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Jeck Jims' MD2s 2.0's Final Update Details »»
Jeck Jims' MD2s 2.0's Final Update
Version: , by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Nov 2018

Version: SRB2 Rating: (15 votes - 4.67 average)
Released: 10-03-2010 Last Update: Never Installs: 29
Re-Useable Content Models

A collection of MD2 models set to replace object sprites in SRB2!

The past year was spent working with SBR2Kart Krew on perfecting the best set of SRB2 Models I can put out. Starting fresh with the release of the Sryder13's new OpenGL EXE mod, I want to focus on classic character represntations for now. The supported releases on this thread will be found in all .zips except the "archives.zip". This special .zip contains all work released on this thread that I have no plans to update in the near future. Please refrain from commenting on the content in it, as they are unsupported at this time. I would love feedback on the classic characters being released/updated this time around though.
Whats new?


All new Sonic

Based on the sprites and animations used in srb2 itself. Merging what works best with the sprites with the potential of model's animation, I believe to have created a sonic model that has accuracy without sacrificing goods tastes.

All new Tails

Using Iceman404's take on Srb2's tails, I've attempted to create something that looks adorable. While his walk animations are unique, his running and flying tails' animations have been giving cartoon like effects that are true to the sprites!

Improved Knuckles

It's hard to improve when you get it so right the first time, but MotorRoach and myself worked together to match our animations between Chuckles.wad and this new Knuckles.md2

Of course, other classic characters have been fixed up for this release:
Amy - Appearing in modern clothing
Shadow
Silver
Mighty
Bean
Blaze
Hinote
Metal Sonic
Metal Knuckles
Cream
Espio
Rosy the Rascal
Super Sonic

Also being included in the classic character pack is:
New shield model (SORB, no texture is used)
New End Sign

The major improvent here people is the animations, I incourage anyone to try these out, especially if its not the first time, you will be amazed at the progress.

SEE THEM IN USE:


How to use:
Each model is designed to replace a sprite object in the game. Create a text file but save it as "MD2.dat" (its extention should be .dat not .txt)
There are several provided in this release.

Entries in this file go as such "OBJECTNAME MODELNAME.md2 3.0 0.0"
For characters, they go by the SKIN name using sryder's new exe
So, "SKINNAME MODELNAME.MD2 3.0 0.0"
ex. "Shadow Shadow.MD2 3.0 0.0"

Side notes: Kart models will come with the new release of SRB2kart
All former updates/credits are found in the archives.zip

Download Now

File Type: zip Jeck Jims' Items.zip (990.2 KB, 9875 views)
File Type: zip MD2.dats.zip (1.2 KB, 10818 views)
File Type: zip Sonic 3 Monitors.zip (389.9 KB, 7042 views)
File Type: zip Archieves.zip (25.88 MB, 9388 views)
File Type: zip Jeck Jims' Classic Character MD2s.zip (7.87 MB, 13242 views)
File Type: zip Jeck Jims' Enemies.zip (2.05 MB, 6623 views)

Screenshots

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Comments
Old 03-12-2014   #622
Jeck Jims
Oh, THAT guy...
 
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Quote:
Originally Posted by Kirblord23 View Post
You forgot to include the Classic characters in your Archives.zip.
Theres method to my madness my friend.
__________________
Easy MD2 set-up
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Old 03-12-2014   #623
Jeck Jims
Oh, THAT guy...
 
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The past year was spent working with SBR2Kart krew on perfecting the best set of SRB2 Models I can put out. Starting fresh with the release of the Sryder13's new OpenGL EXE mod, I want to focus on classic character represntations for now. The supported releases on this thread will be found in all .zips except the "archives.zip". This special .zip contains all work released on this thread that I have no plans to update in the near future. Please refrain from commenting on the content in it, as they are unsupported at this time. I would love feedback on the classic characters being released/updated this time around though.
Whats new?


All new Sonic

Based on the sprites and animations used in srb2 itself. Merging what works best with the sprites with the potential of model's animation, I believe to have created a sonic model that has accuracy without sacrificing goods tastes.

All new Tails

Using Iceman404's take on Srb2's tails, I've attempted to create something that looks adorable. While his walk animations are unique, his running and flying tails' animations have been giving cartoon like effects that are true to the sprites!

Improved Knuckles

It's hard to improve when you get it so right the first time, but MotorRoach and myself worked together to match our animations between Chuckles.wad and this new Knuckles.md2

Of course, other classic characters have been fixed up for this release:
Amy - Appearing in modern clothing
Shadow
Silver
Mighty
Bean
Blaze
Hinote
Metal Sonic
Metal Knuckles
Cream
Espio
Rosy the Rascal
Super Sonic

Also being included in the classic character pack is:
New shield model (SORB, no texture is used)
New End Sign

SEE THEM IN USE:
__________________
Easy MD2 set-up

Last edited by Jeck Jims; 03-12-2014 at 08:09 PM.
Jeck Jims is offline  
Old 03-12-2014   #624
Sapheros
That guy that ports
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New question: are the eggman boss md2s fixed and playable? Also, what is Sharp's md2 code?

Last edited by Sapheros; 03-12-2014 at 08:04 PM. Reason: I feel really concerned about all the enemies
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Old 03-12-2014   #625
Jeck Jims
Oh, THAT guy...
 
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I havent tested them with Sryder13's new exe yet, they SHOULD be.
(Eggman is new on my to-fix-up list FYI)
__________________
Easy MD2 set-up

Last edited by Jeck Jims; 03-12-2014 at 08:02 PM.
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Old 03-12-2014   #626
Sapheros
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So the Eggman md2s work... except the goop md2 is missing
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Old 03-12-2014   #627
Terra
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Is there any way to fix Sonic's colour becoming blue when he spins?
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Old 03-12-2014   #628
Sapheros
That guy that ports
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Quote:
Originally Posted by Jeck Jims View Post

All new Sonic

Based on the sprites and animations used in srb2 itself. Merging what works best with the sprites with the potential of model's animation, I believe to have created a sonic model that has accuracy without sacrificing goods tastes.

Does anyone else look at this Sonic and think of This Sonic?
Seriously though, these md2 are beautiful. Sonic is cute, Tails is cute, Knuckles looks like Chuckles and a lot of the md2 enemies like the crawlas and sharps are well made and look like their 2D counterpart.

Last edited by Sapheros; 03-12-2014 at 09:26 PM. Reason: I obviously took my very sweet time writing this for 10 minutes, since there was a post before this one 5 minutes before me.
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Old 03-12-2014   #629
Terra
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Quote:
Originally Posted by Duon the Adventurer View Post
Oh, sorry about double post...
My post came 5 minutes before yours. That would have given plenty of time to see you're not really double posting...
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Old 03-12-2014   #630
Jeck Jims
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Quote:
Originally Posted by sonic fan2000 View Post
Is there any way to fix Sonic's colour becoming blue when he spins?
No, there is nothing I can do about it.
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Old 03-12-2014   #631
Terra
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I just realised I only said Sonic's colour. What I meant to say was SUPER Sonic's colour. You probably knew already though.
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Old 03-13-2014   #632
Sapheros
That guy that ports
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Where is the Sharp and goop md2s? It isn't in the .rar files and if i activate the game without it, they're is INVISIBLE. They will screw you over in levels if that happens...

Last edited by Sapheros; 03-13-2014 at 04:14 AM.
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Old 03-13-2014   #633
pride
 
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Is what one day sonic md2 will be in yellow in its super form?
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Old 03-13-2014   #634
Puppyfaic
 
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What is the SUPERSONIC.md2 for? It doesn't have a texture to go with it, so I'm very confused there.
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Old 03-13-2014   #635
Sapheros
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The supersonic.md2 activates when you become super as sonic, try using the smvx wad or become super sonic, you will get the textures then
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Old 03-13-2014   #636
Puppyfaic
 
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That can't be the case because Super Sonic is not used in the md2.dat at all. And Super Sonic is still just a part of Sonic.
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Originally Posted by Frostay
Yeah fuck you too you insufferable twat.
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Old 03-13-2014   #637
Sapheros
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That's the point. That goes same with the SORB.md2 and Thok.md2, they'll fill in for themselves
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Old 03-14-2014   #638
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Dat soon-to-be-sexy Eggman though...
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Old 03-14-2014   #639
Terra
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Quote:
Originally Posted by Kirblord23 View Post
That can't be the case

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Old 03-14-2014   #640
Puppyfaic
 
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Except that isn't the Supersonic md2. That's just the classic Sonic md2. It works the same way Shuffle Sonic does, in that it has a second model with its own texture that comes out specifically for the super frames.
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Old 03-14-2014   #641
Terra
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Quote:
Originally Posted by Kirblord23 View Post
Except that isn't the Supersonic md2. That's just the classic Sonic md2. It works the same way Shuffle Sonic does, in that it has a second model with its own texture that comes out specifically for the super frames.
Probably just to use for the Supersonic wad if you want to, considering it has it's own set of animations that are the same way as other MD2 models, except with the word "super" added at the end. Maybe it was just as a little bonus?
EDIT: Made a copy of the Sonic texture and called it SUPERSONIC.PNG, used super sonic model with the supersonic skin and it works perfectly! Using it with no texture seems to load a texture in misfit model 3d, which seems to be sonic's texture, but makes it invisible in-game.

Last edited by Terra; 03-14-2014 at 09:40 PM.
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