blaze doesn't look like Super Blaze] When Tails does it, I can see the sign post and his ears stearch out and Hinote and Blaze's movements for this are incomplete. Metal and Rosy's are even there. Blaze's icon for sign and moniter are just her own body in both of them. You didn't do the Chaotix in the Highpoly Style nor Dirk and Omega and when I combine them both I can not see Dirk spindashing and Omega has no animation for gliding. As for Mighty animations for Mania Plus, Part 4 of Mania Adventures, go to 2:22 to 2:26. [Mighty has no animation for Wall Jumping].
Sinny33 is offline   Reply With Quote
Old 06-29-2018   #197
Sinny33
 
Sinny33's Avatar
Default

These aren't even compatabile with SRB2 riders
Sinny33 is offline   Reply With Quote
Old 06-29-2018   #198
Jeck Jims
Oh, THAT guy...
 
Jeck Jims's Avatar
Default

I have not updated this thread since 01-28-2017. Half the garbage you mentioned did not even exist until after that. I do not plan to update this model pack at all until further notice.
__________________
Easy MD2 set-up
Jeck Jims is offline   Reply With Quote
Old 06-29-2018   #199
Sinny33
 
Sinny33's Avatar
Default

Quote:
Originally Posted by Sinny33 View Post
The transform animations in Super for Sonic, Tails, Blaze in general, Rosy, Metal, and Hinote are broken [Blaze doesn't look like Super Blaze] When Tails does it, I can see the sign post and his ears stearch out and Hinote and Blaze's movements for this are incomplete. Metal and Rosy's are even there. Blaze's icon for sign and moniter are just her own body in both of them. You didn't do the Chaotix in the Highpoly Style nor Dirk and Omega and when I combine them both I can not see Dirk spindashing and Omega has no animation for gliding. As for Mighty animations for Mania Plus, Part 4 of Mania Adventures, go to 2:22 to 2:26. [Mighty has no animation for Wall Jumping].
Some of the stuff talked about were about the Saturn Md2s [Omega having no glide animation] There was even a Mania Plus Live stream on the Sonic the Hedgehog channel. Just letting you know [Some of Rouge's animations are the same]. Tails, Sonic , Blaze and Hinote's still exist so yeah...

Last edited by Sinny33; 06-29-2018 at 11:54 PM.
Sinny33 is offline   Reply With Quote
Old 07-04-2018   #200
XleederTH
íReremy
 
XleederTH's Avatar
Default

Quote:
Originally Posted by Sinny33 View Post
Some of the stuff talked about were about the Saturn Md2s [Omega having no glide animation] There was even a Mania Plus Live stream on the Sonic the Hedgehog channel. Just letting you know [Some of Rouge's animations are the same]. Tails, Sonic , Blaze and Hinote's still exist so yeah...
I've never seen a Hinote's wad for this version.

---------- Post added at 11:10 PM ---------- Previous post was at 11:09 PM ----------

Quote:
Originally Posted by Sinny33 View Post
Some of the stuff talked about were about the Saturn Md2s [Omega having no glide animation] There was even a Mania Plus Live stream on the Sonic the Hedgehog channel. Just letting you know [Some of Rouge's animations are the same]. Tails, Sonic , Blaze and Hinote's still exist so yeah...
"[Omega having no glide animation] There was even a Mania Plus Live stream on the Sonic the Hedgehog channel." what are you even talking about? It feels like out of context.
__________________
Nothing for nothing, is the key :v
Visit my youtube channel!
XleederTH is offline   Reply With Quote
Old 07-04-2018   #201
Sinny33
 
Sinny33's Avatar
Default

Quote:
Originally Posted by XleederTH View Post
I've never seen a Hinote's wad for this version.

---------- Post added at 11:10 PM ---------- Previous post was at 11:09 PM ----------


"[Omega having no glide animation] There was even a Mania Plus Live stream on the Sonic the Hedgehog channel." what are you even talking about? It feels like out of context.
What I am saying is that the OFFICAL Sonic the Hedgehog Channel did a livestream and played Sonic Mania Plus. We got to see Mighty and Ray's animations for Run, Jump, Spring, Death, Victory Pose, Hanging, and Spindash.

Last edited by Sinny33; 07-04-2018 at 08:31 PM.
Sinny33 is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:04 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.