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srb2Morphed.exe [2.0.6.2] Details »»
srb2Morphed.exe [2.0.6.2]
Version: 2.0.6.2, by Morph Morph is offline
Developer Last Online: Mar 2017

Version: SRB2 Rating: (8 votes - 4.38 average)
Released: 08-20-2009 Last Update: 09-25-2010 Installs: 33
Re-Useable Content Code Changes

Since I like playing around with socs very much I thought of things that might improve the customization capabilities of the game. I messed around with the sourcecode for a while and created some new soc actions. The ones that turned out well I am now willing to release.

Here a little page that covers documentation: http://machjetztendlich.uuuq.com/srb...b2morphed.html

Feel free to use the exe for your own projects.
Don't bother asking questions if you want to know more details about how some of the actions work.
If you encouter bugs while using them, please, tell me! ^^'

------------------------

Edit / Update:

Version 2.0.6.2 features new hardcoded character abilities:
Telekinesis (#50), Fall Switch (#51), Jump Boost (#52), Air Drill (#53)

Download Now

File Type: rar SRB2Morphed [5-1].rar (4.93 MB, 2149 views)
File Type: zip SRB2Morphed [6-2].zip (1.16 MB, 2884 views)

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  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 09-26-2010   #42
Morph
 
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Quote:
Originally Posted by SpiritCrusher View Post
Or you could make the player not lose any height while performing the maneuver. That way, it would be kind of like a hybrid between thok and glide.
I could live with that. It would actually use less code since it is independent from vertical flips like they are used in ERZ. I guess I will wait for some more suggestions but if nobody comes up with a better idea I see no reason for not changing it that way (yay for double negation).

I was also thinking about making telekinesis pushing yourself away from or pulling yourself towards nearby bosses since right now it has no effect on any boss for obvious reasons. Has anyone tested if telekinesis works on nearby players, too? It should work but I wasn't able to test it properly by myself.
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Try soccing, it's fun! :>

Check out the wiki: http://wiki.srb2.org/wiki/Object_Creation_Tutorial or read the original one: http://mb.srb2.org/showthread.php?t=30906

Last edited by Morph; 09-26-2010 at 05:04 PM.
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Old 09-26-2010   #43
PHCC
Too fast for you to see me.
 
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Quote:
Originally Posted by Morph
Has anyone tested if telekinesis works on nearby players, too? It should work but I wasn't able to test it properly by myself.
I tested it and.... yes, you can push players away with teleknesis. At least a good advantage in match, in a close battle, who have the telekinesis have a big chance of winning, pushing the players away and shooting. And more, the pushed player lose his velocity and his aim, in other words, a Sonic player thoking around you isn't a problem if you have telekinesis(I simply LOVE this ability). XD

This theory was tested, confirmed and approved by me. =P
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Old 09-27-2010   #44
Morph
 
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Quote:
Originally Posted by PHCC View Post
I tested it and.... yes, you can push players away with teleknesis. At least a good advantage in match, in a close battle, who have the telekinesis have a big chance of winning, pushing the players away and shooting. And more, the pushed player lose his velocity and his aim, in other words, a Sonic player thoking around you isn't a problem if you have telekinesis(I simply LOVE this ability). XD
Well, I am glad it works and that you had fun with it.
Is the ability range of Telekinesis allright? Right now it effects a sphere with a radius of 400 FRACUNITS around the player. I thought that more would provide a too great advantage while less might make the ability kind of useless. I also think it should be allright for match. Granted it may beat sonic in close combat but if enemies keep at mid range distance they still will be safe. Not to mention that the character using Telekinesis has no additional moving options besides running, jumping and spinning. ^^'
__________________
Try soccing, it's fun! :>

Check out the wiki: http://wiki.srb2.org/wiki/Object_Creation_Tutorial or read the original one: http://mb.srb2.org/showthread.php?t=30906
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Old 03-30-2011   #45
Master Cheater
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A_MultiShot

Description: Shoots objects horizontally that spread evenly in all directions.
var1:
  • lower 16 bits = number of missiles
  • upper 16 bits = missile type #
var2 = height offset

I don't get it when it says lower bits and upper bits.
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