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Jims' Saturn Inspired MD2 Pack-V3.5 (Mighty/Texture Overhaul)
![]() Developer Last Online: Apr 2018
V3.5! Mighty was added, Texture Overhaul Due to requests, I whipped up a quick Mighty. Some other objects/enemies got these touch-ups as well, including but not limited to; -Springs -FISH -Chaos Emeralds Background With the recent release of Sonic Mania, I, like several others, were inspired to start making some content again. The amazing looking low-poly work in the special stages of Mania especially, game me something to strive for. This model pack is designed to answer the what if question "What if SRB2 was made officially for the Saturn?" As such, the models are designed using parts and textures from whatever Saturn models I could get my hands on, with a target of looking somewhere in the middle-ground quality between Sonic R and Sonic Jam. The other thing about this is, I genuinely believe that a mix of both some sprite assets and modeled assets is what the Saturn would have done, and I won't be making models for every asset under the sun. (so don't expect flowers bushes. etc) Whats Included Then? Spoiler: This Model pack is BEST experienced in 600x480 resolution. Setting up! The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go! New folder organization? Spoiler: Credit Explained Spoiler: Future Plans? Spoiler: Update log Spoiler: Known "Issues" -Animation frames added with lua can be very difficult to make models for, ROSY is a great example of this. (NO I can't fix the hammer bounce) -An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options. -Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V -The above issue is also present in many character wad's Spindash states. -For some reason the Large Score Monitor is broken even though it uses the exact same assets of the lower score monitor.(?) Download Now
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#42 |
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#43 | |
Backseat Developer
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I too think that Hinote would look great in this style and Mighty's basically Sonic with a smoothed out back...
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#44 | |
Oh, THAT guy...
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Easy MD2 set-up |
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#45 |
ˇReremy
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Yay! Lowpoly models that looks great!
Seriously though, I think those models very well in the game, match that much. By the ways, I'm back at the community, my computer was broken and I had to buy the pieces again... |
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#46 |
DAYTONAAAAAAAAAAAAA
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Thanks for making this. It really seals the deal that this could've been the sonic on the Saturn we wanted!
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TIME FOR A KNUCKLE SANDWHICH |
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#47 |
DAYTONAAAAAAAAAAAAA
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Does anyone know how to get the shadows to work? I've tried everything, but i couldn't get them to work. PM me if you know how.
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TIME FOR A KNUCKLE SANDWHICH |
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#48 | |
damn she thicc
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#49 |
Oh, THAT guy...
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V3.5! Mighty was added, Texture Overhaul Some other objects/enemies got these touch-ups as well, including but not limited to; -Springs -FISH -Chaos Emeralds
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Easy MD2 set-up |
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#50 | |
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You're a walking talent, you know that? How long (on average) does it take you to do these models? |
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#51 |
Oh, THAT guy...
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Anywhere between like 4 and 6 hours on average I guess? For a full animated character with this type of texture shading.
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Easy MD2 set-up |
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#52 |
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#53 |
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Can you add support for ManiaS3KShields?
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2.2 is the REAL 2.1. at least for me |
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#54 | |
ˇReremy
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Also, there's not Hinote for the 2.1. |
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#55 |
Casual Player
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There's a highpoly hinote that Jeck made, it's in his other post
http://mb.srb2.org/showthread.php?t=38627&page=10
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Time to show da moves! |
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#56 | |
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Certified Emerald Hunter for online matches -Known as ThomasTheHedgehog888 in matches- |
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#57 |
Casual Player
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Well you asked for hinote, there you go, clashing models hooray.
It's very incomplete, yeah but... Did he abandon the higher poly models in favour of the saturn ones? Sure this one is complete, but I prefered to merge the MD2's since they they all don't really clash all that much, and from all the wads I use, only Dirk doesn't have a highpoly model since he's very recent, but with all models merged, it's preety decent.
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Time to show da moves! Last edited by Rafeku; 11-17-2017 at 08:34 PM. |
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#58 |
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That would be cool if you use sonic mania's 3d models !
---------- Post added at 11:28 AM ---------- Previous post was at 10:58 AM ---------- Very cool but some md2 doesn't work for me... |
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#59 |
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It seems that 2.1.20 broke FSonic's Super Walking Animation. And it works just fine when the MD2's are not being used. Can you do something?
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2.2 is the REAL 2.1. at least for me |
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#60 |
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#61 |
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Just try it yourself. Movie Mode doesn't want me to make GIFs.
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2.2 is the REAL 2.1. at least for me |
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