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#41 | |
aka SpiritCrusher
Moderator
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White Mountain (no exit) and Misty Mire (broken flag behavior) are odd examples, because they're the equivalent of a Circuit map without a finish line. We'Re not talking about technically unplayable maps, but practically unplayable maps. Regarding your examples of "badass Circuit levels", both of these have had their fair share controversy: In Thunder Factory, a lot of people complained about the fans, which were the main attraction of the map. Lost Feelings Islands was called an uninteresting thokfest by many. There hasn't been a single Circuit maps for 2.0 that I would say has received universal acclaim, while there have been at least two (if not three) for Match. (To be fair, I think we have a similar problem with CTF, but at least CTF maps get more diverse feedback.) Au contraire, I think that is one of the things that Mystic (and everybody who supports this decision) hopes for. That talented people are discouraged to waste their time with a gametype that is so flawed that every effort to make a "perfect" map will ultimately fail. In the end, wouldn't it be better if we just ditched the concept of Circuit maps and went back to playing Race on Single Player maps? |
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#42 | |
チェン!
Administrator
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#43 |
i 2 i
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Just get rid of it completely if you're really so hell-bent on making sure that nobody plays it at all. Obviously every circuit map ever sucks SO much that by not getting rid of it, you're deliberately making the game worse. You don't seem to care about the outburst that will result, anyways.
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#44 | |
Formerly Inuyasha
Retired Staff |
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Just because you don't like the gametype and you theorize it can't work doesn't mean you should try to knock the damn thing down and murder anyone else's attempts to have fun with it. In practice, it can actually be a decently fun gametype, no matter how "broken" it is. Additionally, the fact that your suggestion has any chance in hell of actually working should give you a great idea of exactly how dead the creative side of this community really is. |
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#45 | |||
チェン!
Administrator
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Explain this for me, 犬夜叉. I don't see how my executing a plan to lower the amount of time spent on a gametype that doesn't have a very good track record has anything to do with diminishing the creativity of our community. While I agree that the quantity of released content has gone down dramatically, I'd say that the quality and creativity has gone UP in general. Just play through the single player division of the OLDC now and compare it to the single player divisions from 1.09.4. I just immediately think of Thompson and his excellent and completely different single player design. All I see here is an overly dramatic message with no basis in anything. Last edited by Mystic; 11-11-2011 at 12:35 AM. |
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#46 | |
Formerly Inuyasha
Retired Staff |
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The OLDC is practically the only thing bringing in new maps at this point... which shouldn't be surprising, given how rarely anything from Releases gets played on the Master Server, or anywhere else for that matter. The OLDC is basically the only place where you get some sort of a guarantee that your map WILL be played by someone in a moderately-large netgame. As such, removing Circuit from the OLDC is practically a death knell for the gametype... which is why I rant. This sort of "nobody knows exactly what makes a map good, everyone has their own ideas" thing happens in Trackmania too. You've got many groups of people that think if the brake button is ever used the track is awful, while others think the brake is god and MUST be used somewhere for a track to be good. And these preferences most certainly come into play during the monthly contests they run, but... you don't see anyone clamoring that the contests should be stopped because there's no definitive "right" way to make tracks. I see Circuit in a similar manner. People disagree on what exactly makes a good Circuit map, and yet this is suddenly a massive strike against it. |
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#47 |
チェン!
Administrator
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This is what I mean by your dramatic flair being useless. There is absolutely no way to figure out your point by what you originally wrote.
I agree that submissions has been dead, but I really don't think that has anything to do with the lack of people playing the files as much as it does with a lack of people making the files to begin with. Look at the popularity of D00D Kart, a file that is a simple compilation of a bunch of stages for a unique multiplayer gametype. The players are there; the creators are not. Our community standards for what is worth playing have gone dramatically up, but the average skill of people trying to create files hasn't changed at all, meaning that many people give up when they realize the effort that would be required to succeed, kinda like the old running joke about people starting character WADs and then immediately giving up when they realize actual work is involved. As sort of a case and point, the OLDC itself has had a drop in entries recently, ESPECIALLY the circuit division. So far this year we've had 22 sp, 21 match, 18 ctf, and 10 circuit levels, whereas at this time last year we had 27 sp, 25 match, 21 ctf, and 20 circuit levels. This includes the extremely weak showing that we had for the Sept/Oct 10 contest, I'll note. If you want, you can consider the dropping of the circuit division being due to a pure lack of interest from participants. Obviously because I said I was removing it, the next contest is going to likely have a very large number of circuit entries, but if I hadn't said anything I suspect that it would have just followed the same pattern of having very few entries compared to the rest of the divisions. |
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#48 |
aka SpiritCrusher
Moderator
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The maps submitted to the Releases section are typically one of the following:
Now what do you think will happen when the Circuit division is discontinued? Will the number of Circuit maps made in this community go down? Absolutely. But I think that it's the number of bad and half-assed maps that will go down, not the number of good maps. For example, there will be no need to make something like Stupid Circuit once the Circuit division is gone. Maps like "obnoioxies mym litltle pnony refenrence znone" wouldn't even make it through Submissions. Maps like Burned Mystic Desert Zone (sorry, had to pick somebody for an example) would likely be ignored, but is that a terrible loss? I don't think so. What I hope for is that the good Circuit maps will still get their attention. I can only hope that people like Blade who are capable of making high-quality Circuit maps will continue to do so. If you bundle them in a pack like D00D Kart, I assure you people will play it. And Fawfulfan, I honestly have to call you a hypocrite if you say on one hand that without the OLDC as a platform, you would have never made your own Circuit maps, and then on the other hand fear for the fate of the gametype if Mystic kills the Circuit division off. If you do care for Circuit, then why don't you continue to make maps and put them into Releases? If you don't care for Circuit, then why are you complaining? The fate of Circuit maps depends entirely on this community's willingness to a. make content for it and b. play that content. If that doesn't happen, then it's obvious that this community has no serious interest in the gametype. In other words, if Circuit dies as a gametype after Mystic removes it from the OLDC, don't blame him. Blame yourself for not showing interest. |
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#49 | ||
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(Not necessarily suggesting that you remove the OLDC, I understand that it is a long running tradition. This post meant for philosophical use only. That being said, your mileage may vary.) |
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#50 |
aka SpiritCrusher
Moderator
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You are forgetting that the OLDC is mainly there as a feedback mechanism. For reasons outlined in other posts before me, it isn't working well as a feedback mechanism for Circuit because the feedback people are giving on Circuit is of little use. In the other gametypes, I'd rather endure half-assed maps than give up that feedback mechanism. In Circuit, the feedback isn't working, so the division should be removed. That this will probably also cut down the number of half-assed maps is just a pleasant side-effect.
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#51 | |
チェン!
Administrator
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#52 | |
I hate this username :(
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I don't see a point in worrying so much about multiplayer when there isn't a tolerable netcode in the first place.
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#53 | |
a.k.a. sphere
Developer
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In regards to the rest of your reply, removing the OLDC entirely would really grind the creation of custom multiplayer content to a halt. Sure, we would get rid of most half-assed maps... together with the actually enjoyable content. |
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#54 | |
The Tortured Planet guy
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I don't see how that automatically means I don't care about the gametype; I'm not rabidly passionate about it, sure, but I like to have the option of playing it, and I like to have a steady stream of new content courtesy of the OLDC. Even really awful levels are at least entertaining in the sense that I can get a good laugh out of them and then pen a lengthy and withering review. I'm just curious: are you basing your argument off the old saying that people who don't participate in the political process don't have the right to criticize their public officials? Because this isn't a very good extension of that argument; voting for a public official doesn't require the creative resources of designing a level. I wouldn't have the energy (or the time), to singlehandedly attempt to keep Circuit alive by churning out maps for Releases on a regular basis; I fail to understand how this means I must not care enough about the gametype to be sorry it's fallen from favor. I actually agree with a lot of the rest of your argument. I just don't think that your accusation was very fair. |
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#55 |
aka SpiritCrusher
Moderator
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First off, I don't think the OLDC has any advantage of the Releases section when it comes to Circuit maps. For Match and CTF, the obvious disadvantage of Releases is that it's hard to get a netgame together for a single obscure map. The OLDC circumvents this by bundling many maps together into one file. For these reasons, it would be a death knell to Match and CTF if their respective divisions were removed because nobody would be able to critique the maps anymore. Now you might say: "Isn't the same true for Circuit? It's also a multiplayer gametype." Well, it is, but there is no interaction. There is no significant additional insight on a Circuit map you could gain from playing it in a netgame rather than privately. While Match and CTF rely heavily on interaction and the level design must accommodate this, Circuit levels might just as well be played in Single Player. Therefore, you can review Circuit levels without playing netgames.
In other words, I don't think your justification for not wanting to make Circuit maps outside of the OLDC is a good one. With that in mind, let me come back to why I called you hypocritical: I'm not saying that you're supposed to keep Circuit alive singlehandedly. But if you stop making Circuit maps just because the OLDC is gone, then you have no right to complain if the gametype dies as a result. If you do continue to make Circuit maps and nobody plays them, then you have a right to complain. If you do continue to make Circuit maps but nobody else does, you also have a right to complain. Even if you stop making Circuit maps for reasons entirely unrelated to the removal of the Circuit, you can complain. But if you and other people say "I wouldn't make Circuit maps if there was no OLDC division for them", it's not Mystic's fault if the gametype dies. Maybe "hypocrite" is too harsh a word for what I meant to say; sorry for that. But I think nonetheless that there is a disconnect between lamenting the demise of a gametype yet not doing anything against it despite being able to do so. Oh, and to play devil's advocate here, did you ever get any useful feedback on Girder Detour Zone in the OLDC? |
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#56 | ||
The Tortured Planet guy
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Not really. Mostly, I think, because it was running unopposed, and people weren't interested in seriously analyzing a level that would win no matter what. But I did get some very useful feedback on Wacky Tesseract Zone when it debuted in the OLDC. |
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#57 | ||
チェン!
Administrator
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My goal here is to encourage people to make maps for gametypes that have a future. Honestly, I noticed the problem here several years ago, but neglected to do anything about it, so here we are today after WAY too many people have gotten attached to the existence of a gametype they really don't honestly like all that much. |
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#58 | |||||
aka SpiritCrusher
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In other words, Girder Detour doesn't have any glaring flaws but demonstrates why Circuit sucks. Wacky Tesseract is good despite itself, so to speak. |
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#59 | ||
Retired
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I really haven't been able to sit down and write down a thought out follow-up to my original post in this topic, due to being ridiculously busy with Real Life. In retrospect, it was probably for the best, since a lot of people ended up echoing my feelings and doing my work for me. There's one more thing I'd like to add and make perfectly clear, which most of you should know by now but so far I haven't seen anyone flat out state it.
Nobody plays standalone map WADs. The hassle of needing everyone to have the same version of a file in order to join the netgame is simply not worth just to play a single map. This is why Mystic Realm became so popular when it first launched, because the overwhelmingly large amount of content far outweighed the minor hassle of the more complicated netgame setup. Due to this, it (and subsequent similarly-spirited level packs) became quite popular, which meant more people had the file, further tipping the scale and essentially making having the wad on your hard drive a requirement. This is the only reason I occasionally submit a Match, CTF or Circuit map to the OLDC. It's the only reason 90% of the OLDC's participants even exist. They, as well as I, know that the stages will be bundled into a larger pack, and that the levels will be played. Unless you have the willpower to spend several months working on a collection of maps entirely of your own authorship, or are willing to collaborate with a moderately large group of people, it is the only way to include your work in a map pack, and thus the only way you can assure it will gather a decent amount of play time. This is why axing the Circuit division in the OLDC is such a step in the wrong direction. Doing so is effectively nipping any penchant of creating more maps for the gametype right in the bud. It's almost as bad as axing the gametype itself, because without incentive to produce maps for the gametype, it will stagnate and fade from the players' interest. Case in point: Tag/Hide and Seek, which never really had a chance to prove themselves. But the truth is, Mystic, as you've stated so openly, that's exactly what you want to do! You want people to stop making maps for it, you want them to stop playing it, you want everybody to forget about it so you can sweep it under the rug without anyone who used to care about the gametype even batting an eyelid. Unfortunately for us mooks, you're entitled to make that call, because at the end of the day, you're designing the game and we're playing it. But then what in hell is this? Quote:
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#60 | |
チェン!
Administrator
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If you actually really like circuit, great! Feel free to keep playing it, and keep making maps for it. As proven by D00D Kart and reiterated in your own point about level packs, individual stages don't tend to get a lot of play, but compilation packs do, so the clear solution if you want to prove me wrong is to make a compilation pack of stages like D00D has for Kart mode. Get a bunch of you together and build something fun with the audience that actually enjoys the gametype. Before you say "that's a lot of effort" or "I don't want to get together with a group of other people to do this", I'd like to note that I made all of the original circuit rotation in a few days. Circuit mode is by far the easiest gametype to make stages for, as the massive size of D00D's pack shows, so it wouldn't be all that much effort to make a pack at least big enough to generate community interest if the players who actually want to play circuit are there. Last edited by Mystic; 11-13-2011 at 12:45 AM. |
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