SRB2 Message Board  

Go Back   SRB2 Message Board > Archived > Outdated Releases (2.0.X) > Mods (2.0.X)

 
 
Thread Tools
XSRB2 vX-010 - Updated 7.17.11 7:11PM EDT (xsrb2-010.zip/xmus.dta) Details »»
XSRB2 vX-010 - Updated 7.17.11 7:11PM EDT (xsrb2-010.zip/xmus.dta)
Version: X-010, by 犬夜叉 (aka: Inuyasha) 犬夜叉 is offline
Developer Last Online: Oct 2017

Version: XSRB2 Rating: (23 votes - 4.65 average)
Released: 04-02-2010 Last Update: 07-17-2011 Installs: 30
Single Player Levels Code Changes Sprites/Graphics Is in Beta Stage

_ ___________________________ NOTICE _____ _______________________
vX-010 released! (at 7.17.11 7:11PM EDT)
A changelog is available in this post.
The music file has still not changed since vX-006, no need to redownload it if you already have it.

XSRB2 is officially on indefinite hiatus.


Okay, I feel bad messing with you guys like I did last time, and it's been forever since I've done a real release, so...

No forced crashes, no stupidity, and hell, I even took a little extra time and fixed CZ64's little Time Attack bug.

Just a bunch of crazy stuff wrapped into one little package.

For example...




Remember that one boss (FFZ3) in my YouTube video? It's there.
Spoiler:






Remember Golf Mode? It's back, and better than before.
Spoiler:




Need a new gametype to hold you over? Shards is a completely new addition here.
Spoiler:




Didya ever think the load/save screen needed revamping? Well, so did I.
Spoiler:




Other new stuff? Yeah, sure!
Spoiler:



And a hell of a lot more... including some things which can't be accurately shown in screenshots...



Source code is available on SRB2MODS, where it'll probably stay for a long while.

And the downloads are now all attachments. Enjoy.

Download Now

File Type: zip xsrb2-010.zip (3.10 MB, 5135 views)
File Type: zip xsrb2-music.zip (21.72 MB, 3469 views)

Supporters / CoAuthors

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 04-05-2010   #62
metalsonicmk72
 
metalsonicmk72's Avatar
Default

As stated by CZ64, Supersonic deserves to get afterimages because he is definitely faster than Sonic. Also, are the songs used in the levels original compositions or did they actually come from another game?
__________________
MSMK72's Not So Entertaining Studios: http://www.youtube.com/user/metalsonicmk72
metalsonicmk72 is offline  
Old 04-06-2010   #63
犬夜叉
aka: Inuyasha
Administrator
 
犬夜叉's Avatar
Default

vX-005 released, look above, etc.

Don't get used to constant updates, I'm only pushing this version out so fast because of the second change in the changelog. =P

Code:
// ~~~ Changelog ~~~
//  =    X-005    =

* #define SHUFFLE added.  Yes, OpenGL works in this build.

	* I really, *really* don't recommend using OpenGL mode whatsoever,
		but it's there if you seriously do care.  In my opinion,
		it breaks on too many maps for it to be worthwhile.

* Fixed a minor gaffe in the MAINCFG that caused crashes when returning
	from a special stage after DDZ1.

* Firing a ring in multiplayer (ex: grenade) then dying and respawning
	while the ring still exists now correctly awards points to
	the person who fired the ring.  It also adds a little "the late"
	prefix to the name of the player in the hit/death message.

	* Because of this, you can no longer be hit by grenade rings you
		placed in a past life.

* Staff time for FFZ1 updated.

* Staff time for FFZ3 added.

* Golf mode has a number of tweaks.

	* You can now jump multiple times.  You remain spinning while
		landing, and each landing cuts your speed a bit.

	* You can despin by pressing spin again mid-shot.

	* Walls marked bouncy (linedef flag 14 in the editor) don't take
		off any momentum from you anymore.  Bouncing off of other
		walls still does, though.

	* Also, bouncing off of walls marked bouncy plays a sound; a
		different sound effect from bouncing off of non-bouncy
		walls to differentiate the two.

	* You shouldn't be able to get stuck in one spot in golf anymore.
		If the game sees that you've died multiple times without
		being able to take a shot, it will put you back at the
		start, or if that still doesn't work, will reset the entire
		map and start over.

	* Extra lives subtract one stroke from your score. (Because why
		_not_?)

	* You auto-exit shot mode when the hole ends, thanks to some people
		thinking that putting bosses and stuff in golf holes is such
		a great idea.  Totally not what I expected at all.  >_>

	* Mappers: A new trigger linedef executor exists specifically for golf
		that automatically triggers when the number of strokes exceeds
		the linedef's length.

* Aether Shrine finished.

* Fade in/out has been toyed with a bit.  Fades should no longer hang for more
	than a few frames on certain colors.

* Placeholders have been put in the menu for Ring/Score Attack.
Now here comes the fun... getting everyone to update.
犬夜叉 is offline  
Old 04-06-2010   #64
MascaraSnake
aka SpiritCrusher
Moderator
 
MascaraSnake's Avatar
Default

I just wanted to note that it is 4.6.10, and not 4.6.09 today. Otherwise, I'm looking forward to Ring/Score Attack, and the new golf physics are way better.

Last edited by MascaraSnake; 04-06-2010 at 08:41 AM.
MascaraSnake is offline  
Old 04-06-2010   #65
犬夜叉
aka: Inuyasha
Administrator
 
犬夜叉's Avatar
Default

Grrr, I'm still stuck in the past, apparently. Fixed.

Hey, better than being ~500 years off or something.
犬夜叉 is offline  
Old 04-06-2010   #66
MascaraSnake
aka SpiritCrusher
Moderator
 
MascaraSnake's Avatar
Default

The golf trigger LD doesn't show up in the config.

EDIT: Nevermind, I think the link on the Wiki refers to a specific revision.
MascaraSnake is offline  
Old 04-06-2010   #67
犬夜叉
aka: Inuyasha
Administrator
 
犬夜叉's Avatar
Default

You sure? It's in its own little category along with the other two exclusive Trigger Linedef Executors because of Alam's doings.

EDIT: Yes, it does. I'll edit it.
犬夜叉 is offline  
Old 04-06-2010   #68
D00D64
A "rather brash" indivisual
 
D00D64's Avatar
Default

Well, I didn't think you'd publically release this so soo-

oh god is that the full 10 minute version of 7th heaven

And thanks Inu, the new Golf changes are REALLY gonna make my pack better.
__________________
Quote:
<Nekoishi> HOW DO YOU JUST NOT NOTICE GIGANTIC BREASTS
<RedEnchilada> I remained ignorant to a set of titanic breasts for 17 years!
Quote:
<SpiritCrusher> But I wouldn't say "dead Jew child" is incorrect
<SpiritCrusher> Nobody would doubt that it's a dead Jew child
D00D64 is offline  
Old 04-06-2010   #69
Kyasarin
 
Kyasarin's Avatar
Default

Ring/Score Attack sounds interesting and I hope it plays well.
I like the new Golf physics and I've actually been motivated to make my own content for it, something I really haven't done in SRB2 for a while.
Kyasarin is offline  
Old 04-06-2010   #70
Spirit Dragon
GameN'WatchComms Co-Host
 
Spirit Dragon's Avatar
Default

Great! Thanks to the new golf physics, it made it even more easier to get a hole in one.
__________________
Quote:
Originally Posted by Mystic
Remember, capitalization is the difference between "I helped my uncle Jack off a horse" and "I helped my uncle jack off a horse"
Spirit Dragon is offline  
Old 04-06-2010   #71
Speedwagon
likes to assault raccoons
Developer
 
Speedwagon's Avatar
Default

Quote:
Originally Posted by Spirit Dragon View Post
3. Um. You can only jump once so it's impossible to make a hole in one in all the courses.
Actually that's pretty much a lie because I made a hole in one in that course and you CAN jump more than one time! :D
I think I pretty much spilled a secret in XSRB2. :P
Speedwagon is offline  
Old 04-06-2010   #72
D00D64
A "rather brash" indivisual
 
D00D64's Avatar
Default

Quote:
Originally Posted by XSpeedGodX View Post
Actually that's pretty much a lie because I made a hole in one in that course and you CAN jump more than one time! :D
I think I pretty much spilled a secret in XSRB2. :P
It's not a secret if he JUST mentioned that change int he above post.
__________________
Quote:
<Nekoishi> HOW DO YOU JUST NOT NOTICE GIGANTIC BREASTS
<RedEnchilada> I remained ignorant to a set of titanic breasts for 17 years!
Quote:
<SpiritCrusher> But I wouldn't say "dead Jew child" is incorrect
<SpiritCrusher> Nobody would doubt that it's a dead Jew child
D00D64 is offline  
Old 04-06-2010   #73
blahblahbal
Act 3 FTW!!
 
blahblahbal's Avatar
Default

I have a suggestion for the golf mode. It really needs multiplayer support. And for two player, it shouldn't have split screen, it should be a separate screen for each player. What I mean is one player goes, then it switches so the whole screen is for the second player. Also, are there going to be more than 9 holes?
__________________
Go check out my Terraria mod, Avalon!

Quote:
Originally Posted by Mystic
There's this amazing things called the English language
blahblahbal is offline  
Old 04-06-2010   #74
D00D64
A "rather brash" indivisual
 
D00D64's Avatar
Default

Quote:
Originally Posted by blahblahbal View Post
I have a suggestion for the golf mode. It really needs multiplayer support.?
IIRC, he wont do it because if one person pops a monitor or kills an enemy or triggers something, it wont reset for the next person up. Hole 8 (which, if I remember, raises the floor) is an example of this, as it gives an easy HIO to other players, and so you'd basically have to make every player do the ENTIRE hoel first, THEN reset it for the next player, which is really annoying. It's just not worth it.
__________________
Quote:
<Nekoishi> HOW DO YOU JUST NOT NOTICE GIGANTIC BREASTS
<RedEnchilada> I remained ignorant to a set of titanic breasts for 17 years!
Quote:
<SpiritCrusher> But I wouldn't say "dead Jew child" is incorrect
<SpiritCrusher> Nobody would doubt that it's a dead Jew child
D00D64 is offline  
Old 04-06-2010   #75
MarioTheBest
Default

Guys!When I was playing And I jumped and I pushed the spindash button while having a force shield, The shield made a sound!After, I tried throwing Bounce rings and while i ran on the bounce rings, And spindashed with the force shield in the air the ring got reflected making a sound!Which means...The force shield in the air reflected the ring without getting hit(Even if the bounce ring was of the enemy's)!
MarioTheBest is offline  
Old 04-06-2010   #76
Monster Iestyn
Friendly Neighbour-Hood
Moderator
 
Monster Iestyn's Avatar
Default

Monster Iestyn is offline  
Old 04-06-2010   #77
blahblahbal
Act 3 FTW!!
 
blahblahbal's Avatar
Default

I have just discovered something that needs your attention immediately: Knuckles cannot complete hole 9, as he can't jump high enough even with the whirlwind shield(I actually don't know if this is that important or not, just thought I'd report it).
__________________
Go check out my Terraria mod, Avalon!

Quote:
Originally Posted by Mystic
There's this amazing things called the English language

Last edited by blahblahbal; 04-06-2010 at 11:20 PM.
blahblahbal is offline  
Old 04-06-2010   #78
犬夜叉
aka: Inuyasha
Administrator
 
犬夜叉's Avatar
Default

It takes a little bit more effort, but it's still possible to do.

Still though, I've thought about forceskinning Sonic to just avoid those kinds of issues altogether.
犬夜叉 is offline  
Old 04-06-2010   #79
darkbob1713
I hate this username :(
 
darkbob1713's Avatar
Default

Or just force all jumps to be a certain height and force all spin dashes to be a certain power.
__________________
Quote:
<SirCoat> ...report me for what?
<Jester the lucky 7> for hurassing a server shouting out hangout and for being in a hangout
<SirCoat> what does that have to do with you hangouting
<SirCoat> ...
<Streakster The Fox> um this is a hangout
darkbob1713 is offline  
Old 04-06-2010   #80
Speedwagon
likes to assault raccoons
Developer
 
Speedwagon's Avatar
Default

Why not make golf mod for multiplayers? To avoid cheats and bugs, how about making the player shoot to the hole 1 at a time?
Also, are you going to post up the new special stages in the next beta or there is no special stages and my memory is all mixed up?
Speedwagon is offline  
Old 04-06-2010   #81
Violo
Resisting Pony Avatar
 
Violo's Avatar
Default



Do I win yet? Hole 7 is nearly impossible because of the EXACT power to get it across.
Violo is offline  
 

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[XSRB2] Garden Golf v0.4 Puppyfaic Levels (2.0.X) 13 01-30-2011 01:23 AM
[XSRB2] Golfpack v1 (g_golfpack.wad) darkbob1713 Levels (2.0.X) 5 04-15-2010 10:20 PM
XSRB2 - Something new soon? (old version is vX.01.6a - xsrb2_01_6.zip) 犬夜叉 Outdated Releases (0.X & 1.X) 68 03-21-2010 02:50 AM
XSRB2 website: Private srb21103 SRB2 Discussion 18 11-23-2009 09:44 AM


All times are GMT. The time now is 07:18 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.